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path: root/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs26
1 files changed, 22 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs b/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs
index 1a22bdbf..da08f31a 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs
@@ -24,11 +24,29 @@ namespace Ryujinx.Graphics.Gpu.Engine
var control = state.Get<CopyTextureControl>(MethodOffset.CopyTextureControl);
- int srcX1 = (int)(region.SrcXF >> 32);
- int srcY1 = (int)(region.SrcYF >> 32);
+ bool originCorner = control.UnpackOriginCorner();
- int srcX2 = (int)((region.SrcXF + region.SrcWidthRF * region.DstWidth) >> 32);
- int srcY2 = (int)((region.SrcYF + region.SrcHeightRF * region.DstHeight) >> 32);
+ long srcX = region.SrcXF;
+ long srcY = region.SrcYF;
+
+ if (originCorner)
+ {
+ // If the origin is corner, it is assumed that the guest API
+ // is manually centering the origin by adding a offset to the
+ // source region X/Y coordinates.
+ // Here we attempt to remove such offset to ensure we have the correct region.
+ // The offset is calculated as FactorXY / 2.0, where FactorXY = SrcXY / DstXY,
+ // so we do the same here by dividing the fixed point value by 2, while
+ // throwing away the fractional part to avoid rounding errors.
+ srcX -= (region.SrcWidthRF >> 33) << 32;
+ srcY -= (region.SrcHeightRF >> 33) << 32;
+ }
+
+ int srcX1 = (int)(srcX >> 32);
+ int srcY1 = (int)(srcY >> 32);
+
+ int srcX2 = srcX1 + (int)((region.SrcWidthRF * region.DstWidth + uint.MaxValue) >> 32);
+ int srcY2 = srcY1 + (int)((region.SrcHeightRF * region.DstHeight + uint.MaxValue) >> 32);
int dstX1 = region.DstX;
int dstY1 = region.DstY;