diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs b/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs new file mode 100644 index 00000000..4775de02 --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs @@ -0,0 +1,82 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.Gpu.State; + +namespace Ryujinx.Graphics.Gpu.Engine +{ + partial class Methods + { + /// <summary> + /// Checks if draws and clears should be performed, according + /// to currently set conditional rendering conditions. + /// </summary> + /// <param name="state">GPU state</param> + /// <returns>True if rendering is enabled, false otherwise</returns> + private bool GetRenderEnable(GpuState state) + { + ConditionState condState = state.Get<ConditionState>(MethodOffset.ConditionState); + + switch (condState.Condition) + { + case Condition.Always: + return true; + case Condition.Never: + return false; + case Condition.ResultNonZero: + return CounterNonZero(condState.Address.Pack()); + case Condition.Equal: + return CounterCompare(condState.Address.Pack(), true); + case Condition.NotEqual: + return CounterCompare(condState.Address.Pack(), false); + } + + Logger.PrintWarning(LogClass.Gpu, $"Invalid conditional render condition \"{condState.Condition}\"."); + + return true; + } + + /// <summary> + /// Checks if the counter value at a given GPU memory address is non-zero. + /// </summary> + /// <param name="gpuVa">GPU virtual address of the counter value</param> + /// <returns>True if the value is not zero, false otherwise</returns> + private bool CounterNonZero(ulong gpuVa) + { + if (!FindAndFlush(gpuVa)) + { + return false; + } + + return _context.MemoryAccessor.ReadUInt64(gpuVa) != 0; + } + + /// <summary> + /// Checks if the counter at a given GPU memory address passes a specified equality comparison. + /// </summary> + /// <param name="gpuVa">GPU virtual address</param> + /// <param name="isEqual">True to check if the values are equal, false to check if they are not equal</param> + /// <returns>True if the condition is met, false otherwise</returns> + private bool CounterCompare(ulong gpuVa, bool isEqual) + { + if (!FindAndFlush(gpuVa) && !FindAndFlush(gpuVa + 16)) + { + return false; + } + + ulong x = _context.MemoryAccessor.ReadUInt64(gpuVa); + ulong y = _context.MemoryAccessor.ReadUInt64(gpuVa + 16); + + return isEqual ? x == y : x != y; + } + + /// <summary> + /// Tries to find a counter that is supposed to be written at the specified address, + /// flushing if necessary. + /// </summary> + /// <param name="gpuVa">GPU virtual address where the counter is supposed to be written</param> + /// <returns>True if a counter value is found at the specified address, false otherwise</returns> + private bool FindAndFlush(ulong gpuVa) + { + return _counterCache.Contains(gpuVa); + } + } +} |