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-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs82
1 files changed, 82 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs b/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs
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+++ b/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs
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+using Ryujinx.Common.Logging;
+using Ryujinx.Graphics.Gpu.State;
+
+namespace Ryujinx.Graphics.Gpu.Engine
+{
+ partial class Methods
+ {
+ /// <summary>
+ /// Checks if draws and clears should be performed, according
+ /// to currently set conditional rendering conditions.
+ /// </summary>
+ /// <param name="state">GPU state</param>
+ /// <returns>True if rendering is enabled, false otherwise</returns>
+ private bool GetRenderEnable(GpuState state)
+ {
+ ConditionState condState = state.Get<ConditionState>(MethodOffset.ConditionState);
+
+ switch (condState.Condition)
+ {
+ case Condition.Always:
+ return true;
+ case Condition.Never:
+ return false;
+ case Condition.ResultNonZero:
+ return CounterNonZero(condState.Address.Pack());
+ case Condition.Equal:
+ return CounterCompare(condState.Address.Pack(), true);
+ case Condition.NotEqual:
+ return CounterCompare(condState.Address.Pack(), false);
+ }
+
+ Logger.PrintWarning(LogClass.Gpu, $"Invalid conditional render condition \"{condState.Condition}\".");
+
+ return true;
+ }
+
+ /// <summary>
+ /// Checks if the counter value at a given GPU memory address is non-zero.
+ /// </summary>
+ /// <param name="gpuVa">GPU virtual address of the counter value</param>
+ /// <returns>True if the value is not zero, false otherwise</returns>
+ private bool CounterNonZero(ulong gpuVa)
+ {
+ if (!FindAndFlush(gpuVa))
+ {
+ return false;
+ }
+
+ return _context.MemoryAccessor.ReadUInt64(gpuVa) != 0;
+ }
+
+ /// <summary>
+ /// Checks if the counter at a given GPU memory address passes a specified equality comparison.
+ /// </summary>
+ /// <param name="gpuVa">GPU virtual address</param>
+ /// <param name="isEqual">True to check if the values are equal, false to check if they are not equal</param>
+ /// <returns>True if the condition is met, false otherwise</returns>
+ private bool CounterCompare(ulong gpuVa, bool isEqual)
+ {
+ if (!FindAndFlush(gpuVa) && !FindAndFlush(gpuVa + 16))
+ {
+ return false;
+ }
+
+ ulong x = _context.MemoryAccessor.ReadUInt64(gpuVa);
+ ulong y = _context.MemoryAccessor.ReadUInt64(gpuVa + 16);
+
+ return isEqual ? x == y : x != y;
+ }
+
+ /// <summary>
+ /// Tries to find a counter that is supposed to be written at the specified address,
+ /// flushing if necessary.
+ /// </summary>
+ /// <param name="gpuVa">GPU virtual address where the counter is supposed to be written</param>
+ /// <returns>True if a counter value is found at the specified address, false otherwise</returns>
+ private bool FindAndFlush(ulong gpuVa)
+ {
+ return _counterCache.Contains(gpuVa);
+ }
+ }
+}