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path: root/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs
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-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodClear.cs55
1 files changed, 55 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs b/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs
new file mode 100644
index 00000000..b4680fa5
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs
@@ -0,0 +1,55 @@
+using Ryujinx.Graphics.GAL.Color;
+using Ryujinx.Graphics.Gpu.State;
+
+namespace Ryujinx.Graphics.Gpu.Engine
+{
+ partial class Methods
+ {
+ private void Clear(int argument)
+ {
+ UpdateState();
+
+ bool clearDepth = (argument & 1) != 0;
+ bool clearStencil = (argument & 2) != 0;
+
+ uint componentMask = (uint)((argument >> 2) & 0xf);
+
+ int index = (argument >> 6) & 0xf;
+
+ if (componentMask != 0)
+ {
+ ClearColors clearColor = _context.State.GetClearColors();
+
+ ColorF color = new ColorF(
+ clearColor.Red,
+ clearColor.Green,
+ clearColor.Blue,
+ clearColor.Alpha);
+
+ _context.Renderer.GraphicsPipeline.ClearRenderTargetColor(
+ index,
+ componentMask,
+ color);
+ }
+
+ if (clearDepth || clearStencil)
+ {
+ float depthValue = _context.State.GetClearDepthValue();
+ int stencilValue = _context.State.GetClearStencilValue();
+
+ int stencilMask = 0;
+
+ if (clearStencil)
+ {
+ stencilMask = _context.State.GetStencilTestState().FrontMask;
+ }
+
+ _context.Renderer.GraphicsPipeline.ClearRenderTargetDepthStencil(
+ depthValue,
+ clearDepth,
+ stencilValue,
+ stencilMask);
+ }
+ }
+ }
+} \ No newline at end of file