aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Gpu/Engine/Compute.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Compute.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Compute.cs83
1 files changed, 83 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute.cs b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
new file mode 100644
index 00000000..c8627435
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
@@ -0,0 +1,83 @@
+using Ryujinx.Graphics.Gpu.State;
+using Ryujinx.Graphics.Shader;
+using System;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Gpu.Engine
+{
+ partial class Methods
+ {
+ public void Dispatch(int argument)
+ {
+ uint dispatchParamsAddress = (uint)_context.State.Get<int>(MethodOffset.DispatchParamsAddress);
+
+ var dispatchParams = _context.MemoryAccessor.Read<ComputeParams>((ulong)dispatchParamsAddress << 8);
+
+ GpuVa shaderBaseAddress = _context.State.Get<GpuVa>(MethodOffset.ShaderBaseAddress);
+
+ ulong shaderGpuVa = shaderBaseAddress.Pack() + (uint)dispatchParams.ShaderOffset;
+
+ ComputeShader cs = _shaderCache.GetComputeShader(
+ shaderGpuVa,
+ dispatchParams.UnpackBlockSizeX(),
+ dispatchParams.UnpackBlockSizeY(),
+ dispatchParams.UnpackBlockSizeZ());
+
+ _context.Renderer.ComputePipeline.SetProgram(cs.Interface);
+
+ ShaderProgramInfo info = cs.Shader.Info;
+
+ uint sbEnableMask = 0;
+ uint ubEnableMask = dispatchParams.UnpackUniformBuffersEnableMask();
+
+ for (int index = 0; index < dispatchParams.UniformBuffers.Length; index++)
+ {
+ if ((ubEnableMask & (1 << index)) == 0)
+ {
+ continue;
+ }
+
+ ulong gpuVa = dispatchParams.UniformBuffers[index].PackAddress();
+ ulong size = dispatchParams.UniformBuffers[index].UnpackSize();
+
+ _bufferManager.SetComputeUniformBuffer(index, gpuVa, size);
+ }
+
+ for (int index = 0; index < info.SBuffers.Count; index++)
+ {
+ BufferDescriptor sb = info.SBuffers[index];
+
+ sbEnableMask |= 1u << sb.Slot;
+
+ ulong sbDescAddress = _bufferManager.GetComputeUniformBufferAddress(0);
+
+ int sbDescOffset = 0x310 + sb.Slot * 0x10;
+
+ sbDescAddress += (ulong)sbDescOffset;
+
+ Span<byte> sbDescriptorData = _context.PhysicalMemory.Read(sbDescAddress, 0x10);
+
+ SbDescriptor sbDescriptor = MemoryMarshal.Cast<byte, SbDescriptor>(sbDescriptorData)[0];
+
+ _bufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size);
+ }
+
+ ubEnableMask = 0;
+
+ for (int index = 0; index < info.CBuffers.Count; index++)
+ {
+ ubEnableMask |= 1u << info.CBuffers[index].Slot;
+ }
+
+ _bufferManager.SetComputeStorageBufferEnableMask(sbEnableMask);
+ _bufferManager.SetComputeUniformBufferEnableMask(ubEnableMask);
+
+ _bufferManager.CommitComputeBindings();
+
+ _context.Renderer.ComputePipeline.Dispatch(
+ dispatchParams.UnpackGridSizeX(),
+ dispatchParams.UnpackGridSizeY(),
+ dispatchParams.UnpackGridSizeZ());
+ }
+ }
+} \ No newline at end of file