diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Compute.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Compute.cs | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute.cs b/Ryujinx.Graphics.Gpu/Engine/Compute.cs new file mode 100644 index 00000000..c8627435 --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Engine/Compute.cs @@ -0,0 +1,83 @@ +using Ryujinx.Graphics.Gpu.State; +using Ryujinx.Graphics.Shader; +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Gpu.Engine +{ + partial class Methods + { + public void Dispatch(int argument) + { + uint dispatchParamsAddress = (uint)_context.State.Get<int>(MethodOffset.DispatchParamsAddress); + + var dispatchParams = _context.MemoryAccessor.Read<ComputeParams>((ulong)dispatchParamsAddress << 8); + + GpuVa shaderBaseAddress = _context.State.Get<GpuVa>(MethodOffset.ShaderBaseAddress); + + ulong shaderGpuVa = shaderBaseAddress.Pack() + (uint)dispatchParams.ShaderOffset; + + ComputeShader cs = _shaderCache.GetComputeShader( + shaderGpuVa, + dispatchParams.UnpackBlockSizeX(), + dispatchParams.UnpackBlockSizeY(), + dispatchParams.UnpackBlockSizeZ()); + + _context.Renderer.ComputePipeline.SetProgram(cs.Interface); + + ShaderProgramInfo info = cs.Shader.Info; + + uint sbEnableMask = 0; + uint ubEnableMask = dispatchParams.UnpackUniformBuffersEnableMask(); + + for (int index = 0; index < dispatchParams.UniformBuffers.Length; index++) + { + if ((ubEnableMask & (1 << index)) == 0) + { + continue; + } + + ulong gpuVa = dispatchParams.UniformBuffers[index].PackAddress(); + ulong size = dispatchParams.UniformBuffers[index].UnpackSize(); + + _bufferManager.SetComputeUniformBuffer(index, gpuVa, size); + } + + for (int index = 0; index < info.SBuffers.Count; index++) + { + BufferDescriptor sb = info.SBuffers[index]; + + sbEnableMask |= 1u << sb.Slot; + + ulong sbDescAddress = _bufferManager.GetComputeUniformBufferAddress(0); + + int sbDescOffset = 0x310 + sb.Slot * 0x10; + + sbDescAddress += (ulong)sbDescOffset; + + Span<byte> sbDescriptorData = _context.PhysicalMemory.Read(sbDescAddress, 0x10); + + SbDescriptor sbDescriptor = MemoryMarshal.Cast<byte, SbDescriptor>(sbDescriptorData)[0]; + + _bufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size); + } + + ubEnableMask = 0; + + for (int index = 0; index < info.CBuffers.Count; index++) + { + ubEnableMask |= 1u << info.CBuffers[index].Slot; + } + + _bufferManager.SetComputeStorageBufferEnableMask(sbEnableMask); + _bufferManager.SetComputeUniformBufferEnableMask(ubEnableMask); + + _bufferManager.CommitComputeBindings(); + + _context.Renderer.ComputePipeline.Dispatch( + dispatchParams.UnpackGridSizeX(), + dispatchParams.UnpackGridSizeY(), + dispatchParams.UnpackGridSizeZ()); + } + } +}
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