diff options
Diffstat (limited to 'Ryujinx.Graphics.GAL')
-rw-r--r-- | Ryujinx.Graphics.GAL/IWindow.cs | 2 | ||||
-rw-r--r-- | Ryujinx.Graphics.GAL/Multithreading/Commands/Window/WindowPresentCommand.cs | 4 | ||||
-rw-r--r-- | Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs | 4 |
3 files changed, 5 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.GAL/IWindow.cs b/Ryujinx.Graphics.GAL/IWindow.cs index 043193c9..a9bbbc5e 100644 --- a/Ryujinx.Graphics.GAL/IWindow.cs +++ b/Ryujinx.Graphics.GAL/IWindow.cs @@ -4,7 +4,7 @@ namespace Ryujinx.Graphics.GAL { public interface IWindow { - void Present(ITexture texture, ImageCrop crop, Action<object> swapBuffersCallback); + void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback); void SetSize(int width, int height); diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/Window/WindowPresentCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/Window/WindowPresentCommand.cs index f0fec173..c4f3b553 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/Commands/Window/WindowPresentCommand.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/Window/WindowPresentCommand.cs @@ -9,9 +9,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Window public CommandType CommandType => CommandType.WindowPresent; private TableRef<ThreadedTexture> _texture; private ImageCrop _crop; - private TableRef<Action<object>> _swapBuffersCallback; + private TableRef<Action> _swapBuffersCallback; - public void Set(TableRef<ThreadedTexture> texture, ImageCrop crop, TableRef<Action<object>> swapBuffersCallback) + public void Set(TableRef<ThreadedTexture> texture, ImageCrop crop, TableRef<Action> swapBuffersCallback) { _texture = texture; _crop = crop; diff --git a/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs b/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs index 21a66e7c..c4b62a25 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs @@ -16,13 +16,13 @@ namespace Ryujinx.Graphics.GAL.Multithreading _impl = impl; } - public void Present(ITexture texture, ImageCrop crop, Action<object> swapBuffersCallback) + public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback) { // If there's already a frame in the pipeline, wait for it to be presented first. // This is a multithread rate limit - we can't be more than one frame behind the command queue. _renderer.WaitForFrame(); - _renderer.New<WindowPresentCommand>().Set(new TableRef<ThreadedTexture>(_renderer, texture as ThreadedTexture), crop, new TableRef<Action<object>>(_renderer, swapBuffersCallback)); + _renderer.New<WindowPresentCommand>().Set(new TableRef<ThreadedTexture>(_renderer, texture as ThreadedTexture), crop, new TableRef<Action>(_renderer, swapBuffersCallback)); _renderer.QueueCommand(); } |