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-rw-r--r--Ryujinx.Graphics.GAL/ITexture.cs7
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs9
2 files changed, 9 insertions, 7 deletions
diff --git a/Ryujinx.Graphics.GAL/ITexture.cs b/Ryujinx.Graphics.GAL/ITexture.cs
index 7f46806c..4dc93303 100644
--- a/Ryujinx.Graphics.GAL/ITexture.cs
+++ b/Ryujinx.Graphics.GAL/ITexture.cs
@@ -1,3 +1,4 @@
+using Ryujinx.Common.Memory;
using System;
namespace Ryujinx.Graphics.GAL
@@ -17,9 +18,9 @@ namespace Ryujinx.Graphics.GAL
ReadOnlySpan<byte> GetData();
ReadOnlySpan<byte> GetData(int layer, int level);
- void SetData(ReadOnlySpan<byte> data);
- void SetData(ReadOnlySpan<byte> data, int layer, int level);
- void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region);
+ void SetData(SpanOrArray<byte> data);
+ void SetData(SpanOrArray<byte> data, int layer, int level);
+ void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region);
void SetStorage(BufferRange buffer);
void Release();
}
diff --git a/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs b/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
index 1e7d86ba..1267ab79 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
@@ -1,4 +1,5 @@
-using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
+using Ryujinx.Common.Memory;
+using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
@@ -107,19 +108,19 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
}
}
- public void SetData(ReadOnlySpan<byte> data)
+ public void SetData(SpanOrArray<byte> data)
{
_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data.ToArray()));
_renderer.QueueCommand();
}
- public void SetData(ReadOnlySpan<byte> data, int layer, int level)
+ public void SetData(SpanOrArray<byte> data, int layer, int level)
{
_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level);
_renderer.QueueCommand();
}
- public void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region)
+ public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
{
_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level, region);
_renderer.QueueCommand();