diff options
Diffstat (limited to 'Ryujinx.Graphics.GAL/TextureCreateInfo.cs')
-rw-r--r-- | Ryujinx.Graphics.GAL/TextureCreateInfo.cs | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.GAL/TextureCreateInfo.cs b/Ryujinx.Graphics.GAL/TextureCreateInfo.cs new file mode 100644 index 00000000..8e8c5ff7 --- /dev/null +++ b/Ryujinx.Graphics.GAL/TextureCreateInfo.cs @@ -0,0 +1,120 @@ +using Ryujinx.Common; +using System; + +namespace Ryujinx.Graphics.GAL +{ + public struct TextureCreateInfo + { + public int Width { get; } + public int Height { get; } + public int Depth { get; } + public int Levels { get; } + public int Samples { get; } + public int BlockWidth { get; } + public int BlockHeight { get; } + public int BytesPerPixel { get; } + + public bool IsCompressed => (BlockWidth | BlockHeight) != 1; + + public Format Format { get; } + + public DepthStencilMode DepthStencilMode { get; } + + public Target Target { get; } + + public SwizzleComponent SwizzleR { get; } + public SwizzleComponent SwizzleG { get; } + public SwizzleComponent SwizzleB { get; } + public SwizzleComponent SwizzleA { get; } + + public TextureCreateInfo( + int width, + int height, + int depth, + int levels, + int samples, + int blockWidth, + int blockHeight, + int bytesPerPixel, + Format format, + DepthStencilMode depthStencilMode, + Target target, + SwizzleComponent swizzleR, + SwizzleComponent swizzleG, + SwizzleComponent swizzleB, + SwizzleComponent swizzleA) + { + Width = width; + Height = height; + Depth = depth; + Levels = levels; + Samples = samples; + BlockWidth = blockWidth; + BlockHeight = blockHeight; + BytesPerPixel = bytesPerPixel; + Format = format; + DepthStencilMode = depthStencilMode; + Target = target; + SwizzleR = swizzleR; + SwizzleG = swizzleG; + SwizzleB = swizzleB; + SwizzleA = swizzleA; + } + + public int GetMipSize(int level) + { + return GetMipStride(level) * GetLevelHeight(level) * GetLevelDepth(level); + } + + public int GetMipSize2D(int level) + { + return GetMipStride(level) * GetLevelHeight(level); + } + + public int GetMipStride(int level) + { + return BitUtils.AlignUp(GetLevelWidth(level) * BytesPerPixel, 4); + } + + private int GetLevelWidth(int level) + { + return BitUtils.DivRoundUp(GetLevelSize(Width, level), BlockWidth); + } + + private int GetLevelHeight(int level) + { + return BitUtils.DivRoundUp(GetLevelSize(Height, level), BlockHeight); + } + + private int GetLevelDepth(int level) + { + return Target == Target.Texture3D ? GetLevelSize(Depth, level) : GetLayers(); + } + + public int GetDepthOrLayers() + { + return Target == Target.Texture3D ? Depth : GetLayers(); + } + + public int GetLayers() + { + if (Target == Target.Texture2DArray || + Target == Target.Texture2DMultisampleArray || + Target == Target.CubemapArray) + { + return Depth; + } + else if (Target == Target.Cubemap) + { + return 6; + } + + return 1; + } + + private static int GetLevelSize(int size, int level) + { + return Math.Max(1, size >> level); + } + } +} |