diff options
Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs')
-rw-r--r-- | Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs b/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs new file mode 100644 index 00000000..4db3cb19 --- /dev/null +++ b/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs @@ -0,0 +1,34 @@ +using Ryujinx.Graphics.GAL.Multithreading.Commands.Window; +using Ryujinx.Graphics.GAL.Multithreading.Model; +using Ryujinx.Graphics.GAL.Multithreading.Resources; +using System; + +namespace Ryujinx.Graphics.GAL.Multithreading +{ + public class ThreadedWindow : IWindow + { + private ThreadedRenderer _renderer; + private IWindow _impl; + + public ThreadedWindow(ThreadedRenderer renderer, IWindow window) + { + _renderer = renderer; + _impl = window; + } + + public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback) + { + // If there's already a frame in the pipeline, wait for it to be presented first. + // This is a multithread rate limit - we can't be more than one frame behind the command queue. + + _renderer.WaitForFrame(); + _renderer.New<WindowPresentCommand>().Set(new TableRef<ThreadedTexture>(_renderer, texture as ThreadedTexture), crop, new TableRef<Action>(_renderer, swapBuffersCallback)); + _renderer.QueueCommand(); + } + + public void SetSize(int width, int height) + { + _impl.SetSize(width, height); + } + } +} |