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path: root/Ryujinx.Graphics.GAL/Multithreading/SyncMap.cs
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-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/SyncMap.cs62
1 files changed, 62 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/SyncMap.cs b/Ryujinx.Graphics.GAL/Multithreading/SyncMap.cs
new file mode 100644
index 00000000..ae09e852
--- /dev/null
+++ b/Ryujinx.Graphics.GAL/Multithreading/SyncMap.cs
@@ -0,0 +1,62 @@
+using System;
+using System.Collections.Generic;
+using System.Threading;
+
+namespace Ryujinx.Graphics.GAL.Multithreading
+{
+ class SyncMap : IDisposable
+ {
+ private HashSet<ulong> _inFlight = new HashSet<ulong>();
+ private AutoResetEvent _inFlightChanged = new AutoResetEvent(false);
+
+ internal void CreateSyncHandle(ulong id)
+ {
+ lock (_inFlight)
+ {
+ _inFlight.Add(id);
+ }
+ }
+
+ internal void AssignSync(ulong id)
+ {
+ lock (_inFlight)
+ {
+ _inFlight.Remove(id);
+ }
+
+ _inFlightChanged.Set();
+ }
+
+ internal void WaitSyncAvailability(ulong id)
+ {
+ // Blocks until the handle is available.
+
+ bool signal = false;
+
+ while (true)
+ {
+ lock (_inFlight)
+ {
+ if (!_inFlight.Contains(id))
+ {
+ break;
+ }
+ }
+
+ _inFlightChanged.WaitOne();
+ signal = true;
+ }
+
+ if (signal)
+ {
+ // Signal other threads which might still be waiting.
+ _inFlightChanged.Set();
+ }
+ }
+
+ public void Dispose()
+ {
+ _inFlightChanged.Dispose();
+ }
+ }
+}