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-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs116
1 files changed, 116 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs b/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
new file mode 100644
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--- /dev/null
+++ b/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
@@ -0,0 +1,116 @@
+using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using System;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Resources
+{
+ /// <summary>
+ /// Threaded representation of a texture.
+ /// </summary>
+ class ThreadedTexture : ITexture
+ {
+ private ThreadedRenderer _renderer;
+ private TextureCreateInfo _info;
+ public ITexture Base;
+
+ public int Width => _info.Width;
+
+ public int Height => _info.Height;
+
+ public float ScaleFactor { get; }
+
+ public ThreadedTexture(ThreadedRenderer renderer, TextureCreateInfo info, float scale)
+ {
+ _renderer = renderer;
+ _info = info;
+ ScaleFactor = scale;
+ }
+
+ private TableRef<T> Ref<T>(T reference)
+ {
+ return new TableRef<T>(_renderer, reference);
+ }
+
+ public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
+ {
+ _renderer.New<TextureCopyToCommand>().Set(Ref(this), Ref((ThreadedTexture)destination), firstLayer, firstLevel);
+ _renderer.QueueCommand();
+ }
+
+ public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
+ {
+ _renderer.New<TextureCopyToSliceCommand>().Set(Ref(this), Ref((ThreadedTexture)destination), srcLayer, dstLayer, srcLevel, dstLevel);
+ _renderer.QueueCommand();
+ }
+
+ public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
+ {
+ ThreadedTexture dest = (ThreadedTexture)destination;
+
+ if (_renderer.IsGpuThread())
+ {
+ _renderer.New<TextureCopyToScaledCommand>().Set(Ref(this), Ref(dest), srcRegion, dstRegion, linearFilter);
+ _renderer.QueueCommand();
+ }
+ else
+ {
+ // Scaled copy can happen on another thread for a res scale flush.
+ ThreadedHelpers.SpinUntilNonNull(ref Base);
+ ThreadedHelpers.SpinUntilNonNull(ref dest.Base);
+
+ Base.CopyTo(dest.Base, srcRegion, dstRegion, linearFilter);
+ }
+ }
+
+ public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
+ {
+ ThreadedTexture newTex = new ThreadedTexture(_renderer, info, ScaleFactor);
+ _renderer.New<TextureCreateViewCommand>().Set(Ref(this), Ref(newTex), info, firstLayer, firstLevel);
+ _renderer.QueueCommand();
+
+ return newTex;
+ }
+
+ public ReadOnlySpan<byte> GetData()
+ {
+ if (_renderer.IsGpuThread())
+ {
+ ResultBox<PinnedSpan<byte>> box = new ResultBox<PinnedSpan<byte>>();
+ _renderer.New<TextureGetDataCommand>().Set(Ref(this), Ref(box));
+ _renderer.InvokeCommand();
+
+ return box.Result.Get();
+ }
+ else
+ {
+ ThreadedHelpers.SpinUntilNonNull(ref Base);
+
+ return Base.GetData();
+ }
+ }
+
+ public void SetData(ReadOnlySpan<byte> data)
+ {
+ _renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data.ToArray()));
+ _renderer.QueueCommand();
+ }
+
+ public void SetData(ReadOnlySpan<byte> data, int layer, int level)
+ {
+ _renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level);
+ _renderer.QueueCommand();
+ }
+
+ public void SetStorage(BufferRange buffer)
+ {
+ _renderer.New<TextureSetStorageCommand>().Set(Ref(this), buffer);
+ _renderer.QueueCommand();
+ }
+
+ public void Release()
+ {
+ _renderer.New<TextureReleaseCommand>().Set(Ref(this));
+ _renderer.QueueCommand();
+ }
+ }
+}