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-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/Resources/Programs/BinaryProgramRequest.cs8
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/Resources/Programs/SourceProgramRequest.cs6
2 files changed, 10 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/Resources/Programs/BinaryProgramRequest.cs b/Ryujinx.Graphics.GAL/Multithreading/Resources/Programs/BinaryProgramRequest.cs
index 96bfedf8..b4c6853f 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/Resources/Programs/BinaryProgramRequest.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/Resources/Programs/BinaryProgramRequest.cs
@@ -5,17 +5,21 @@
public ThreadedProgram Threaded { get; set; }
private byte[] _data;
+ private bool _hasFragmentShader;
+ private ShaderInfo _info;
- public BinaryProgramRequest(ThreadedProgram program, byte[] data)
+ public BinaryProgramRequest(ThreadedProgram program, byte[] data, bool hasFragmentShader, ShaderInfo info)
{
Threaded = program;
_data = data;
+ _hasFragmentShader = hasFragmentShader;
+ _info = info;
}
public IProgram Create(IRenderer renderer)
{
- return renderer.LoadProgramBinary(_data);
+ return renderer.LoadProgramBinary(_data, _hasFragmentShader, _info);
}
}
}
diff --git a/Ryujinx.Graphics.GAL/Multithreading/Resources/Programs/SourceProgramRequest.cs b/Ryujinx.Graphics.GAL/Multithreading/Resources/Programs/SourceProgramRequest.cs
index 8e4cd1d4..d808fe22 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/Resources/Programs/SourceProgramRequest.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/Resources/Programs/SourceProgramRequest.cs
@@ -7,12 +7,14 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
public ThreadedProgram Threaded { get; set; }
private IShader[] _shaders;
+ private ShaderInfo _info;
- public SourceProgramRequest(ThreadedProgram program, IShader[] shaders)
+ public SourceProgramRequest(ThreadedProgram program, IShader[] shaders, ShaderInfo info)
{
Threaded = program;
_shaders = shaders;
+ _info = info;
}
public IProgram Create(IRenderer renderer)
@@ -24,7 +26,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
return threaded?.Base;
}).ToArray();
- return renderer.CreateProgram(shaders);
+ return renderer.CreateProgram(shaders, _info);
}
}
}