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-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetColorCommand.cs6
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetDepthStencilCommand.cs6
2 files changed, 8 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetColorCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetColorCommand.cs
index cde69e7b..00a5128a 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetColorCommand.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetColorCommand.cs
@@ -5,20 +5,22 @@
public CommandType CommandType => CommandType.ClearRenderTargetColor;
private int _index;
private int _layer;
+ private int _layerCount;
private uint _componentMask;
private ColorF _color;
- public void Set(int index, int layer, uint componentMask, ColorF color)
+ public void Set(int index, int layer, int layerCount, uint componentMask, ColorF color)
{
_index = index;
_layer = layer;
+ _layerCount = layerCount;
_componentMask = componentMask;
_color = color;
}
public static void Run(ref ClearRenderTargetColorCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
- renderer.Pipeline.ClearRenderTargetColor(command._index, command._layer, command._componentMask, command._color);
+ renderer.Pipeline.ClearRenderTargetColor(command._index, command._layer, command._layerCount, command._componentMask, command._color);
}
}
}
diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetDepthStencilCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetDepthStencilCommand.cs
index c5c76539..c9ebad21 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetDepthStencilCommand.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetDepthStencilCommand.cs
@@ -4,14 +4,16 @@
{
public CommandType CommandType => CommandType.ClearRenderTargetDepthStencil;
private int _layer;
+ private int _layerCount;
private float _depthValue;
private bool _depthMask;
private int _stencilValue;
private int _stencilMask;
- public void Set(int layer, float depthValue, bool depthMask, int stencilValue, int stencilMask)
+ public void Set(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
{
_layer = layer;
+ _layerCount = layerCount;
_depthValue = depthValue;
_depthMask = depthMask;
_stencilValue = stencilValue;
@@ -20,7 +22,7 @@
public static void Run(ref ClearRenderTargetDepthStencilCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
- renderer.Pipeline.ClearRenderTargetDepthStencil(command._layer, command._depthValue, command._depthMask, command._stencilValue, command._stencilMask);
+ renderer.Pipeline.ClearRenderTargetDepthStencil(command._layer, command._layerCount, command._depthValue, command._depthMask, command._stencilValue, command._stencilMask);
}
}
}