diff options
Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs')
-rw-r--r-- | Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs index 67e8315b..442a9045 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs @@ -4,7 +4,6 @@ using Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent; using Ryujinx.Graphics.GAL.Multithreading.Commands.Program; using Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer; using Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler; -using Ryujinx.Graphics.GAL.Multithreading.Commands.Shader; using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture; using Ryujinx.Graphics.GAL.Multithreading.Commands.Window; using System; @@ -53,8 +52,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading { _lookup[(int)CommandType.Action] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => ActionCommand.Run(ref GetCommand<ActionCommand>(memory), threaded, renderer); - _lookup[(int)CommandType.CompileShader] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => - CompileShaderCommand.Run(ref GetCommand<CompileShaderCommand>(memory), threaded, renderer); _lookup[(int)CommandType.CreateBuffer] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => CreateBufferCommand.Run(ref GetCommand<CreateBufferCommand>(memory), threaded, renderer); _lookup[(int)CommandType.CreateProgram] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => @@ -98,9 +95,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading _lookup[(int)CommandType.SamplerDispose] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SamplerDisposeCommand.Run(ref GetCommand<SamplerDisposeCommand>(memory), threaded, renderer); - _lookup[(int)CommandType.ShaderDispose] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => - ShaderDisposeCommand.Run(ref GetCommand<ShaderDisposeCommand>(memory), threaded, renderer); - _lookup[(int)CommandType.TextureCopyTo] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => TextureCopyToCommand.Run(ref GetCommand<TextureCopyToCommand>(memory), threaded, renderer); _lookup[(int)CommandType.TextureCopyToScaled] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => |