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path: root/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
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Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs')
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs306
1 files changed, 106 insertions, 200 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
index 49769329..48873491 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
@@ -7,9 +7,7 @@ using Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Window;
using System;
-using System.Collections.Generic;
using System.Linq;
-using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@@ -30,207 +28,115 @@ namespace Ryujinx.Graphics.GAL.Multithreading
public static int GetMaxCommandSize()
{
- Assembly assembly = typeof(CommandHelper).Assembly;
-
- IEnumerable<Type> commands = assembly.GetTypes().Where(type => typeof(IGALCommand).IsAssignableFrom(type) && type.IsValueType);
-
- int maxSize = commands.Max(command =>
- {
- MethodInfo method = typeof(Unsafe).GetMethod(nameof(Unsafe.SizeOf));
- MethodInfo generic = method.MakeGenericMethod(command);
- int size = (int)generic.Invoke(null, null);
-
- return size;
- });
-
- InitLookup();
-
- return maxSize + 1; // 1 byte reserved for command size.
+ return InitLookup() + 1; // 1 byte reserved for command size.
}
- private static void InitLookup()
+ private static int InitLookup()
{
- _lookup[(int)CommandType.Action] = (memory, threaded, renderer) =>
- ActionCommand.Run(ref GetCommand<ActionCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.CreateBuffer] = (memory, threaded, renderer) =>
- CreateBufferCommand.Run(ref GetCommand<CreateBufferCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.CreateProgram] = (memory, threaded, renderer) =>
- CreateProgramCommand.Run(ref GetCommand<CreateProgramCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.CreateSampler] = (memory, threaded, renderer) =>
- CreateSamplerCommand.Run(ref GetCommand<CreateSamplerCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.CreateSync] = (memory, threaded, renderer) =>
- CreateSyncCommand.Run(ref GetCommand<CreateSyncCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.CreateTexture] = (memory, threaded, renderer) =>
- CreateTextureCommand.Run(ref GetCommand<CreateTextureCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.GetCapabilities] = (memory, threaded, renderer) =>
- GetCapabilitiesCommand.Run(ref GetCommand<GetCapabilitiesCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.PreFrame] = (memory, threaded, renderer) =>
- PreFrameCommand.Run(ref GetCommand<PreFrameCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.ReportCounter] = (memory, threaded, renderer) =>
- ReportCounterCommand.Run(ref GetCommand<ReportCounterCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.ResetCounter] = (memory, threaded, renderer) =>
- ResetCounterCommand.Run(ref GetCommand<ResetCounterCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.UpdateCounters] = (memory, threaded, renderer) =>
- UpdateCountersCommand.Run(ref GetCommand<UpdateCountersCommand>(memory), threaded, renderer);
-
- _lookup[(int)CommandType.BufferDispose] = (memory, threaded, renderer) =>
- BufferDisposeCommand.Run(ref GetCommand<BufferDisposeCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.BufferGetData] = (memory, threaded, renderer) =>
- BufferGetDataCommand.Run(ref GetCommand<BufferGetDataCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.BufferSetData] = (memory, threaded, renderer) =>
- BufferSetDataCommand.Run(ref GetCommand<BufferSetDataCommand>(memory), threaded, renderer);
-
- _lookup[(int)CommandType.CounterEventDispose] = (memory, threaded, renderer) =>
- CounterEventDisposeCommand.Run(ref GetCommand<CounterEventDisposeCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.CounterEventFlush] = (memory, threaded, renderer) =>
- CounterEventFlushCommand.Run(ref GetCommand<CounterEventFlushCommand>(memory), threaded, renderer);
-
- _lookup[(int)CommandType.ProgramDispose] = (memory, threaded, renderer) =>
- ProgramDisposeCommand.Run(ref GetCommand<ProgramDisposeCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.ProgramGetBinary] = (memory, threaded, renderer) =>
- ProgramGetBinaryCommand.Run(ref GetCommand<ProgramGetBinaryCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.ProgramCheckLink] = (memory, threaded, renderer) =>
- ProgramCheckLinkCommand.Run(ref GetCommand<ProgramCheckLinkCommand>(memory), threaded, renderer);
-
- _lookup[(int)CommandType.SamplerDispose] = (memory, threaded, renderer) =>
- SamplerDisposeCommand.Run(ref GetCommand<SamplerDisposeCommand>(memory), threaded, renderer);
-
- _lookup[(int)CommandType.TextureCopyTo] = (memory, threaded, renderer) =>
- TextureCopyToCommand.Run(ref GetCommand<TextureCopyToCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TextureCopyToScaled] = (memory, threaded, renderer) =>
- TextureCopyToScaledCommand.Run(ref GetCommand<TextureCopyToScaledCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TextureCopyToSlice] = (memory, threaded, renderer) =>
- TextureCopyToSliceCommand.Run(ref GetCommand<TextureCopyToSliceCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TextureCreateView] = (memory, threaded, renderer) =>
- TextureCreateViewCommand.Run(ref GetCommand<TextureCreateViewCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TextureGetData] = (memory, threaded, renderer) =>
- TextureGetDataCommand.Run(ref GetCommand<TextureGetDataCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TextureGetDataSlice] = (memory, threaded, renderer) =>
- TextureGetDataSliceCommand.Run(ref GetCommand<TextureGetDataSliceCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TextureRelease] = (memory, threaded, renderer) =>
- TextureReleaseCommand.Run(ref GetCommand<TextureReleaseCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TextureSetData] = (memory, threaded, renderer) =>
- TextureSetDataCommand.Run(ref GetCommand<TextureSetDataCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TextureSetDataSlice] = (memory, threaded, renderer) =>
- TextureSetDataSliceCommand.Run(ref GetCommand<TextureSetDataSliceCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TextureSetDataSliceRegion] = (memory, threaded, renderer) =>
- TextureSetDataSliceRegionCommand.Run(ref GetCommand<TextureSetDataSliceRegionCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TextureSetStorage] = (memory, threaded, renderer) =>
- TextureSetStorageCommand.Run(ref GetCommand<TextureSetStorageCommand>(memory), threaded, renderer);
-
- _lookup[(int)CommandType.WindowPresent] = (memory, threaded, renderer) =>
- WindowPresentCommand.Run(ref GetCommand<WindowPresentCommand>(memory), threaded, renderer);
-
- _lookup[(int)CommandType.Barrier] = (memory, threaded, renderer) =>
- BarrierCommand.Run(ref GetCommand<BarrierCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.BeginTransformFeedback] = (memory, threaded, renderer) =>
- BeginTransformFeedbackCommand.Run(ref GetCommand<BeginTransformFeedbackCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.ClearBuffer] = (memory, threaded, renderer) =>
- ClearBufferCommand.Run(ref GetCommand<ClearBufferCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.ClearRenderTargetColor] = (memory, threaded, renderer) =>
- ClearRenderTargetColorCommand.Run(ref GetCommand<ClearRenderTargetColorCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.ClearRenderTargetDepthStencil] = (memory, threaded, renderer) =>
- ClearRenderTargetDepthStencilCommand.Run(ref GetCommand<ClearRenderTargetDepthStencilCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.CommandBufferBarrier] = (memory, threaded, renderer) =>
- CommandBufferBarrierCommand.Run(ref GetCommand<CommandBufferBarrierCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.CopyBuffer] = (memory, threaded, renderer) =>
- CopyBufferCommand.Run(ref GetCommand<CopyBufferCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.DispatchCompute] = (memory, threaded, renderer) =>
- DispatchComputeCommand.Run(ref GetCommand<DispatchComputeCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.Draw] = (memory, threaded, renderer) =>
- DrawCommand.Run(ref GetCommand<DrawCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.DrawIndexed] = (memory, threaded, renderer) =>
- DrawIndexedCommand.Run(ref GetCommand<DrawIndexedCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.DrawIndexedIndirect] = (memory, threaded, renderer) =>
- DrawIndexedIndirectCommand.Run(ref GetCommand<DrawIndexedIndirectCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.DrawIndexedIndirectCount] = (memory, threaded, renderer) =>
- DrawIndexedIndirectCountCommand.Run(ref GetCommand<DrawIndexedIndirectCountCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.DrawIndirect] = (memory, threaded, renderer) =>
- DrawIndirectCommand.Run(ref GetCommand<DrawIndirectCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.DrawIndirectCount] = (memory, threaded, renderer) =>
- DrawIndirectCountCommand.Run(ref GetCommand<DrawIndirectCountCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.DrawTexture] = (memory, threaded, renderer) =>
- DrawTextureCommand.Run(ref GetCommand<DrawTextureCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.EndHostConditionalRendering] = (memory, threaded, renderer) =>
- EndHostConditionalRenderingCommand.Run(renderer);
- _lookup[(int)CommandType.EndTransformFeedback] = (memory, threaded, renderer) =>
- EndTransformFeedbackCommand.Run(ref GetCommand<EndTransformFeedbackCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetAlphaTest] = (memory, threaded, renderer) =>
- SetAlphaTestCommand.Run(ref GetCommand<SetAlphaTestCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetBlendState] = (memory, threaded, renderer) =>
- SetBlendStateCommand.Run(ref GetCommand<SetBlendStateCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetDepthBias] = (memory, threaded, renderer) =>
- SetDepthBiasCommand.Run(ref GetCommand<SetDepthBiasCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetDepthClamp] = (memory, threaded, renderer) =>
- SetDepthClampCommand.Run(ref GetCommand<SetDepthClampCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetDepthMode] = (memory, threaded, renderer) =>
- SetDepthModeCommand.Run(ref GetCommand<SetDepthModeCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetDepthTest] = (memory, threaded, renderer) =>
- SetDepthTestCommand.Run(ref GetCommand<SetDepthTestCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetFaceCulling] = (memory, threaded, renderer) =>
- SetFaceCullingCommand.Run(ref GetCommand<SetFaceCullingCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetFrontFace] = (memory, threaded, renderer) =>
- SetFrontFaceCommand.Run(ref GetCommand<SetFrontFaceCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetStorageBuffers] = (memory, threaded, renderer) =>
- SetStorageBuffersCommand.Run(ref GetCommand<SetStorageBuffersCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetTransformFeedbackBuffers] = (memory, threaded, renderer) =>
- SetTransformFeedbackBuffersCommand.Run(ref GetCommand<SetTransformFeedbackBuffersCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetUniformBuffers] = (memory, threaded, renderer) =>
- SetUniformBuffersCommand.Run(ref GetCommand<SetUniformBuffersCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetImage] = (memory, threaded, renderer) =>
- SetImageCommand.Run(ref GetCommand<SetImageCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetIndexBuffer] = (memory, threaded, renderer) =>
- SetIndexBufferCommand.Run(ref GetCommand<SetIndexBufferCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetLineParameters] = (memory, threaded, renderer) =>
- SetLineParametersCommand.Run(ref GetCommand<SetLineParametersCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetLogicOpState] = (memory, threaded, renderer) =>
- SetLogicOpStateCommand.Run(ref GetCommand<SetLogicOpStateCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetMultisampleState] = (memory, threaded, renderer) =>
- SetMultisampleStateCommand.Run(ref GetCommand<SetMultisampleStateCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetPatchParameters] = (memory, threaded, renderer) =>
- SetPatchParametersCommand.Run(ref GetCommand<SetPatchParametersCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetPointParameters] = (memory, threaded, renderer) =>
- SetPointParametersCommand.Run(ref GetCommand<SetPointParametersCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetPolygonMode] = (memory, threaded, renderer) =>
- SetPolygonModeCommand.Run(ref GetCommand<SetPolygonModeCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetPrimitiveRestart] = (memory, threaded, renderer) =>
- SetPrimitiveRestartCommand.Run(ref GetCommand<SetPrimitiveRestartCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetPrimitiveTopology] = (memory, threaded, renderer) =>
- SetPrimitiveTopologyCommand.Run(ref GetCommand<SetPrimitiveTopologyCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetProgram] = (memory, threaded, renderer) =>
- SetProgramCommand.Run(ref GetCommand<SetProgramCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetRasterizerDiscard] = (memory, threaded, renderer) =>
- SetRasterizerDiscardCommand.Run(ref GetCommand<SetRasterizerDiscardCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetRenderTargetColorMasks] = (memory, threaded, renderer) =>
- SetRenderTargetColorMasksCommand.Run(ref GetCommand<SetRenderTargetColorMasksCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetRenderTargetScale] = (memory, threaded, renderer) =>
- SetRenderTargetScaleCommand.Run(ref GetCommand<SetRenderTargetScaleCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetRenderTargets] = (memory, threaded, renderer) =>
- SetRenderTargetsCommand.Run(ref GetCommand<SetRenderTargetsCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetScissor] = (memory, threaded, renderer) =>
- SetScissorsCommand.Run(ref GetCommand<SetScissorsCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetStencilTest] = (memory, threaded, renderer) =>
- SetStencilTestCommand.Run(ref GetCommand<SetStencilTestCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetTextureAndSampler] = (memory, threaded, renderer) =>
- SetTextureAndSamplerCommand.Run(ref GetCommand<SetTextureAndSamplerCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetUserClipDistance] = (memory, threaded, renderer) =>
- SetUserClipDistanceCommand.Run(ref GetCommand<SetUserClipDistanceCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetVertexAttribs] = (memory, threaded, renderer) =>
- SetVertexAttribsCommand.Run(ref GetCommand<SetVertexAttribsCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetVertexBuffers] = (memory, threaded, renderer) =>
- SetVertexBuffersCommand.Run(ref GetCommand<SetVertexBuffersCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetViewports] = (memory, threaded, renderer) =>
- SetViewportsCommand.Run(ref GetCommand<SetViewportsCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TextureBarrier] = (memory, threaded, renderer) =>
- TextureBarrierCommand.Run(ref GetCommand<TextureBarrierCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TextureBarrierTiled] = (memory, threaded, renderer) =>
- TextureBarrierTiledCommand.Run(ref GetCommand<TextureBarrierTiledCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TryHostConditionalRendering] = (memory, threaded, renderer) =>
- TryHostConditionalRenderingCommand.Run(ref GetCommand<TryHostConditionalRenderingCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TryHostConditionalRenderingFlush] = (memory, threaded, renderer) =>
- TryHostConditionalRenderingFlushCommand.Run(ref GetCommand<TryHostConditionalRenderingFlushCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.UpdateRenderScale] = (memory, threaded, renderer) =>
- UpdateRenderScaleCommand.Run(ref GetCommand<UpdateRenderScaleCommand>(memory), threaded, renderer);
+ int maxCommandSize = 0;
+
+ void Register<T>(CommandType commandType) where T : unmanaged, IGALCommand, IGALCommand<T>
+ {
+ maxCommandSize = Math.Max(maxCommandSize, Unsafe.SizeOf<T>());
+ _lookup[(int)commandType] = (memory, threaded, renderer) => T.Run(ref GetCommand<T>(memory), threaded, renderer);
+ }
+
+ Register<ActionCommand>(CommandType.Action);
+ Register<CreateBufferCommand>(CommandType.CreateBuffer);
+ Register<CreateProgramCommand>(CommandType.CreateProgram);
+ Register<CreateSamplerCommand>(CommandType.CreateSampler);
+ Register<CreateSyncCommand>(CommandType.CreateSync);
+ Register<CreateTextureCommand>(CommandType.CreateTexture);
+ Register<GetCapabilitiesCommand>(CommandType.GetCapabilities);
+ Register<PreFrameCommand>(CommandType.PreFrame);
+ Register<ReportCounterCommand>(CommandType.ReportCounter);
+ Register<ResetCounterCommand>(CommandType.ResetCounter);
+ Register<UpdateCountersCommand>(CommandType.UpdateCounters);
+
+ Register<BufferDisposeCommand>(CommandType.BufferDispose);
+ Register<BufferGetDataCommand>(CommandType.BufferGetData);
+ Register<BufferSetDataCommand>(CommandType.BufferSetData);
+
+ Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose);
+ Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
+
+ Register<ProgramDisposeCommand>(CommandType.ProgramDispose);
+ Register<ProgramGetBinaryCommand>(CommandType.ProgramGetBinary);
+ Register<ProgramCheckLinkCommand>(CommandType.ProgramCheckLink);
+
+ Register<SamplerDisposeCommand>(CommandType.SamplerDispose);
+
+ Register<TextureCopyToCommand>(CommandType.TextureCopyTo);
+ Register<TextureCopyToScaledCommand>(CommandType.TextureCopyToScaled);
+ Register<TextureCopyToSliceCommand>(CommandType.TextureCopyToSlice);
+ Register<TextureCreateViewCommand>(CommandType.TextureCreateView);
+ Register<TextureGetDataCommand>(CommandType.TextureGetData);
+ Register<TextureGetDataSliceCommand>(CommandType.TextureGetDataSlice);
+ Register<TextureReleaseCommand>(CommandType.TextureRelease);
+ Register<TextureSetDataCommand>(CommandType.TextureSetData);
+ Register<TextureSetDataSliceCommand>(CommandType.TextureSetDataSlice);
+ Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion);
+ Register<TextureSetStorageCommand>(CommandType.TextureSetStorage);
+
+ Register<WindowPresentCommand>(CommandType.WindowPresent);
+
+ Register<BarrierCommand>(CommandType.Barrier);
+ Register<BeginTransformFeedbackCommand>(CommandType.BeginTransformFeedback);
+ Register<ClearBufferCommand>(CommandType.ClearBuffer);
+ Register<ClearRenderTargetColorCommand>(CommandType.ClearRenderTargetColor);
+ Register<ClearRenderTargetDepthStencilCommand>(CommandType.ClearRenderTargetDepthStencil);
+ Register<CommandBufferBarrierCommand>(CommandType.CommandBufferBarrier);
+ Register<CopyBufferCommand>(CommandType.CopyBuffer);
+ Register<DispatchComputeCommand>(CommandType.DispatchCompute);
+ Register<DrawCommand>(CommandType.Draw);
+ Register<DrawIndexedCommand>(CommandType.DrawIndexed);
+ Register<DrawIndexedIndirectCommand>(CommandType.DrawIndexedIndirect);
+ Register<DrawIndexedIndirectCountCommand>(CommandType.DrawIndexedIndirectCount);
+ Register<DrawIndirectCommand>(CommandType.DrawIndirect);
+ Register<DrawIndirectCountCommand>(CommandType.DrawIndirectCount);
+ Register<DrawTextureCommand>(CommandType.DrawTexture);
+ Register<EndHostConditionalRenderingCommand>(CommandType.EndHostConditionalRendering);
+ Register<EndTransformFeedbackCommand>(CommandType.EndTransformFeedback);
+ Register<SetAlphaTestCommand>(CommandType.SetAlphaTest);
+ Register<SetBlendStateCommand>(CommandType.SetBlendState);
+ Register<SetDepthBiasCommand>(CommandType.SetDepthBias);
+ Register<SetDepthClampCommand>(CommandType.SetDepthClamp);
+ Register<SetDepthModeCommand>(CommandType.SetDepthMode);
+ Register<SetDepthTestCommand>(CommandType.SetDepthTest);
+ Register<SetFaceCullingCommand>(CommandType.SetFaceCulling);
+ Register<SetFrontFaceCommand>(CommandType.SetFrontFace);
+ Register<SetStorageBuffersCommand>(CommandType.SetStorageBuffers);
+ Register<SetTransformFeedbackBuffersCommand>(CommandType.SetTransformFeedbackBuffers);
+ Register<SetUniformBuffersCommand>(CommandType.SetUniformBuffers);
+ Register<SetImageCommand>(CommandType.SetImage);
+ Register<SetIndexBufferCommand>(CommandType.SetIndexBuffer);
+ Register<SetLineParametersCommand>(CommandType.SetLineParameters);
+ Register<SetLogicOpStateCommand>(CommandType.SetLogicOpState);
+ Register<SetMultisampleStateCommand>(CommandType.SetMultisampleState);
+ Register<SetPatchParametersCommand>(CommandType.SetPatchParameters);
+ Register<SetPointParametersCommand>(CommandType.SetPointParameters);
+ Register<SetPolygonModeCommand>(CommandType.SetPolygonMode);
+ Register<SetPrimitiveRestartCommand>(CommandType.SetPrimitiveRestart);
+ Register<SetPrimitiveTopologyCommand>(CommandType.SetPrimitiveTopology);
+ Register<SetProgramCommand>(CommandType.SetProgram);
+ Register<SetRasterizerDiscardCommand>(CommandType.SetRasterizerDiscard);
+ Register<SetRenderTargetColorMasksCommand>(CommandType.SetRenderTargetColorMasks);
+ Register<SetRenderTargetScaleCommand>(CommandType.SetRenderTargetScale);
+ Register<SetRenderTargetsCommand>(CommandType.SetRenderTargets);
+ Register<SetScissorsCommand>(CommandType.SetScissor);
+ Register<SetStencilTestCommand>(CommandType.SetStencilTest);
+ Register<SetTextureAndSamplerCommand>(CommandType.SetTextureAndSampler);
+ Register<SetUserClipDistanceCommand>(CommandType.SetUserClipDistance);
+ Register<SetVertexAttribsCommand>(CommandType.SetVertexAttribs);
+ Register<SetVertexBuffersCommand>(CommandType.SetVertexBuffers);
+ Register<SetViewportsCommand>(CommandType.SetViewports);
+ Register<TextureBarrierCommand>(CommandType.TextureBarrier);
+ Register<TextureBarrierTiledCommand>(CommandType.TextureBarrierTiled);
+ Register<TryHostConditionalRenderingCommand>(CommandType.TryHostConditionalRendering);
+ Register<TryHostConditionalRenderingFlushCommand>(CommandType.TryHostConditionalRenderingFlush);
+ Register<UpdateRenderScaleCommand>(CommandType.UpdateRenderScale);
+
+ return maxCommandSize;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]