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-rw-r--r--Ryujinx.Common/Memory/ByteMemoryPool.ByteMemoryPoolBuffer.cs51
1 files changed, 51 insertions, 0 deletions
diff --git a/Ryujinx.Common/Memory/ByteMemoryPool.ByteMemoryPoolBuffer.cs b/Ryujinx.Common/Memory/ByteMemoryPool.ByteMemoryPoolBuffer.cs
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+++ b/Ryujinx.Common/Memory/ByteMemoryPool.ByteMemoryPoolBuffer.cs
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+using System;
+using System.Buffers;
+using System.Threading;
+
+namespace Ryujinx.Common.Memory
+{
+ public sealed partial class ByteMemoryPool
+ {
+ /// <summary>
+ /// Represents a <see cref="IMemoryOwner{Byte}"/> that wraps an array rented from
+ /// <see cref="ArrayPool{Byte}.Shared"/> and exposes it as <see cref="Memory{Byte}"/>
+ /// with a length of the requested size.
+ /// </summary>
+ private sealed class ByteMemoryPoolBuffer : IMemoryOwner<byte>
+ {
+ private byte[] _array;
+ private readonly int _length;
+
+ public ByteMemoryPoolBuffer(int length)
+ {
+ _array = ArrayPool<byte>.Shared.Rent(length);
+ _length = length;
+ }
+
+ /// <summary>
+ /// Returns a <see cref="Memory{Byte}"/> belonging to this owner.
+ /// </summary>
+ public Memory<byte> Memory
+ {
+ get
+ {
+ byte[] array = _array;
+
+ ObjectDisposedException.ThrowIf(array is null, this);
+
+ return new Memory<byte>(array, 0, _length);
+ }
+ }
+
+ public void Dispose()
+ {
+ var array = Interlocked.Exchange(ref _array, null);
+
+ if (array != null)
+ {
+ ArrayPool<byte>.Shared.Return(array);
+ }
+ }
+ }
+ }
+}