diff options
Diffstat (limited to 'Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs')
-rw-r--r-- | Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs | 13 |
1 files changed, 5 insertions, 8 deletions
diff --git a/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs b/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs index 08bbcbf1..7223ad45 100644 --- a/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs +++ b/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs @@ -1,16 +1,13 @@ using Ryujinx.Common.Configuration.Hid.Controller; using Ryujinx.Common.Configuration.Hid.Keyboard; -using Ryujinx.Common.Utilities; using System; using System.Text.Json; using System.Text.Json.Serialization; namespace Ryujinx.Common.Configuration.Hid { - public class JsonInputConfigConverter : JsonConverter<InputConfig> + class JsonInputConfigConverter : JsonConverter<InputConfig> { - private static readonly InputConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions()); - private static InputBackendType GetInputBackendType(ref Utf8JsonReader reader) { // Temporary reader to get the backend type @@ -57,8 +54,8 @@ namespace Ryujinx.Common.Configuration.Hid return backendType switch { - InputBackendType.WindowKeyboard => JsonSerializer.Deserialize(ref reader, SerializerContext.StandardKeyboardInputConfig), - InputBackendType.GamepadSDL2 => JsonSerializer.Deserialize(ref reader, SerializerContext.StandardControllerInputConfig), + InputBackendType.WindowKeyboard => (InputConfig)JsonSerializer.Deserialize(ref reader, typeof(StandardKeyboardInputConfig), options), + InputBackendType.GamepadSDL2 => (InputConfig)JsonSerializer.Deserialize(ref reader, typeof(StandardControllerInputConfig), options), _ => throw new InvalidOperationException($"Unknown backend type {backendType}"), }; } @@ -68,10 +65,10 @@ namespace Ryujinx.Common.Configuration.Hid switch (value.Backend) { case InputBackendType.WindowKeyboard: - JsonSerializer.Serialize(writer, value as StandardKeyboardInputConfig, SerializerContext.StandardKeyboardInputConfig); + JsonSerializer.Serialize(writer, value as StandardKeyboardInputConfig, options); break; case InputBackendType.GamepadSDL2: - JsonSerializer.Serialize(writer, value as StandardControllerInputConfig, SerializerContext.StandardControllerInputConfig); + JsonSerializer.Serialize(writer, value as StandardControllerInputConfig, options); break; default: throw new ArgumentException($"Unknown backend type {value.Backend}"); |