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-rw-r--r--Ryujinx.Common/Configuration/Hid/Controller/GenericControllerInputConfig.cs38
1 files changed, 35 insertions, 3 deletions
diff --git a/Ryujinx.Common/Configuration/Hid/Controller/GenericControllerInputConfig.cs b/Ryujinx.Common/Configuration/Hid/Controller/GenericControllerInputConfig.cs
index aeb09c58..da8ad797 100644
--- a/Ryujinx.Common/Configuration/Hid/Controller/GenericControllerInputConfig.cs
+++ b/Ryujinx.Common/Configuration/Hid/Controller/GenericControllerInputConfig.cs
@@ -1,9 +1,20 @@
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
+using System;
+using System.ComponentModel;
+using System.Text.Json.Serialization;
+using NotImplementedException = System.NotImplementedException;
namespace Ryujinx.Common.Configuration.Hid.Controller
{
public class GenericControllerInputConfig<Button, Stick> : GenericInputConfigurationCommon<Button> where Button : unmanaged where Stick : unmanaged
{
+ [JsonIgnore]
+ private float _deadzoneLeft;
+ [JsonIgnore]
+ private float _deadzoneRight;
+ [JsonIgnore]
+ private float _triggerThreshold;
+
/// <summary>
/// Left JoyCon Controller Stick Bindings
/// </summary>
@@ -17,12 +28,26 @@ namespace Ryujinx.Common.Configuration.Hid.Controller
/// <summary>
/// Controller Left Analog Stick Deadzone
/// </summary>
- public float DeadzoneLeft { get; set; }
+ public float DeadzoneLeft
+ {
+ get => _deadzoneLeft; set
+ {
+ _deadzoneLeft = MathF.Round(value, 3);
+ OnPropertyChanged();
+ }
+ }
/// <summary>
/// Controller Right Analog Stick Deadzone
/// </summary>
- public float DeadzoneRight { get; set; }
+ public float DeadzoneRight
+ {
+ get => _deadzoneRight; set
+ {
+ _deadzoneRight = MathF.Round(value, 3);
+ OnPropertyChanged();
+ }
+ }
/// <summary>
/// Controller Left Analog Stick Range
@@ -37,7 +62,14 @@ namespace Ryujinx.Common.Configuration.Hid.Controller
/// <summary>
/// Controller Trigger Threshold
/// </summary>
- public float TriggerThreshold { get; set; }
+ public float TriggerThreshold
+ {
+ get => _triggerThreshold; set
+ {
+ _triggerThreshold = MathF.Round(value, 3);
+ OnPropertyChanged();
+ }
+ }
/// <summary>
/// Controller Motion Settings