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Diffstat (limited to 'Ryujinx.Ava/Ui/Controls/OpenGLRendererControl.cs')
-rw-r--r--Ryujinx.Ava/Ui/Controls/OpenGLRendererControl.cs192
1 files changed, 0 insertions, 192 deletions
diff --git a/Ryujinx.Ava/Ui/Controls/OpenGLRendererControl.cs b/Ryujinx.Ava/Ui/Controls/OpenGLRendererControl.cs
deleted file mode 100644
index e58bdaa0..00000000
--- a/Ryujinx.Ava/Ui/Controls/OpenGLRendererControl.cs
+++ /dev/null
@@ -1,192 +0,0 @@
-using Avalonia;
-using Avalonia.OpenGL;
-using Avalonia.Platform;
-using Avalonia.Rendering.SceneGraph;
-using Avalonia.Skia;
-using Avalonia.Threading;
-using OpenTK.Graphics.OpenGL;
-using Ryujinx.Common.Configuration;
-using SkiaSharp;
-using SPB.Graphics;
-using SPB.Graphics.OpenGL;
-using SPB.Platform;
-using SPB.Windowing;
-using System;
-
-namespace Ryujinx.Ava.Ui.Controls
-{
- internal class OpenGLRendererControl : RendererControl
- {
- public int Major { get; }
- public int Minor { get; }
- public OpenGLContextBase GameContext { get; set; }
-
- public static OpenGLContextBase PrimaryContext =>
- AvaloniaLocator.Current.GetService<IPlatformOpenGlInterface>()
- .PrimaryContext.AsOpenGLContextBase();
-
- private SwappableNativeWindowBase _gameBackgroundWindow;
-
- private IntPtr _fence;
-
- public OpenGLRendererControl(int major, int minor, GraphicsDebugLevel graphicsDebugLevel) : base(graphicsDebugLevel)
- {
- Major = major;
- Minor = minor;
- }
-
- public override void DestroyBackgroundContext()
- {
- Image = null;
-
- if (_fence != IntPtr.Zero)
- {
- DrawOperation.Dispose();
- GL.DeleteSync(_fence);
- }
-
- GlDrawOperation.DeleteFramebuffer();
-
- GameContext?.Dispose();
-
- _gameBackgroundWindow?.Dispose();
- }
-
- internal override void Present(object image)
- {
- Dispatcher.UIThread.InvokeAsync(() =>
- {
- Image = (int)image;
-
- InvalidateVisual();
- }).Wait();
-
- if (_fence != IntPtr.Zero)
- {
- GL.DeleteSync(_fence);
- }
-
- _fence = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None);
-
- InvalidateVisual();
-
- _gameBackgroundWindow.SwapBuffers();
- }
-
- internal override void MakeCurrent()
- {
- GameContext.MakeCurrent(_gameBackgroundWindow);
- }
-
- internal override void MakeCurrent(SwappableNativeWindowBase window)
- {
- GameContext.MakeCurrent(window);
- }
-
- protected override void CreateWindow()
- {
- var flags = OpenGLContextFlags.Compat;
- if (DebugLevel != GraphicsDebugLevel.None)
- {
- flags |= OpenGLContextFlags.Debug;
- }
- _gameBackgroundWindow = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100);
- _gameBackgroundWindow.Hide();
-
- GameContext = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, Major, Minor, flags, shareContext: PrimaryContext);
- GameContext.Initialize(_gameBackgroundWindow);
- }
-
- protected override ICustomDrawOperation CreateDrawOperation()
- {
- return new GlDrawOperation(this);
- }
-
- private class GlDrawOperation : ICustomDrawOperation
- {
- private static int _framebuffer;
-
- public Rect Bounds { get; }
-
- private readonly OpenGLRendererControl _control;
-
- public GlDrawOperation(OpenGLRendererControl control)
- {
- _control = control;
- Bounds = _control.Bounds;
- }
-
- public void Dispose() { }
-
- public static void DeleteFramebuffer()
- {
- if (_framebuffer == 0)
- {
- GL.DeleteFramebuffer(_framebuffer);
- }
-
- _framebuffer = 0;
- }
-
- public bool Equals(ICustomDrawOperation other)
- {
- return other is GlDrawOperation operation && Equals(this, operation) && operation.Bounds == Bounds;
- }
-
- public bool HitTest(Point p)
- {
- return Bounds.Contains(p);
- }
-
- private void CreateRenderTarget()
- {
- _framebuffer = GL.GenFramebuffer();
- }
-
- public void Render(IDrawingContextImpl context)
- {
- if (_control.Image == null)
- {
- return;
- }
-
- if (_framebuffer == 0)
- {
- CreateRenderTarget();
- }
-
- int currentFramebuffer = GL.GetInteger(GetPName.FramebufferBinding);
-
- var image = _control.Image;
- var fence = _control._fence;
-
- GL.BindFramebuffer(FramebufferTarget.Framebuffer, _framebuffer);
- GL.FramebufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, (int)image, 0);
- GL.BindFramebuffer(FramebufferTarget.Framebuffer, currentFramebuffer);
-
- if (context is not ISkiaDrawingContextImpl skiaDrawingContextImpl)
- {
- return;
- }
-
- var imageInfo = new SKImageInfo((int)_control.RenderSize.Width, (int)_control.RenderSize.Height, SKColorType.Rgba8888);
- var glInfo = new GRGlFramebufferInfo((uint)_framebuffer, SKColorType.Rgba8888.ToGlSizedFormat());
-
- GL.WaitSync(fence, WaitSyncFlags.None, ulong.MaxValue);
-
- using var backendTexture = new GRBackendRenderTarget(imageInfo.Width, imageInfo.Height, 1, 0, glInfo);
- using var surface = SKSurface.Create(skiaDrawingContextImpl.GrContext, backendTexture, GRSurfaceOrigin.BottomLeft, SKColorType.Rgba8888);
-
- if (surface == null)
- {
- return;
- }
-
- var rect = new Rect(new Point(), _control.RenderSize);
-
- using var snapshot = surface.Snapshot();
- skiaDrawingContextImpl.SkCanvas.DrawImage(snapshot, rect.ToSKRect(), _control.Bounds.ToSKRect(), new SKPaint());
- }
- }
- }
-}