diff options
Diffstat (limited to 'Ryujinx.Ava/Ui/Controls/OpenGLRendererControl.cs')
-rw-r--r-- | Ryujinx.Ava/Ui/Controls/OpenGLRendererControl.cs | 190 |
1 files changed, 190 insertions, 0 deletions
diff --git a/Ryujinx.Ava/Ui/Controls/OpenGLRendererControl.cs b/Ryujinx.Ava/Ui/Controls/OpenGLRendererControl.cs new file mode 100644 index 00000000..db9caca1 --- /dev/null +++ b/Ryujinx.Ava/Ui/Controls/OpenGLRendererControl.cs @@ -0,0 +1,190 @@ +using Avalonia; +using Avalonia.OpenGL; +using Avalonia.Platform; +using Avalonia.Rendering.SceneGraph; +using Avalonia.Skia; +using Avalonia.Threading; +using OpenTK.Graphics.OpenGL; +using Ryujinx.Common.Configuration; +using SkiaSharp; +using SPB.Graphics; +using SPB.Graphics.OpenGL; +using SPB.Platform; +using SPB.Windowing; +using System; + +namespace Ryujinx.Ava.Ui.Controls +{ + internal class OpenGLRendererControl : RendererControl + { + public int Major { get; } + public int Minor { get; } + public OpenGLContextBase GameContext { get; set; } + + public static OpenGLContextBase PrimaryContext => + AvaloniaLocator.Current.GetService<IPlatformOpenGlInterface>() + .PrimaryContext.AsOpenGLContextBase(); + + private SwappableNativeWindowBase _gameBackgroundWindow; + + private IntPtr _fence; + + public OpenGLRendererControl(int major, int minor, GraphicsDebugLevel graphicsDebugLevel) : base(graphicsDebugLevel) + { + Major = major; + Minor = minor; + } + + public override void DestroyBackgroundContext() + { + _image = null; + + if (_fence != IntPtr.Zero) + { + DrawOperation.Dispose(); + GL.DeleteSync(_fence); + } + + GlDrawOperation.DeleteFramebuffer(); + + GameContext?.Dispose(); + + _gameBackgroundWindow?.Dispose(); + } + + internal override void Present(object image) + { + Dispatcher.UIThread.InvokeAsync(() => + { + Image = (int)image; + }).Wait(); + + if (_fence != IntPtr.Zero) + { + GL.DeleteSync(_fence); + } + + _fence = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None); + + QueueRender(); + + _gameBackgroundWindow.SwapBuffers(); + } + + internal override void MakeCurrent() + { + GameContext.MakeCurrent(_gameBackgroundWindow); + } + + internal override void MakeCurrent(SwappableNativeWindowBase window) + { + GameContext.MakeCurrent(window); + } + + protected override void CreateWindow() + { + var flags = OpenGLContextFlags.Compat; + if (DebugLevel != GraphicsDebugLevel.None) + { + flags |= OpenGLContextFlags.Debug; + } + _gameBackgroundWindow = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100); + _gameBackgroundWindow.Hide(); + + GameContext = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, Major, Minor, flags, shareContext: PrimaryContext); + GameContext.Initialize(_gameBackgroundWindow); + } + + protected override ICustomDrawOperation CreateDrawOperation() + { + return new GlDrawOperation(this); + } + + private class GlDrawOperation : ICustomDrawOperation + { + private static int _framebuffer; + + public Rect Bounds { get; } + + private readonly OpenGLRendererControl _control; + + public GlDrawOperation(OpenGLRendererControl control) + { + _control = control; + Bounds = _control.Bounds; + } + + public void Dispose() { } + + public static void DeleteFramebuffer() + { + if (_framebuffer == 0) + { + GL.DeleteFramebuffer(_framebuffer); + } + + _framebuffer = 0; + } + + public bool Equals(ICustomDrawOperation other) + { + return other is GlDrawOperation operation && Equals(this, operation) && operation.Bounds == Bounds; + } + + public bool HitTest(Point p) + { + return Bounds.Contains(p); + } + + private void CreateRenderTarget() + { + _framebuffer = GL.GenFramebuffer(); + } + + public void Render(IDrawingContextImpl context) + { + if (_control.Image == null) + { + return; + } + + if (_framebuffer == 0) + { + CreateRenderTarget(); + } + + int currentFramebuffer = GL.GetInteger(GetPName.FramebufferBinding); + + var image = _control.Image; + var fence = _control._fence; + + GL.BindFramebuffer(FramebufferTarget.Framebuffer, _framebuffer); + GL.FramebufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, (int)image, 0); + GL.BindFramebuffer(FramebufferTarget.Framebuffer, currentFramebuffer); + + if (context is not ISkiaDrawingContextImpl skiaDrawingContextImpl) + { + return; + } + + var imageInfo = new SKImageInfo((int)_control.RenderSize.Width, (int)_control.RenderSize.Height, SKColorType.Rgba8888); + var glInfo = new GRGlFramebufferInfo((uint)_framebuffer, SKColorType.Rgba8888.ToGlSizedFormat()); + + GL.WaitSync(fence, WaitSyncFlags.None, ulong.MaxValue); + + using var backendTexture = new GRBackendRenderTarget(imageInfo.Width, imageInfo.Height, 1, 0, glInfo); + using var surface = SKSurface.Create(skiaDrawingContextImpl.GrContext, backendTexture, GRSurfaceOrigin.BottomLeft, SKColorType.Rgba8888); + + if (surface == null) + { + return; + } + + var rect = new Rect(new Point(), _control.RenderSize); + + using var snapshot = surface.Snapshot(); + skiaDrawingContextImpl.SkCanvas.DrawImage(snapshot, rect.ToSKRect(), _control.Bounds.ToSKRect(), new SKPaint()); + } + } + } +} |