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Diffstat (limited to 'Ryujinx.Ava/Ui/Controls/OpenGLRendererControl.cs')
-rw-r--r--Ryujinx.Ava/Ui/Controls/OpenGLRendererControl.cs190
1 files changed, 190 insertions, 0 deletions
diff --git a/Ryujinx.Ava/Ui/Controls/OpenGLRendererControl.cs b/Ryujinx.Ava/Ui/Controls/OpenGLRendererControl.cs
new file mode 100644
index 00000000..db9caca1
--- /dev/null
+++ b/Ryujinx.Ava/Ui/Controls/OpenGLRendererControl.cs
@@ -0,0 +1,190 @@
+using Avalonia;
+using Avalonia.OpenGL;
+using Avalonia.Platform;
+using Avalonia.Rendering.SceneGraph;
+using Avalonia.Skia;
+using Avalonia.Threading;
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Common.Configuration;
+using SkiaSharp;
+using SPB.Graphics;
+using SPB.Graphics.OpenGL;
+using SPB.Platform;
+using SPB.Windowing;
+using System;
+
+namespace Ryujinx.Ava.Ui.Controls
+{
+ internal class OpenGLRendererControl : RendererControl
+ {
+ public int Major { get; }
+ public int Minor { get; }
+ public OpenGLContextBase GameContext { get; set; }
+
+ public static OpenGLContextBase PrimaryContext =>
+ AvaloniaLocator.Current.GetService<IPlatformOpenGlInterface>()
+ .PrimaryContext.AsOpenGLContextBase();
+
+ private SwappableNativeWindowBase _gameBackgroundWindow;
+
+ private IntPtr _fence;
+
+ public OpenGLRendererControl(int major, int minor, GraphicsDebugLevel graphicsDebugLevel) : base(graphicsDebugLevel)
+ {
+ Major = major;
+ Minor = minor;
+ }
+
+ public override void DestroyBackgroundContext()
+ {
+ _image = null;
+
+ if (_fence != IntPtr.Zero)
+ {
+ DrawOperation.Dispose();
+ GL.DeleteSync(_fence);
+ }
+
+ GlDrawOperation.DeleteFramebuffer();
+
+ GameContext?.Dispose();
+
+ _gameBackgroundWindow?.Dispose();
+ }
+
+ internal override void Present(object image)
+ {
+ Dispatcher.UIThread.InvokeAsync(() =>
+ {
+ Image = (int)image;
+ }).Wait();
+
+ if (_fence != IntPtr.Zero)
+ {
+ GL.DeleteSync(_fence);
+ }
+
+ _fence = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None);
+
+ QueueRender();
+
+ _gameBackgroundWindow.SwapBuffers();
+ }
+
+ internal override void MakeCurrent()
+ {
+ GameContext.MakeCurrent(_gameBackgroundWindow);
+ }
+
+ internal override void MakeCurrent(SwappableNativeWindowBase window)
+ {
+ GameContext.MakeCurrent(window);
+ }
+
+ protected override void CreateWindow()
+ {
+ var flags = OpenGLContextFlags.Compat;
+ if (DebugLevel != GraphicsDebugLevel.None)
+ {
+ flags |= OpenGLContextFlags.Debug;
+ }
+ _gameBackgroundWindow = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100);
+ _gameBackgroundWindow.Hide();
+
+ GameContext = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, Major, Minor, flags, shareContext: PrimaryContext);
+ GameContext.Initialize(_gameBackgroundWindow);
+ }
+
+ protected override ICustomDrawOperation CreateDrawOperation()
+ {
+ return new GlDrawOperation(this);
+ }
+
+ private class GlDrawOperation : ICustomDrawOperation
+ {
+ private static int _framebuffer;
+
+ public Rect Bounds { get; }
+
+ private readonly OpenGLRendererControl _control;
+
+ public GlDrawOperation(OpenGLRendererControl control)
+ {
+ _control = control;
+ Bounds = _control.Bounds;
+ }
+
+ public void Dispose() { }
+
+ public static void DeleteFramebuffer()
+ {
+ if (_framebuffer == 0)
+ {
+ GL.DeleteFramebuffer(_framebuffer);
+ }
+
+ _framebuffer = 0;
+ }
+
+ public bool Equals(ICustomDrawOperation other)
+ {
+ return other is GlDrawOperation operation && Equals(this, operation) && operation.Bounds == Bounds;
+ }
+
+ public bool HitTest(Point p)
+ {
+ return Bounds.Contains(p);
+ }
+
+ private void CreateRenderTarget()
+ {
+ _framebuffer = GL.GenFramebuffer();
+ }
+
+ public void Render(IDrawingContextImpl context)
+ {
+ if (_control.Image == null)
+ {
+ return;
+ }
+
+ if (_framebuffer == 0)
+ {
+ CreateRenderTarget();
+ }
+
+ int currentFramebuffer = GL.GetInteger(GetPName.FramebufferBinding);
+
+ var image = _control.Image;
+ var fence = _control._fence;
+
+ GL.BindFramebuffer(FramebufferTarget.Framebuffer, _framebuffer);
+ GL.FramebufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, (int)image, 0);
+ GL.BindFramebuffer(FramebufferTarget.Framebuffer, currentFramebuffer);
+
+ if (context is not ISkiaDrawingContextImpl skiaDrawingContextImpl)
+ {
+ return;
+ }
+
+ var imageInfo = new SKImageInfo((int)_control.RenderSize.Width, (int)_control.RenderSize.Height, SKColorType.Rgba8888);
+ var glInfo = new GRGlFramebufferInfo((uint)_framebuffer, SKColorType.Rgba8888.ToGlSizedFormat());
+
+ GL.WaitSync(fence, WaitSyncFlags.None, ulong.MaxValue);
+
+ using var backendTexture = new GRBackendRenderTarget(imageInfo.Width, imageInfo.Height, 1, 0, glInfo);
+ using var surface = SKSurface.Create(skiaDrawingContextImpl.GrContext, backendTexture, GRSurfaceOrigin.BottomLeft, SKColorType.Rgba8888);
+
+ if (surface == null)
+ {
+ return;
+ }
+
+ var rect = new Rect(new Point(), _control.RenderSize);
+
+ using var snapshot = surface.Snapshot();
+ skiaDrawingContextImpl.SkCanvas.DrawImage(snapshot, rect.ToSKRect(), _control.Bounds.ToSKRect(), new SKPaint());
+ }
+ }
+ }
+}