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diff --git a/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs b/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs
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+++ b/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs
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+using Avalonia;
+using Avalonia.Controls;
+using Avalonia.Input;
+using Avalonia.Interactivity;
+using Avalonia.Media;
+using Avalonia.Threading;
+using FluentAvalonia.UI.Controls;
+using Ryujinx.Ava.Common;
+using Ryujinx.Ava.Common.Locale;
+using Ryujinx.Ava.Input;
+using Ryujinx.Ava.UI.Applet;
+using Ryujinx.Ava.UI.Controls;
+using Ryujinx.Ava.UI.Helpers;
+using Ryujinx.Ava.UI.Models;
+using Ryujinx.Ava.UI.ViewModels;
+using Ryujinx.Common.Configuration;
+using Ryujinx.Common.Logging;
+using Ryujinx.Graphics.Gpu;
+using Ryujinx.HLE.FileSystem;
+using Ryujinx.HLE.HOS;
+using Ryujinx.HLE.HOS.Services.Account.Acc;
+using Ryujinx.Input.SDL2;
+using Ryujinx.Modules;
+using Ryujinx.Ui.App.Common;
+using Ryujinx.Ui.Common;
+using Ryujinx.Ui.Common.Configuration;
+using Ryujinx.Ui.Common.Helper;
+using SixLabors.ImageSharp.PixelFormats;
+using System;
+using System.ComponentModel;
+using System.IO;
+using System.Threading;
+using System.Threading.Tasks;
+using InputManager = Ryujinx.Input.HLE.InputManager;
+
+namespace Ryujinx.Ava.UI.Windows
+{
+ public partial class MainWindow : StyleableWindow
+ {
+ internal static MainWindowViewModel MainWindowViewModel { get; private set; }
+ private bool _canUpdate;
+ private bool _isClosing;
+ private bool _isLoading;
+
+ private Control _mainViewContent;
+
+ private UserChannelPersistence _userChannelPersistence;
+ private static bool _deferLoad;
+ private static string _launchPath;
+ private static bool _startFullscreen;
+ private string _currentEmulatedGamePath;
+ internal readonly AvaHostUiHandler UiHandler;
+ private AutoResetEvent _rendererWaitEvent;
+
+ public VirtualFileSystem VirtualFileSystem { get; private set; }
+ public ContentManager ContentManager { get; private set; }
+ public AccountManager AccountManager { get; private set; }
+
+ public LibHacHorizonManager LibHacHorizonManager { get; private set; }
+
+ internal AppHost AppHost { get; private set; }
+ public InputManager InputManager { get; private set; }
+
+ internal RendererHost RendererControl { get; private set; }
+ internal MainWindowViewModel ViewModel { get; private set; }
+ public SettingsWindow SettingsWindow { get; set; }
+
+ public bool CanUpdate
+ {
+ get => _canUpdate;
+ set
+ {
+ _canUpdate = value;
+
+ Dispatcher.UIThread.InvokeAsync(() => UpdateMenuItem.IsEnabled = _canUpdate);
+ }
+ }
+
+ public static bool ShowKeyErrorOnLoad { get; set; }
+ public ApplicationLibrary ApplicationLibrary { get; set; }
+
+ public MainWindow()
+ {
+ ViewModel = new MainWindowViewModel(this);
+
+ MainWindowViewModel = ViewModel;
+
+ DataContext = ViewModel;
+
+ InitializeComponent();
+ Load();
+
+ UiHandler = new AvaHostUiHandler(this);
+
+ Title = $"Ryujinx {Program.Version}";
+
+ // NOTE: Height of MenuBar and StatusBar is not usable here, since it would still be 0 at this point.
+ double barHeight = MenuBar.MinHeight + StatusBar.MinHeight;
+ Height = ((Height - barHeight) / Program.WindowScaleFactor) + barHeight;
+ Width /= Program.WindowScaleFactor;
+
+ if (Program.PreviewerDetached)
+ {
+ Initialize();
+
+ ViewModel.Initialize();
+
+ InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
+
+ LoadGameList();
+ }
+
+ _rendererWaitEvent = new AutoResetEvent(false);
+ }
+
+ public void LoadGameList()
+ {
+ if (_isLoading)
+ {
+ return;
+ }
+
+ _isLoading = true;
+
+ ViewModel.LoadApplications();
+
+ _isLoading = false;
+ }
+
+ private void Update_StatusBar(object sender, StatusUpdatedEventArgs args)
+ {
+ if (ViewModel.ShowMenuAndStatusBar && !ViewModel.ShowLoadProgress)
+ {
+ Dispatcher.UIThread.InvokeAsync(() =>
+ {
+ if (args.VSyncEnabled)
+ {
+ ViewModel.VsyncColor = new SolidColorBrush(Color.Parse("#ff2eeac9"));
+ }
+ else
+ {
+ ViewModel.VsyncColor = new SolidColorBrush(Color.Parse("#ffff4554"));
+ }
+
+ ViewModel.DockedStatusText = args.DockedMode;
+ ViewModel.AspectRatioStatusText = args.AspectRatio;
+ ViewModel.GameStatusText = args.GameStatus;
+ ViewModel.VolumeStatusText = args.VolumeStatus;
+ ViewModel.FifoStatusText = args.FifoStatus;
+ ViewModel.GpuNameText = args.GpuName;
+ ViewModel.BackendText = args.GpuBackend;
+
+ ViewModel.ShowStatusSeparator = true;
+ });
+ }
+ }
+
+ protected override void HandleScalingChanged(double scale)
+ {
+ Program.DesktopScaleFactor = scale;
+ base.HandleScalingChanged(scale);
+ }
+
+ public void Application_Opened(object sender, ApplicationOpenedEventArgs args)
+ {
+ if (args.Application != null)
+ {
+ ViewModel.SelectedIcon = args.Application.Icon;
+
+ string path = new FileInfo(args.Application.Path).FullName;
+
+ LoadApplication(path);
+ }
+
+ args.Handled = true;
+ }
+
+ public async Task PerformanceCheck()
+ {
+ if (ConfigurationState.Instance.Logger.EnableTrace.Value)
+ {
+ string mainMessage = LocaleManager.Instance["DialogPerformanceCheckLoggingEnabledMessage"];
+ string secondaryMessage = LocaleManager.Instance["DialogPerformanceCheckLoggingEnabledConfirmMessage"];
+
+ UserResult result = await ContentDialogHelper.CreateConfirmationDialog(mainMessage, secondaryMessage,
+ LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"],
+ LocaleManager.Instance["RyujinxConfirm"]);
+
+ if (result != UserResult.Yes)
+ {
+ ConfigurationState.Instance.Logger.EnableTrace.Value = false;
+
+ SaveConfig();
+ }
+ }
+
+ if (!string.IsNullOrWhiteSpace(ConfigurationState.Instance.Graphics.ShadersDumpPath.Value))
+ {
+ string mainMessage = LocaleManager.Instance["DialogPerformanceCheckShaderDumpEnabledMessage"];
+ string secondaryMessage =
+ LocaleManager.Instance["DialogPerformanceCheckShaderDumpEnabledConfirmMessage"];
+
+ UserResult result = await ContentDialogHelper.CreateConfirmationDialog(mainMessage, secondaryMessage,
+ LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"],
+ LocaleManager.Instance["RyujinxConfirm"]);
+
+ if (result != UserResult.Yes)
+ {
+ ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = "";
+
+ SaveConfig();
+ }
+ }
+ }
+
+ internal static void DeferLoadApplication(string launchPathArg, bool startFullscreenArg)
+ {
+ _deferLoad = true;
+ _launchPath = launchPathArg;
+ _startFullscreen = startFullscreenArg;
+ }
+
+#pragma warning disable CS1998
+ public async void LoadApplication(string path, bool startFullscreen = false, string titleName = "")
+#pragma warning restore CS1998
+ {
+ if (AppHost != null)
+ {
+ await ContentDialogHelper.CreateInfoDialog(
+ LocaleManager.Instance["DialogLoadAppGameAlreadyLoadedMessage"],
+ LocaleManager.Instance["DialogLoadAppGameAlreadyLoadedSubMessage"],
+ LocaleManager.Instance["InputDialogOk"],
+ "",
+ LocaleManager.Instance["RyujinxInfo"]);
+
+ return;
+ }
+
+#if RELEASE
+ await PerformanceCheck();
+#endif
+
+ Logger.RestartTime();
+
+ if (ViewModel.SelectedIcon == null)
+ {
+ ViewModel.SelectedIcon = ApplicationLibrary.GetApplicationIcon(path);
+ }
+
+ PrepareLoadScreen();
+
+ _mainViewContent = MainContent.Content as Control;
+
+ RendererControl = new RendererHost(ConfigurationState.Instance.Logger.GraphicsDebugLevel);
+ if (ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.OpenGl)
+ {
+ RendererControl.CreateOpenGL();
+ }
+ else
+ {
+ RendererControl.CreateVulkan();
+ }
+
+ AppHost = new AppHost(RendererControl, InputManager, path, VirtualFileSystem, ContentManager, AccountManager, _userChannelPersistence, this);
+
+ Dispatcher.UIThread.Post(async () =>
+ {
+ if (!await AppHost.LoadGuestApplication())
+ {
+ AppHost.DisposeContext();
+ AppHost = null;
+
+ return;
+ }
+
+ CanUpdate = false;
+ ViewModel.LoadHeading = string.IsNullOrWhiteSpace(titleName) ? string.Format(LocaleManager.Instance["LoadingHeading"], AppHost.Device.Application.TitleName) : titleName;
+ ViewModel.TitleName = string.IsNullOrWhiteSpace(titleName) ? AppHost.Device.Application.TitleName : titleName;
+
+ SwitchToGameControl(startFullscreen);
+
+ _currentEmulatedGamePath = path;
+
+ Thread gameThread = new(InitializeGame)
+ {
+ Name = "GUI.WindowThread"
+ };
+ gameThread.Start();
+ });
+ }
+
+ private void InitializeGame()
+ {
+ RendererControl.RendererInitialized += GlRenderer_Created;
+
+ AppHost.StatusUpdatedEvent += Update_StatusBar;
+ AppHost.AppExit += AppHost_AppExit;
+
+ _rendererWaitEvent.WaitOne();
+
+ AppHost?.Start();
+
+ AppHost.DisposeContext();
+ }
+
+
+ private void HandleRelaunch()
+ {
+ if (_userChannelPersistence.PreviousIndex != -1 && _userChannelPersistence.ShouldRestart)
+ {
+ _userChannelPersistence.ShouldRestart = false;
+
+ Dispatcher.UIThread.Post(() =>
+ {
+ LoadApplication(_currentEmulatedGamePath);
+ });
+ }
+ else
+ {
+ // otherwise, clear state.
+ _userChannelPersistence = new UserChannelPersistence();
+ _currentEmulatedGamePath = null;
+ }
+ }
+
+ public void SwitchToGameControl(bool startFullscreen = false)
+ {
+ ViewModel.ShowLoadProgress = false;
+ ViewModel.ShowContent = true;
+ ViewModel.IsLoadingIndeterminate = false;
+
+ Dispatcher.UIThread.InvokeAsync(() =>
+ {
+ MainContent.Content = RendererControl;
+
+ if (startFullscreen && WindowState != WindowState.FullScreen)
+ {
+ ViewModel.ToggleFullscreen();
+ }
+
+ RendererControl.Focus();
+ });
+ }
+
+ public void ShowLoading(bool startFullscreen = false)
+ {
+ ViewModel.ShowContent = false;
+ ViewModel.ShowLoadProgress = true;
+ ViewModel.IsLoadingIndeterminate = true;
+
+ Dispatcher.UIThread.InvokeAsync(() =>
+ {
+ if (startFullscreen && WindowState != WindowState.FullScreen)
+ {
+ ViewModel.ToggleFullscreen();
+ }
+ });
+ }
+
+ private void GlRenderer_Created(object sender, EventArgs e)
+ {
+ ShowLoading();
+
+ _rendererWaitEvent.Set();
+ }
+
+ private void AppHost_AppExit(object sender, EventArgs e)
+ {
+ if (_isClosing)
+ {
+ return;
+ }
+
+ ViewModel.IsGameRunning = false;
+
+ Dispatcher.UIThread.InvokeAsync(() =>
+ {
+ ViewModel.ShowMenuAndStatusBar = true;
+ ViewModel.ShowContent = true;
+ ViewModel.ShowLoadProgress = false;
+ ViewModel.IsLoadingIndeterminate = false;
+ CanUpdate = true;
+ Cursor = Cursor.Default;
+
+ if (MainContent.Content != _mainViewContent)
+ {
+ MainContent.Content = _mainViewContent;
+ }
+
+ AppHost = null;
+
+ HandleRelaunch();
+ });
+
+ RendererControl.RendererInitialized -= GlRenderer_Created;
+ RendererControl = null;
+
+ ViewModel.SelectedIcon = null;
+
+ Dispatcher.UIThread.InvokeAsync(() =>
+ {
+ Title = $"Ryujinx {Program.Version}";
+ });
+ }
+
+ public void Sort_Checked(object sender, RoutedEventArgs args)
+ {
+ if (sender is RadioButton button)
+ {
+ var sort = Enum.Parse<ApplicationSort>(button.Tag.ToString());
+ ViewModel.Sort(sort);
+ }
+ }
+
+ protected override void HandleWindowStateChanged(WindowState state)
+ {
+ WindowState = state;
+
+ if (state != WindowState.Minimized)
+ {
+ Renderer.Start();
+ }
+ }
+
+ public void Order_Checked(object sender, RoutedEventArgs args)
+ {
+ if (sender is RadioButton button)
+ {
+ var tag = button.Tag.ToString();
+ ViewModel.Sort(tag != "Descending");
+ }
+ }
+
+ private void Initialize()
+ {
+ _userChannelPersistence = new UserChannelPersistence();
+ VirtualFileSystem = VirtualFileSystem.CreateInstance();
+ LibHacHorizonManager = new LibHacHorizonManager();
+ ContentManager = new ContentManager(VirtualFileSystem);
+
+ LibHacHorizonManager.InitializeFsServer(VirtualFileSystem);
+ LibHacHorizonManager.InitializeArpServer();
+ LibHacHorizonManager.InitializeBcatServer();
+ LibHacHorizonManager.InitializeSystemClients();
+
+ ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem);
+
+ // Save data created before we supported extra data in directory save data will not work properly if
+ // given empty extra data. Luckily some of that extra data can be created using the data from the
+ // save data indexer, which should be enough to check access permissions for user saves.
+ // Every single save data's extra data will be checked and fixed if needed each time the emulator is opened.
+ // Consider removing this at some point in the future when we don't need to worry about old saves.
+ VirtualFileSystem.FixExtraData(LibHacHorizonManager.RyujinxClient);
+
+ AccountManager = new AccountManager(LibHacHorizonManager.RyujinxClient, CommandLineState.Profile);
+
+ VirtualFileSystem.ReloadKeySet();
+
+ ApplicationHelper.Initialize(VirtualFileSystem, AccountManager, LibHacHorizonManager.RyujinxClient, this);
+
+ RefreshFirmwareStatus();
+ }
+
+ protected void CheckLaunchState()
+ {
+ if (ShowKeyErrorOnLoad)
+ {
+ ShowKeyErrorOnLoad = false;
+
+ Dispatcher.UIThread.Post(async () => await
+ UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys, this));
+ }
+
+ if (_deferLoad)
+ {
+ _deferLoad = false;
+
+ LoadApplication(_launchPath, _startFullscreen);
+ }
+
+ if (ConfigurationState.Instance.CheckUpdatesOnStart.Value && Updater.CanUpdate(false, this))
+ {
+ Updater.BeginParse(this, false).ContinueWith(task =>
+ {
+ Logger.Error?.Print(LogClass.Application, $"Updater Error: {task.Exception}");
+ }, TaskContinuationOptions.OnlyOnFaulted);
+ }
+ }
+
+ public void RefreshFirmwareStatus()
+ {
+ SystemVersion version = null;
+ try
+ {
+ version = ContentManager.GetCurrentFirmwareVersion();
+ }
+ catch (Exception) { }
+
+ bool hasApplet = false;
+
+ if (version != null)
+ {
+ LocaleManager.Instance.UpdateDynamicValue("StatusBarSystemVersion",
+ version.VersionString);
+
+ hasApplet = version.Major > 3;
+ }
+ else
+ {
+ LocaleManager.Instance.UpdateDynamicValue("StatusBarSystemVersion", "0.0");
+ }
+
+ ViewModel.IsAppletMenuActive = hasApplet;
+ }
+
+ private void Load()
+ {
+ VolumeStatus.Click += VolumeStatus_CheckedChanged;
+
+ GameGrid.ApplicationOpened += Application_Opened;
+
+ GameGrid.DataContext = ViewModel;
+
+ GameList.ApplicationOpened += Application_Opened;
+
+ GameList.DataContext = ViewModel;
+
+ LoadHotKeys();
+ }
+
+ protected override void OnOpened(EventArgs e)
+ {
+ base.OnOpened(e);
+
+ CheckLaunchState();
+ }
+
+ public static void UpdateGraphicsConfig()
+ {
+ GraphicsConfig.ResScale = ConfigurationState.Instance.Graphics.ResScale == -1 ? ConfigurationState.Instance.Graphics.ResScaleCustom : ConfigurationState.Instance.Graphics.ResScale;
+ GraphicsConfig.MaxAnisotropy = ConfigurationState.Instance.Graphics.MaxAnisotropy;
+ GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;
+ GraphicsConfig.EnableShaderCache = ConfigurationState.Instance.Graphics.EnableShaderCache;
+ GraphicsConfig.EnableTextureRecompression = ConfigurationState.Instance.Graphics.EnableTextureRecompression;
+ GraphicsConfig.EnableMacroHLE = ConfigurationState.Instance.Graphics.EnableMacroHLE;
+ }
+
+ public void LoadHotKeys()
+ {
+ HotKeyManager.SetHotKey(FullscreenHotKey, new KeyGesture(Key.Enter, KeyModifiers.Alt));
+ HotKeyManager.SetHotKey(FullscreenHotKey2, new KeyGesture(Key.F11));
+ HotKeyManager.SetHotKey(DockToggleHotKey, new KeyGesture(Key.F9));
+ HotKeyManager.SetHotKey(ExitHotKey, new KeyGesture(Key.Escape));
+ }
+
+ public static void SaveConfig()
+ {
+ ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
+ }
+
+ public void UpdateGameMetadata(string titleId)
+ {
+ ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
+ {
+ if (DateTime.TryParse(appMetadata.LastPlayed, out DateTime lastPlayedDateTime))
+ {
+ double sessionTimePlayed = DateTime.UtcNow.Subtract(lastPlayedDateTime).TotalSeconds;
+
+ appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
+ }
+ });
+ }
+
+ private void PrepareLoadScreen()
+ {
+ using MemoryStream stream = new MemoryStream(ViewModel.SelectedIcon);
+ using var gameIconBmp = SixLabors.ImageSharp.Image.Load<Bgra32>(stream);
+
+ var dominantColor = IconColorPicker.GetFilteredColor(gameIconBmp).ToPixel<Bgra32>();
+
+ const int ColorDivisor = 4;
+
+ Color progressFgColor = Color.FromRgb(dominantColor.R, dominantColor.G, dominantColor.B);
+ Color progressBgColor = Color.FromRgb(
+ (byte)(dominantColor.R / ColorDivisor),
+ (byte)(dominantColor.G / ColorDivisor),
+ (byte)(dominantColor.B / ColorDivisor));
+
+ ViewModel.ProgressBarForegroundColor = new SolidColorBrush(progressFgColor);
+ ViewModel.ProgressBarBackgroundColor = new SolidColorBrush(progressBgColor);
+ }
+
+ private void SearchBox_OnKeyUp(object sender, KeyEventArgs e)
+ {
+ ViewModel.SearchText = SearchBox.Text;
+ }
+
+ private async void StopEmulation_Click(object sender, RoutedEventArgs e)
+ {
+ if (AppHost != null)
+ {
+ await AppHost.ShowExitPrompt();
+ }
+ }
+
+ private async void PauseEmulation_Click(object sender, RoutedEventArgs e)
+ {
+ await Task.Run(() =>
+ {
+ AppHost?.Pause();
+ });
+ }
+
+ private async void ResumeEmulation_Click(object sender, RoutedEventArgs e)
+ {
+ await Task.Run(() =>
+ {
+ AppHost?.Resume();
+ });
+ }
+
+ private void ScanAmiiboMenuItem_AttachedToVisualTree(object sender, VisualTreeAttachmentEventArgs e)
+ {
+ if (sender is MenuItem)
+ {
+ ViewModel.IsAmiiboRequested = AppHost.Device.System.SearchingForAmiibo(out _);
+ }
+ }
+
+ private void VsyncStatus_PointerReleased(object sender, PointerReleasedEventArgs e)
+ {
+ AppHost.Device.EnableDeviceVsync = !AppHost.Device.EnableDeviceVsync;
+
+ Logger.Info?.Print(LogClass.Application, $"VSync toggled to: {AppHost.Device.EnableDeviceVsync}");
+ }
+
+ private void DockedStatus_PointerReleased(object sender, PointerReleasedEventArgs e)
+ {
+ ConfigurationState.Instance.System.EnableDockedMode.Value = !ConfigurationState.Instance.System.EnableDockedMode.Value;
+ }
+
+ private void AspectRatioStatus_PointerReleased(object sender, PointerReleasedEventArgs e)
+ {
+ AspectRatio aspectRatio = ConfigurationState.Instance.Graphics.AspectRatio.Value;
+
+ ConfigurationState.Instance.Graphics.AspectRatio.Value = (int)aspectRatio + 1 > Enum.GetNames(typeof(AspectRatio)).Length - 1 ? AspectRatio.Fixed4x3 : aspectRatio + 1;
+ }
+
+ private void VolumeStatus_CheckedChanged(object sender, SplitButtonClickEventArgs e)
+ {
+ var volumeSplitButton = sender as ToggleSplitButton;
+ if (ViewModel.IsGameRunning)
+ {
+ if (!volumeSplitButton.IsChecked)
+ {
+ AppHost.Device.SetVolume(ConfigurationState.Instance.System.AudioVolume);
+ }
+ else
+ {
+ AppHost.Device.SetVolume(0);
+ }
+
+ ViewModel.Volume = AppHost.Device.GetVolume();
+ }
+ }
+
+ protected override void OnClosing(CancelEventArgs e)
+ {
+ if (!_isClosing && AppHost != null && ConfigurationState.Instance.ShowConfirmExit)
+ {
+ e.Cancel = true;
+
+ ConfirmExit();
+
+ return;
+ }
+
+ _isClosing = true;
+
+ if (AppHost != null)
+ {
+ AppHost.AppExit -= AppHost_AppExit;
+ AppHost.AppExit += (sender, e) =>
+ {
+ AppHost = null;
+
+ Dispatcher.UIThread.Post(() =>
+ {
+ MainContent = null;
+
+ Close();
+ });
+ };
+ AppHost?.Stop();
+
+ e.Cancel = true;
+
+ return;
+ }
+
+ ApplicationLibrary.CancelLoading();
+ InputManager.Dispose();
+ Program.Exit();
+
+ base.OnClosing(e);
+ }
+
+ private void ConfirmExit()
+ {
+ Dispatcher.UIThread.InvokeAsync(async () =>
+ {
+ _isClosing = await ContentDialogHelper.CreateExitDialog();
+
+ if (_isClosing)
+ {
+ Close();
+ }
+ });
+ }
+ }
+} \ No newline at end of file