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Diffstat (limited to 'Ryujinx.Ava/UI/Renderer/EmbeddedWindowOpenGL.cs')
-rw-r--r--Ryujinx.Ava/UI/Renderer/EmbeddedWindowOpenGL.cs87
1 files changed, 87 insertions, 0 deletions
diff --git a/Ryujinx.Ava/UI/Renderer/EmbeddedWindowOpenGL.cs b/Ryujinx.Ava/UI/Renderer/EmbeddedWindowOpenGL.cs
new file mode 100644
index 00000000..305e891a
--- /dev/null
+++ b/Ryujinx.Ava/UI/Renderer/EmbeddedWindowOpenGL.cs
@@ -0,0 +1,87 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Common.Configuration;
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.OpenGL;
+using Ryujinx.Ui.Common.Configuration;
+using SPB.Graphics;
+using SPB.Graphics.OpenGL;
+using SPB.Platform;
+using SPB.Platform.WGL;
+using SPB.Windowing;
+using System;
+
+namespace Ryujinx.Ava.UI.Renderer
+{
+ public class EmbeddedWindowOpenGL : EmbeddedWindow
+ {
+ private SwappableNativeWindowBase _window;
+
+ public OpenGLContextBase Context { get; set; }
+
+ public EmbeddedWindowOpenGL() { }
+
+ protected override void OnWindowDestroying()
+ {
+ Context.Dispose();
+
+ base.OnWindowDestroying();
+ }
+
+ public override void OnWindowCreated()
+ {
+ base.OnWindowCreated();
+
+ if (OperatingSystem.IsWindows())
+ {
+ _window = new WGLWindow(new NativeHandle(WindowHandle));
+ }
+ else if (OperatingSystem.IsLinux())
+ {
+ _window = X11Window;
+ }
+ else
+ {
+ throw new PlatformNotSupportedException();
+ }
+
+ var flags = OpenGLContextFlags.Compat;
+ if (ConfigurationState.Instance.Logger.GraphicsDebugLevel != GraphicsDebugLevel.None)
+ {
+ flags |= OpenGLContextFlags.Debug;
+ }
+
+ var graphicsMode = Environment.OSVersion.Platform == PlatformID.Unix ? new FramebufferFormat(new ColorFormat(8, 8, 8, 0), 16, 0, ColorFormat.Zero, 0, 2, false) : FramebufferFormat.Default;
+
+ Context = PlatformHelper.CreateOpenGLContext(graphicsMode, 3, 3, flags);
+
+ Context.Initialize(_window);
+ Context.MakeCurrent(_window);
+
+ GL.LoadBindings(new OpenTKBindingsContext(Context.GetProcAddress));
+
+ Context.MakeCurrent(null);
+ }
+
+ public void MakeCurrent()
+ {
+ Context?.MakeCurrent(_window);
+ }
+
+ public void MakeCurrent(NativeWindowBase window)
+ {
+ Context?.MakeCurrent(window);
+ }
+
+ public void SwapBuffers()
+ {
+ _window?.SwapBuffers();
+ }
+
+ public void InitializeBackgroundContext(IRenderer renderer)
+ {
+ (renderer as OpenGLRenderer)?.InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext(Context));
+
+ MakeCurrent();
+ }
+ }
+} \ No newline at end of file