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Diffstat (limited to 'Ryujinx.Ava/Input/AvaloniaKeyboard.cs')
-rw-r--r--Ryujinx.Ava/Input/AvaloniaKeyboard.cs98
1 files changed, 47 insertions, 51 deletions
diff --git a/Ryujinx.Ava/Input/AvaloniaKeyboard.cs b/Ryujinx.Ava/Input/AvaloniaKeyboard.cs
index 5b888bf5..d40ebbd2 100644
--- a/Ryujinx.Ava/Input/AvaloniaKeyboard.cs
+++ b/Ryujinx.Ava/Input/AvaloniaKeyboard.cs
@@ -4,7 +4,6 @@ using Ryujinx.Input;
using System;
using System.Collections.Generic;
using System.Numerics;
-
using ConfigKey = Ryujinx.Common.Configuration.Hid.Key;
using Key = Ryujinx.Input.Key;
@@ -13,30 +12,37 @@ namespace Ryujinx.Ava.Input
internal class AvaloniaKeyboard : IKeyboard
{
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
- private readonly AvaloniaKeyboardDriver _driver;
+ private readonly AvaloniaKeyboardDriver _driver;
+ private StandardKeyboardInputConfig _configuration;
private readonly object _userMappingLock = new();
- private StandardKeyboardInputConfig _configuration;
-
- private bool HasConfiguration => _configuration != null;
-
- public string Id { get; }
+ public string Id { get; }
public string Name { get; }
- public bool IsConnected => true;
+ public bool IsConnected => true;
+ public GamepadFeaturesFlag Features => GamepadFeaturesFlag.None;
+
+ private class ButtonMappingEntry
+ {
+ public readonly Key From;
+ public readonly GamepadButtonInputId To;
- public GamepadFeaturesFlag Features => GamepadFeaturesFlag.None;
+ public ButtonMappingEntry(GamepadButtonInputId to, Key from)
+ {
+ To = to;
+ From = from;
+ }
+ }
public AvaloniaKeyboard(AvaloniaKeyboardDriver driver, string id, string name)
{
- _driver = driver;
- Id = id;
- Name = name;
_buttonsUserMapping = new List<ButtonMappingEntry>();
- }
- public void Dispose() { }
+ _driver = driver;
+ Id = id;
+ Name = name;
+ }
public KeyboardStateSnapshot GetKeyboardStateSnapshot()
{
@@ -46,11 +52,11 @@ namespace Ryujinx.Ava.Input
public GamepadStateSnapshot GetMappedStateSnapshot()
{
KeyboardStateSnapshot rawState = GetKeyboardStateSnapshot();
- GamepadStateSnapshot result = default;
+ GamepadStateSnapshot result = default;
lock (_userMappingLock)
{
- if (!HasConfiguration)
+ if (_configuration == null)
{
return result;
}
@@ -62,17 +68,17 @@ namespace Ryujinx.Ava.Input
continue;
}
- // Do not touch state of the button already pressed
+ // NOTE: Do not touch state of the button already pressed.
if (!result.IsPressed(entry.To))
{
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
}
}
- (short leftStickX, short leftStickY) = GetStickValues(ref rawState, _configuration.LeftJoyconStick);
+ (short leftStickX, short leftStickY) = GetStickValues(ref rawState, _configuration.LeftJoyconStick);
(short rightStickX, short rightStickY) = GetStickValues(ref rawState, _configuration.RightJoyconStick);
- result.SetStick(StickInputId.Left, ConvertRawStickValue(leftStickX), ConvertRawStickValue(leftStickY));
+ result.SetStick(StickInputId.Left, ConvertRawStickValue(leftStickX), ConvertRawStickValue(leftStickY));
result.SetStick(StickInputId.Right, ConvertRawStickValue(rightStickX), ConvertRawStickValue(rightStickY));
}
@@ -114,29 +120,29 @@ namespace Ryujinx.Ava.Input
_buttonsUserMapping.Clear();
- // Left joycon
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (Key)_configuration.LeftJoyconStick.StickButton));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (Key)_configuration.LeftJoycon.DpadUp));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (Key)_configuration.LeftJoycon.DpadDown));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (Key)_configuration.LeftJoycon.DpadLeft));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (Key)_configuration.LeftJoycon.DpadRight));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (Key)_configuration.LeftJoycon.ButtonMinus));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (Key)_configuration.LeftJoycon.ButtonL));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (Key)_configuration.LeftJoycon.ButtonZl));
+ // Left JoyCon
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (Key)_configuration.LeftJoyconStick.StickButton));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (Key)_configuration.LeftJoycon.DpadUp));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (Key)_configuration.LeftJoycon.DpadDown));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (Key)_configuration.LeftJoycon.DpadLeft));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (Key)_configuration.LeftJoycon.DpadRight));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (Key)_configuration.LeftJoycon.ButtonMinus));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (Key)_configuration.LeftJoycon.ButtonL));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (Key)_configuration.LeftJoycon.ButtonZl));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (Key)_configuration.LeftJoycon.ButtonSr));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (Key)_configuration.LeftJoycon.ButtonSl));
-
- // Finally right joycon
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (Key)_configuration.RightJoyconStick.StickButton));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (Key)_configuration.RightJoycon.ButtonA));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (Key)_configuration.RightJoycon.ButtonB));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (Key)_configuration.RightJoycon.ButtonX));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (Key)_configuration.RightJoycon.ButtonY));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (Key)_configuration.RightJoycon.ButtonPlus));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (Key)_configuration.RightJoycon.ButtonR));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (Key)_configuration.RightJoycon.ButtonZr));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (Key)_configuration.LeftJoycon.ButtonSl));
+
+ // Right JoyCon
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (Key)_configuration.RightJoyconStick.StickButton));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (Key)_configuration.RightJoycon.ButtonA));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (Key)_configuration.RightJoycon.ButtonB));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (Key)_configuration.RightJoycon.ButtonX));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (Key)_configuration.RightJoycon.ButtonY));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (Key)_configuration.RightJoycon.ButtonPlus));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (Key)_configuration.RightJoycon.ButtonR));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (Key)_configuration.RightJoycon.ButtonZr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (Key)_configuration.RightJoycon.ButtonSr));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (Key)_configuration.RightJoycon.ButtonSl));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (Key)_configuration.RightJoycon.ButtonSl));
}
}
@@ -190,16 +196,6 @@ namespace Ryujinx.Ava.Input
_driver?.ResetKeys();
}
- private class ButtonMappingEntry
- {
- public readonly Key From;
- public readonly GamepadButtonInputId To;
-
- public ButtonMappingEntry(GamepadButtonInputId to, Key from)
- {
- To = to;
- From = from;
- }
- }
+ public void Dispose() { }
}
} \ No newline at end of file