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-rw-r--r--Ryujinx.Ava/Common/Locale/LocaleManager.cs105
1 files changed, 105 insertions, 0 deletions
diff --git a/Ryujinx.Ava/Common/Locale/LocaleManager.cs b/Ryujinx.Ava/Common/Locale/LocaleManager.cs
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+++ b/Ryujinx.Ava/Common/Locale/LocaleManager.cs
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+using Ryujinx.Ava.Ui.ViewModels;
+using Ryujinx.Common;
+using Ryujinx.Ui.Common.Configuration;
+using System.Collections.Concurrent;
+using System.Collections.Generic;
+using System.Globalization;
+using System.Text.Json;
+
+namespace Ryujinx.Ava.Common.Locale
+{
+ class LocaleManager : BaseModel
+ {
+ private const string DefaultLanguageCode = "en_US";
+
+ private Dictionary<string, string> _localeStrings;
+ private ConcurrentDictionary<string, object[]> _dynamicValues;
+
+ public static LocaleManager Instance { get; } = new LocaleManager();
+ public Dictionary<string, string> LocaleStrings { get => _localeStrings; set => _localeStrings = value; }
+
+
+ public LocaleManager()
+ {
+ _localeStrings = new Dictionary<string, string>();
+ _dynamicValues = new ConcurrentDictionary<string, object[]>();
+
+ Load();
+ }
+
+ public void Load()
+ {
+ string localeLanguageCode = CultureInfo.CurrentCulture.Name.Replace('-', '_');
+
+ if (Program.PreviewerDetached)
+ {
+ if (!string.IsNullOrEmpty(ConfigurationState.Instance.Ui.LanguageCode.Value))
+ {
+ localeLanguageCode = ConfigurationState.Instance.Ui.LanguageCode.Value;
+ }
+ }
+
+ // Load english first, if the target language translation is incomplete, we default to english.
+ LoadLanguage(DefaultLanguageCode);
+
+ if (localeLanguageCode != DefaultLanguageCode)
+ {
+ LoadLanguage(localeLanguageCode);
+ }
+ }
+
+ public string this[string key]
+ {
+ get
+ {
+ if (_localeStrings.TryGetValue(key, out string value))
+ {
+ if (_dynamicValues.TryGetValue(key, out var dynamicValue))
+ {
+ return string.Format(value, dynamicValue);
+ }
+
+ return value;
+ }
+
+ return key;
+ }
+ set
+ {
+ _localeStrings[key] = value;
+
+ OnPropertyChanged();
+ }
+ }
+
+ public void UpdateDynamicValue(string key, params object[] values)
+ {
+ _dynamicValues[key] = values;
+
+ OnPropertyChanged("Item");
+ }
+
+ public void LoadLanguage(string languageCode)
+ {
+ string languageJson = EmbeddedResources.ReadAllText($"Ryujinx.Ava/Assets/Locales/{languageCode}.json");
+
+ if (languageJson == null)
+ {
+ return;
+ }
+
+ var strings = JsonSerializer.Deserialize<Dictionary<string, string>>(languageJson);
+
+ foreach (var item in strings)
+ {
+ this[item.Key] = item.Value;
+ }
+
+ if (Program.PreviewerDetached)
+ {
+ ConfigurationState.Instance.Ui.LanguageCode.Value = languageCode;
+ ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
+ }
+ }
+ }
+} \ No newline at end of file