diff options
Diffstat (limited to 'Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs')
-rw-r--r-- | Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs | 361 |
1 files changed, 0 insertions, 361 deletions
diff --git a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs deleted file mode 100644 index 92bf42c4..00000000 --- a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs +++ /dev/null @@ -1,361 +0,0 @@ -using Ryujinx.Audio.SoundIo; -using SoundIOSharp; -using System.Collections.Generic; - -namespace Ryujinx.Audio -{ - /// <summary> - /// An audio renderer that uses libsoundio as the audio backend - /// </summary> - public class SoundIoAudioOut : IAalOutput - { - /// <summary> - /// The maximum amount of tracks we can issue simultaneously - /// </summary> - private const int MaximumTracks = 256; - - /// <summary> - /// The <see cref="SoundIO"/> audio context - /// </summary> - private SoundIO _audioContext; - - /// <summary> - /// The <see cref="SoundIODevice"/> audio device - /// </summary> - private SoundIODevice _audioDevice; - - /// <summary> - /// An object pool containing <see cref="SoundIoAudioTrack"/> objects - /// </summary> - private SoundIoAudioTrackPool _trackPool; - - /// <summary> - /// True if SoundIO is supported on the device - /// </summary> - public static bool IsSupported - { - get - { - return IsSupportedInternal(); - } - } - - /// <summary> - /// Constructs a new instance of a <see cref="SoundIoAudioOut"/> - /// </summary> - public SoundIoAudioOut() - { - _audioContext = new SoundIO(); - - _audioContext.Connect(); - _audioContext.FlushEvents(); - - _audioDevice = FindNonRawDefaultAudioDevice(_audioContext, true); - _trackPool = new SoundIoAudioTrackPool(_audioContext, _audioDevice, MaximumTracks); - } - - public bool SupportsChannelCount(int channels) - { - return _audioDevice.SupportsChannelCount(channels); - } - - /// <summary> - /// Creates a new audio track with the specified parameters - /// </summary> - /// <param name="sampleRate">The requested sample rate</param> - /// <param name="hardwareChannels">The requested hardware channels</param> - /// <param name="virtualChannels">The requested virtual channels</param> - /// <param name="callback">A <see cref="ReleaseCallback" /> that represents the delegate to invoke when a buffer has been released by the audio track</param> - /// <returns>The created track's Track ID</returns> - public int OpenHardwareTrack(int sampleRate, int hardwareChannels, int virtualChannels, ReleaseCallback callback) - { - if (!_trackPool.TryGet(out SoundIoAudioTrack track)) - { - return -1; - } - - // Open the output. We currently only support 16-bit signed LE - track.Open(sampleRate, hardwareChannels, virtualChannels, callback, SoundIOFormat.S16LE); - - return track.TrackID; - } - - /// <summary> - /// Stops playback and closes the track specified by <paramref name="trackId"/> - /// </summary> - /// <param name="trackId">The ID of the track to close</param> - public void CloseTrack(int trackId) - { - if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track)) - { - // Close and dispose of the track - track.Close(); - - // Recycle the track back into the pool - _trackPool.Put(track); - } - } - - /// <summary> - /// Returns a value indicating whether the specified buffer is currently reserved by the specified track - /// </summary> - /// <param name="trackId">The track to check</param> - /// <param name="bufferTag">The buffer tag to check</param> - public bool ContainsBuffer(int trackId, long bufferTag) - { - if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track)) - { - return track.ContainsBuffer(bufferTag); - } - - return false; - } - - /// <summary> - /// Gets a list of buffer tags the specified track is no longer reserving - /// </summary> - /// <param name="trackId">The track to retrieve buffer tags from</param> - /// <param name="maxCount">The maximum amount of buffer tags to retrieve</param> - /// <returns>Buffers released by the specified track</returns> - public long[] GetReleasedBuffers(int trackId, int maxCount) - { - if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track)) - { - List<long> bufferTags = new List<long>(); - - while(maxCount-- > 0 && track.ReleasedBuffers.TryDequeue(out long tag)) - { - bufferTags.Add(tag); - } - - return bufferTags.ToArray(); - } - - return new long[0]; - } - - /// <summary> - /// Appends an audio buffer to the specified track - /// </summary> - /// <typeparam name="T">The sample type of the buffer</typeparam> - /// <param name="trackId">The track to append the buffer to</param> - /// <param name="bufferTag">The internal tag of the buffer</param> - /// <param name="buffer">The buffer to append to the track</param> - public void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer) where T : struct - { - if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track)) - { - track.AppendBuffer(bufferTag, buffer); - } - } - - /// <summary> - /// Starts playback - /// </summary> - /// <param name="trackId">The ID of the track to start playback on</param> - public void Start(int trackId) - { - if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track)) - { - track.Start(); - } - } - - /// <summary> - /// Stops playback - /// </summary> - /// <param name="trackId">The ID of the track to stop playback on</param> - public void Stop(int trackId) - { - if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track)) - { - track.Stop(); - } - } - - /// <summary> - /// Get track buffer count - /// </summary> - /// <param name="trackId">The ID of the track to get buffer count</param> - public uint GetBufferCount(int trackId) - { - if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track)) - { - return track.BufferCount; - } - - return 0; - } - - /// <summary> - /// Get track played sample count - /// </summary> - /// <param name="trackId">The ID of the track to get played sample</param> - public ulong GetPlayedSampleCount(int trackId) - { - if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track)) - { - return track.PlayedSampleCount; - } - - return 0; - } - - /// <summary> - /// Flush all track buffers - /// </summary> - /// <param name="trackId">The ID of the track to flush</param> - public bool FlushBuffers(int trackId) - { - if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track)) - { - return track.FlushBuffers(); - } - - return false; - } - - /// <summary> - /// Set track volume - /// </summary> - /// <param name="volume">The volume of the playback</param> - public void SetVolume(int trackId, float volume) - { - if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track)) - { - track.AudioStream.SetVolume(volume); - } - } - - /// <summary> - /// Get track volume - /// </summary> - public float GetVolume(int trackId) - { - if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track)) - { - return track.AudioStream.Volume; - } - - return 1.0f; - } - - /// <summary> - /// Gets the current playback state of the specified track - /// </summary> - /// <param name="trackId">The track to retrieve the playback state for</param> - public PlaybackState GetState(int trackId) - { - if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track)) - { - return track.State; - } - - return PlaybackState.Stopped; - } - - /// <summary> - /// Releases the unmanaged resources used by the <see cref="SoundIoAudioOut" /> - /// </summary> - public void Dispose() - { - _trackPool.Dispose(); - _audioContext.Disconnect(); - _audioContext.Dispose(); - } - - /// <summary> - /// Searches for a shared version of the default audio device - /// </summary> - /// <param name="audioContext">The <see cref="SoundIO"/> audio context</param> - /// <param name="fallback">Whether to fallback to the raw default audio device if a non-raw device cannot be found</param> - private static SoundIODevice FindNonRawDefaultAudioDevice(SoundIO audioContext, bool fallback = false) - { - SoundIODevice defaultAudioDevice = audioContext.GetOutputDevice(audioContext.DefaultOutputDeviceIndex); - - if (!defaultAudioDevice.IsRaw) - { - return defaultAudioDevice; - } - - for (int i = 0; i < audioContext.BackendCount; i++) - { - SoundIODevice audioDevice = audioContext.GetOutputDevice(i); - - if (audioDevice.Id == defaultAudioDevice.Id && !audioDevice.IsRaw) - { - return audioDevice; - } - } - - return fallback ? defaultAudioDevice : null; - } - - /// <summary> - /// Determines if SoundIO can connect to a supported backend - /// </summary> - /// <returns></returns> - private static bool IsSupportedInternal() - { - SoundIO context = null; - SoundIODevice device = null; - SoundIOOutStream stream = null; - - bool backendDisconnected = false; - - try - { - context = new SoundIO(); - - context.OnBackendDisconnect = (i) => { - backendDisconnected = true; - }; - - context.Connect(); - context.FlushEvents(); - - if (backendDisconnected) - { - return false; - } - - if (context.OutputDeviceCount == 0) - { - return false; - } - - device = FindNonRawDefaultAudioDevice(context); - - if (device == null || backendDisconnected) - { - return false; - } - - stream = device.CreateOutStream(); - - if (stream == null || backendDisconnected) - { - return false; - } - - return true; - } - catch - { - return false; - } - finally - { - if (stream != null) - { - stream.Dispose(); - } - - if (context != null) - { - context.Dispose(); - } - } - } - } -}
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