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-rw-r--r--Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerBufferState.cs14
-rw-r--r--Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerState.cs5
2 files changed, 19 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerBufferState.cs b/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerBufferState.cs
new file mode 100644
index 00000000..a45fa8e5
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerBufferState.cs
@@ -0,0 +1,14 @@
+using Ryujinx.Common.Memory;
+
+namespace Ryujinx.Audio.Renderer.Server.Upsampler
+{
+ public struct UpsamplerBufferState
+ {
+ public const int HistoryLength = 20;
+
+ public float Scale;
+ public Array20<float> History;
+ public bool Initialized;
+ public int Phase;
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerState.cs b/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerState.cs
index 065e4838..e508f35b 100644
--- a/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerState.cs
+++ b/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerState.cs
@@ -38,6 +38,11 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
public ushort[] InputBufferIndices;
/// <summary>
+ /// State of each input buffer index kept across invocations of the upsampler.
+ /// </summary>
+ public UpsamplerBufferState[] BufferStates;
+
+ /// <summary>
/// Create a new <see cref="UpsamplerState"/>.
/// </summary>
/// <param name="manager">The upsampler manager.</param>