diff options
Diffstat (limited to 'Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs')
-rw-r--r-- | Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs b/Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs new file mode 100644 index 00000000..a89a8a60 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs @@ -0,0 +1,65 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Server.Upsampler; +using System; + +namespace Ryujinx.Audio.Renderer.Server +{ + /// <summary> + /// Represents a lite version of <see cref="AudioRenderSystem"/> used by the <see cref="Dsp.AudioProcessor"/> + /// </summary> + /// <remarks> + /// This also allows to reduce dependencies on the <see cref="AudioRenderSystem"/> for unit testing. + /// </remarks> + public sealed class RendererSystemContext + { + /// <summary> + /// The session id of the current renderer. + /// </summary> + public int SessionId; + + /// <summary> + /// The target channel count for sink. + /// </summary> + /// <remarks>See <see cref="CommandGenerator.GenerateDevice(Sink.DeviceSink, ref Mix.MixState)"/> for usage.</remarks> + public uint ChannelCount; + + /// <summary> + /// The total count of mix buffer. + /// </summary> + public uint MixBufferCount; + + /// <summary> + /// Instance of the <see cref="BehaviourContext"/> used to derive bug fixes and features of the current audio renderer revision. + /// </summary> + public BehaviourContext BehaviourContext; + + /// <summary> + /// Instance of the <see cref="UpsamplerManager"/> used for upsampling (see <see cref="UpsamplerState"/>) + /// </summary> + public UpsamplerManager UpsamplerManager; + + /// <summary> + /// The memory to use for depop processing. + /// </summary> + /// <remarks> + /// See <see cref="Dsp.Command.DepopForMixBuffersCommand"/> and <see cref="Dsp.Command.DepopPrepareCommand"/> + /// </remarks> + public Memory<float> DepopBuffer; + } +} |