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diff --git a/Ryujinx.Audio/Renderer/Parameter/VoiceOutStatus.cs b/Ryujinx.Audio/Renderer/Parameter/VoiceOutStatus.cs
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+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Parameter
+{
+ /// <summary>
+ /// Output information about a voice.
+ /// </summary>
+ /// <remarks>See <seealso cref="Server.StateUpdater.UpdateVoices(Server.Voice.VoiceContext, System.Memory{Server.MemoryPool.MemoryPoolState})"/></remarks>
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ public struct VoiceOutStatus
+ {
+ /// <summary>
+ /// The total amount of samples that was played.
+ /// </summary>
+ /// <remarks>This is reset to 0 when a <see cref="Common.WaveBuffer"/> finishes playing and <see cref="Common.WaveBuffer.IsEndOfStream"/> is set.</remarks>
+ /// <remarks>This is reset to 0 when looping while <see cref="Parameter.VoiceInParameter.DecodingBehaviour.PlayedSampleCountResetWhenLooping"/> is set.</remarks>
+ public ulong PlayedSampleCount;
+
+ /// <summary>
+ /// The total amount of <see cref="WaveBuffer"/> consumed.
+ /// </summary>
+ public uint PlayedWaveBuffersCount;
+
+ /// <summary>
+ /// If set to true, the voice was dropped.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool VoiceDropFlag;
+
+ /// <summary>
+ /// Reserved/unused.
+ /// </summary>
+ private unsafe fixed byte _reserved[3];
+ }
+}