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diff --git a/Ryujinx.Audio/Renderer/Parameter/SplitterDestinationInParameter.cs b/Ryujinx.Audio/Renderer/Parameter/SplitterDestinationInParameter.cs
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+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Common.Utilities;
+using System;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Parameter
+{
+ /// <summary>
+ /// Input header for a splitter destination update.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ public struct SplitterDestinationInParameter
+ {
+ /// <summary>
+ /// Magic of the input header.
+ /// </summary>
+ public uint Magic;
+
+ /// <summary>
+ /// Target splitter destination data id.
+ /// </summary>
+ public int Id;
+
+ /// <summary>
+ /// Mix buffer volumes storage.
+ /// </summary>
+ private MixArray _mixBufferVolume;
+
+ /// <summary>
+ /// The mix to output the result of the splitter.
+ /// </summary>
+ public int DestinationId;
+
+ /// <summary>
+ /// Set to true if in use.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool IsUsed;
+
+ /// <summary>
+ /// Reserved/padding.
+ /// </summary>
+ private unsafe fixed byte _reserved[3];
+
+ [StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax, Pack = 1)]
+ private struct MixArray { }
+
+ /// <summary>
+ /// Mix buffer volumes.
+ /// </summary>
+ /// <remarks>Used when a splitter id is specified in the mix.</remarks>
+ public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mixBufferVolume);
+
+ /// <summary>
+ /// The expected constant of any input header.
+ /// </summary>
+ private const uint ValidMagic = 0x44444E53;
+
+ /// <summary>
+ /// Check if the magic is valid.
+ /// </summary>
+ /// <returns>Returns true if the magic is valid.</returns>
+ public bool IsMagicValid()
+ {
+ return Magic == ValidMagic;
+ }
+ }
+}