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diff --git a/Ryujinx.Audio/Renderer/Parameter/MixParameter.cs b/Ryujinx.Audio/Renderer/Parameter/MixParameter.cs
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+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Common.Utilities;
+using System;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Parameter
+{
+ /// <summary>
+ /// Input information for a mix.
+ /// </summary>
+ /// <remarks>Also used on the client side for mix tracking.</remarks>
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ public struct MixParameter
+ {
+ /// <summary>
+ /// Base volume of the mix.
+ /// </summary>
+ public float Volume;
+
+ /// <summary>
+ /// Target sample rate of the mix.
+ /// </summary>
+ public uint SampleRate;
+
+ /// <summary>
+ /// Target buffer count.
+ /// </summary>
+ public uint BufferCount;
+
+ /// <summary>
+ /// Set to true if in use.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool IsUsed;
+
+ /// <summary>
+ /// Set to true if it was changed.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool IsDirty;
+
+ /// <summary>
+ /// Reserved/padding.
+ /// </summary>
+ private ushort _reserved1;
+
+ /// <summary>
+ /// The id of the mix.
+ /// </summary>
+ public int MixId;
+
+ /// <summary>
+ /// The effect count. (client side)
+ /// </summary>
+ public uint EffectCount;
+
+ /// <summary>
+ /// The mix node id.
+ /// </summary>
+ public int NodeId;
+
+ /// <summary>
+ /// Reserved/padding.
+ /// </summary>
+ private ulong _reserved2;
+
+ /// <summary>
+ /// Mix buffer volumes storage.
+ /// </summary>
+ private MixVolumeArray _mixBufferVolumeArray;
+
+ /// <summary>
+ /// The mix to output the result of this mix.
+ /// </summary>
+ public int DestinationMixId;
+
+ /// <summary>
+ /// The splitter to output the result of this mix.
+ /// </summary>
+ public uint DestinationSplitterId;
+
+ /// <summary>
+ /// Reserved/padding.
+ /// </summary>
+ private uint _reserved3;
+
+ [StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax * Constants.MixBufferCountMax, Pack = 1)]
+ private struct MixVolumeArray { }
+
+ /// <summary>
+ /// Mix buffer volumes.
+ /// </summary>
+ /// <remarks>Used when no splitter id is specified.</remarks>
+ public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixVolumeArray, float>(ref _mixBufferVolumeArray);
+ }
+}