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diff --git a/Ryujinx.Audio/Renderer/Parameter/EffectInParameter.cs b/Ryujinx.Audio/Renderer/Parameter/EffectInParameter.cs
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+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Common.Utilities;
+using System;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Parameter
+{
+ /// <summary>
+ /// Input information for an effect.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ public struct EffectInParameter
+ {
+ /// <summary>
+ /// Type of the effect.
+ /// </summary>
+ public EffectType Type;
+
+ /// <summary>
+ /// Set to true if the effect is new.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool IsNew;
+
+ /// <summary>
+ /// Set to true if the effect must be active.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool IsEnabled;
+
+ /// <summary>
+ /// Reserved/padding.
+ /// </summary>
+ private byte _reserved1;
+
+ /// <summary>
+ /// The target mix id of the effect.
+ /// </summary>
+ public int MixId;
+
+ /// <summary>
+ /// Address of the processing workbuffer.
+ /// </summary>
+ /// <remarks>This is additional data that could be required by the effect processing.</remarks>
+ public ulong BufferBase;
+
+ /// <summary>
+ /// Size of the processing workbuffer.
+ /// </summary>
+ /// <remarks>This is additional data that could be required by the effect processing.</remarks>
+ public ulong BufferSize;
+
+ /// <summary>
+ /// Position of the effect while processing effects.
+ /// </summary>
+ public uint ProcessingOrder;
+
+ /// <summary>
+ /// Reserved/padding.
+ /// </summary>
+ private uint _reserved2;
+
+ /// <summary>
+ /// Specific data storage.
+ /// </summary>
+ private SpecificDataStruct _specificDataStart;
+
+ [StructLayout(LayoutKind.Sequential, Size = 0xA0, Pack = 1)]
+ private struct SpecificDataStruct { }
+
+ /// <summary>
+ /// Specific data changing depending of the <see cref="Type"/>. See also the <see cref="Effect"/> namespace.
+ /// </summary>
+ public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
+
+ /// <summary>
+ /// Check if the given channel count is valid.
+ /// </summary>
+ /// <param name="channelCount">The channel count to check</param>
+ /// <returns>Returns true if the channel count is valid.</returns>
+ public static bool IsChannelCountValid(int channelCount)
+ {
+ return channelCount == 1 || channelCount == 2 || channelCount == 4 || channelCount == 6;
+ }
+ }
+}