diff options
Diffstat (limited to 'Ryujinx.Audio/Renderer/Parameter/AudioRendererConfiguration.cs')
-rw-r--r-- | Ryujinx.Audio/Renderer/Parameter/AudioRendererConfiguration.cs | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderer/Parameter/AudioRendererConfiguration.cs b/Ryujinx.Audio/Renderer/Parameter/AudioRendererConfiguration.cs new file mode 100644 index 00000000..047aa279 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/AudioRendererConfiguration.cs @@ -0,0 +1,116 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Server.Types; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter +{ + /// <summary> + /// Audio Renderer user configuration. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct AudioRendererConfiguration + { + /// <summary> + /// The target sample rate of the user. + /// </summary> + /// <remarks>Only 32000Hz and 48000Hz are considered valid, other sample rates will cause undefined behaviour.</remarks> + public uint SampleRate; + + /// <summary> + /// The target sample count per <see cref="Dsp.AudioProcessor"/> updates. + /// </summary> + public uint SampleCount; + + /// <summary> + /// The maximum mix buffer count. + /// </summary> + public uint MixBufferCount; + + /// <summary> + /// The maximum amount of sub mixes that could be used by the user. + /// </summary> + public uint SubMixBufferCount; + + /// <summary> + /// The maximum amount of voices that could be used by the user. + /// </summary> + public uint VoiceCount; + + /// <summary> + /// The maximum amount of sinks that could be used by the user. + /// </summary> + public uint SinkCount; + + /// <summary> + /// The maximum amount of effects that could be used by the user. + /// </summary> + public uint EffectCount; + + /// <summary> + /// The maximum amount of performance metric frames that could be used by the user. + /// </summary> + public uint PerformanceMetricFramesCount; + + /// <summary> + /// Set to true if the user allows the <see cref="Server.AudioRenderSystem"/> to drop voices. + /// </summary> + /// <seealso cref="Server.AudioRenderSystem.ComputeVoiceDrop(Server.CommandBuffer, long, long)"/> + [MarshalAs(UnmanagedType.I1)] + public bool VoiceDropEnabled; + + /// <summary> + /// Reserved/unused + /// </summary> + private byte _reserved; + + /// <summary> + /// The target rendering device. + /// </summary> + /// <remarks>Must be <see cref="AudioRendererRenderingDevice.Dsp"/></remarks> + public AudioRendererRenderingDevice RenderingDevice; + + /// <summary> + /// The target execution mode. + /// </summary> + /// <remarks>Must be <see cref="AudioRendererExecutionMode.Auto"/></remarks> + public AudioRendererExecutionMode ExecutionMode; + + /// <summary> + /// The maximum amount of splitters that could be used by the user. + /// </summary> + public uint SplitterCount; + + /// <summary> + /// The maximum amount of splitters destinations that could be used by the user. + /// </summary> + public uint SplitterDestinationCount; + + /// <summary> + /// The size of the external context. + /// </summary> + /// <remarks>This is a leftover of the old "codec" interface system that was present between 1.0.0 and 3.0.0. This was entirely removed from the server side with REV8.</remarks> + public uint ExternalContextSize; + + /// <summary> + /// The user audio revision + /// </summary> + /// <seealso cref="Server.BehaviourContext"/> + public int Revision; + } +} |