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Diffstat (limited to 'Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs')
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs84
1 files changed, 84 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs b/Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs
new file mode 100644
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+++ b/Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs
@@ -0,0 +1,84 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp
+{
+ public static class FloatingPointHelper
+ {
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float MultiplyRoundDown(float a, float b)
+ {
+ return RoundDown(a * b);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float RoundDown(float a)
+ {
+ return MathF.Round(a, 0);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float RoundUp(float a)
+ {
+ return MathF.Round(a);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float MultiplyRoundUp(float a, float b)
+ {
+ return RoundUp(a * b);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Pow10(float x)
+ {
+ // NOTE: Nintendo implementation uses Q15 and a LUT for this, we don't.
+ // As such, we support the same ranges as Nintendo to avoid unexpected behaviours.
+ if (x >= 0.0f)
+ {
+ return 1.0f;
+ }
+ else if (x <= -5.3f)
+ {
+ return 0.0f;
+ }
+
+ return MathF.Pow(10, x);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float DegreesToRadians(float degrees)
+ {
+ return degrees * MathF.PI / 180.0f;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Cos(float value)
+ {
+ return MathF.Cos(DegreesToRadians(value));
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Sin(float value)
+ {
+ return MathF.Sin(DegreesToRadians(value));
+ }
+ }
+}