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path: root/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs
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Diffstat (limited to 'Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs')
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs47
1 files changed, 46 insertions, 1 deletions
diff --git a/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs b/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs
index c9514529..373776b7 100644
--- a/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs
@@ -26,6 +26,7 @@ using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
+using System.Runtime.Intrinsics.Arm;
using System.Runtime.Intrinsics.X86;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
@@ -320,6 +321,24 @@ namespace Ryujinx.Audio.Renderer.Dsp
}
}
+ private static void ToFloatAdvSimd(Span<float> output, ReadOnlySpan<int> input, int sampleCount)
+ {
+ ReadOnlySpan<Vector128<int>> inputVec = MemoryMarshal.Cast<int, Vector128<int>>(input);
+ Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(output);
+
+ int sisdStart = inputVec.Length * 4;
+
+ for (int i = 0; i < inputVec.Length; i++)
+ {
+ outputVec[i] = AdvSimd.ConvertToSingle(inputVec[i]);
+ }
+
+ for (int i = sisdStart; i < sampleCount; i++)
+ {
+ output[i] = input[i];
+ }
+ }
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ToFloatSlow(Span<float> output, ReadOnlySpan<int> input, int sampleCount)
{
@@ -339,6 +358,10 @@ namespace Ryujinx.Audio.Renderer.Dsp
{
ToFloatSse2(output, input, sampleCount);
}
+ else if (AdvSimd.IsSupported)
+ {
+ ToFloatAdvSimd(output, input, sampleCount);
+ }
else
{
ToFloatSlow(output, input, sampleCount);
@@ -372,7 +395,25 @@ namespace Ryujinx.Audio.Renderer.Dsp
for (int i = 0; i < inputVec.Length; i++)
{
- outputVec[i] = Avx.ConvertToVector128Int32(inputVec[i]);
+ outputVec[i] = Sse2.ConvertToVector128Int32(inputVec[i]);
+ }
+
+ for (int i = sisdStart; i < sampleCount; i++)
+ {
+ output[i] = (int)input[i];
+ }
+ }
+
+ public static void ToIntAdvSimd(Span<int> output, ReadOnlySpan<float> input, int sampleCount)
+ {
+ ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(input);
+ Span<Vector128<int>> outputVec = MemoryMarshal.Cast<int, Vector128<int>>(output);
+
+ int sisdStart = inputVec.Length * 4;
+
+ for (int i = 0; i < inputVec.Length; i++)
+ {
+ outputVec[i] = AdvSimd.ConvertToInt32RoundToZero(inputVec[i]);
}
for (int i = sisdStart; i < sampleCount; i++)
@@ -400,6 +441,10 @@ namespace Ryujinx.Audio.Renderer.Dsp
{
ToIntSse2(output, input, sampleCount);
}
+ else if (AdvSimd.IsSupported)
+ {
+ ToIntAdvSimd(output, input, sampleCount);
+ }
else
{
ToIntSlow(output, input, sampleCount);