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-rw-r--r--Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs409
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diff --git a/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs b/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs
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+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Common;
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Common.Logging;
+using Ryujinx.Memory;
+using System;
+using System.Buffers;
+using System.Diagnostics;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Runtime.Intrinsics;
+using System.Runtime.Intrinsics.X86;
+using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
+
+namespace Ryujinx.Audio.Renderer.Dsp
+{
+ public static class DataSourceHelper
+ {
+ private const int FixedPointPrecision = 15;
+
+ public class WaveBufferInformation
+ {
+ public Memory<VoiceUpdateState> State;
+ public uint SourceSampleRate;
+ public SampleFormat SampleFormat;
+ public float Pitch;
+ public DecodingBehaviour DecodingBehaviour;
+ public WaveBuffer[] WaveBuffers;
+ public ulong ExtraParameter;
+ public ulong ExtraParameterSize;
+ public int ChannelIndex;
+ public int ChannelCount;
+ public SampleRateConversionQuality SrcQuality;
+ }
+
+ private static int GetPitchLimitBySrcQuality(SampleRateConversionQuality quality)
+ {
+ switch (quality)
+ {
+ case SampleRateConversionQuality.Default:
+ case SampleRateConversionQuality.Low:
+ return 4;
+ case SampleRateConversionQuality.High:
+ return 8;
+ default:
+ throw new ArgumentException($"{quality}");
+ }
+ }
+
+ public static void ProcessWaveBuffers(IVirtualMemoryManager memoryManager, Span<float> outputBuffer, WaveBufferInformation info, uint targetSampleRate, int sampleCount)
+ {
+ const int tempBufferSize = 0x3F00;
+
+ ref VoiceUpdateState state = ref info.State.Span[0];
+
+ short[] tempBuffer = ArrayPool<short>.Shared.Rent(tempBufferSize);
+
+ float sampleRateRatio = ((float)info.SourceSampleRate / targetSampleRate * info.Pitch);
+
+ float fraction = state.Fraction;
+ int waveBufferIndex = (int)state.WaveBufferIndex;
+ ulong playedSampleCount = state.PlayedSampleCount;
+ int offset = state.Offset;
+ uint waveBufferConsumed = state.WaveBufferConsumed;
+
+ int pitchMaxLength = GetPitchLimitBySrcQuality(info.SrcQuality);
+
+ int totalNeededSize = (int)MathF.Truncate(fraction + sampleRateRatio * sampleCount);
+
+ if (totalNeededSize + pitchMaxLength <= tempBufferSize && totalNeededSize >= 0)
+ {
+ int sourceSampleCountToProcess = sampleCount;
+
+ int maxSampleCountPerIteration = Math.Min((int)MathF.Truncate((tempBufferSize - fraction) / sampleRateRatio), sampleCount);
+
+ bool isStarving = false;
+
+ int i = 0;
+
+ while (i < sourceSampleCountToProcess)
+ {
+ int tempBufferIndex = 0;
+
+ if (!info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
+ {
+ state.Pitch.ToSpan().Slice(0, pitchMaxLength).CopyTo(tempBuffer.AsSpan());
+ tempBufferIndex += pitchMaxLength;
+ }
+
+ int sampleCountToProcess = Math.Min(sourceSampleCountToProcess, maxSampleCountPerIteration);
+
+ int y = 0;
+
+ int sampleCountToDecode = (int)MathF.Truncate(fraction + sampleRateRatio * sampleCountToProcess);
+
+ while (y < sampleCountToDecode)
+ {
+ if (waveBufferIndex >= Constants.VoiceWaveBufferCount)
+ {
+ Logger.Error?.Print(LogClass.AudioRenderer, $"Invalid WaveBuffer index {waveBufferIndex}");
+
+ waveBufferIndex = 0;
+ playedSampleCount = 0;
+ }
+
+ if (!state.IsWaveBufferValid[waveBufferIndex])
+ {
+ isStarving = true;
+ break;
+ }
+
+ ref WaveBuffer waveBuffer = ref info.WaveBuffers[waveBufferIndex];
+
+ if (offset == 0 && info.SampleFormat == SampleFormat.Adpcm && waveBuffer.Context != 0)
+ {
+ state.LoopContext = memoryManager.Read<AdpcmLoopContext>(waveBuffer.Context);
+ }
+
+ Span<short> tempSpan = tempBuffer.AsSpan().Slice(tempBufferIndex + y);
+
+ int decodedSampleCount = -1;
+
+ int targetSampleStartOffset;
+ int targetSampleEndOffset;
+
+ if (state.LoopCount > 0 && waveBuffer.LoopStartSampleOffset != 0 && waveBuffer.LoopEndSampleOffset != 0 && waveBuffer.LoopStartSampleOffset <= waveBuffer.LoopEndSampleOffset)
+ {
+ targetSampleStartOffset = (int)waveBuffer.LoopStartSampleOffset;
+ targetSampleEndOffset = (int)waveBuffer.LoopEndSampleOffset;
+ }
+ else
+ {
+ targetSampleStartOffset = (int)waveBuffer.StartSampleOffset;
+ targetSampleEndOffset = (int)waveBuffer.EndSampleOffset;
+ }
+
+ int targetWaveBufferSampleCount = targetSampleEndOffset - targetSampleStartOffset;
+
+ switch (info.SampleFormat)
+ {
+ case SampleFormat.Adpcm:
+ ReadOnlySpan<byte> waveBufferAdpcm = ReadOnlySpan<byte>.Empty;
+
+ if (waveBuffer.Buffer != 0 && waveBuffer.BufferSize != 0)
+ {
+ // TODO: we are possibly copying a lot of unneeded data here, we should only take what we need.
+ waveBufferAdpcm = memoryManager.GetSpan(waveBuffer.Buffer, (int)waveBuffer.BufferSize);
+ }
+
+ ReadOnlySpan<short> coefficients = MemoryMarshal.Cast<byte, short>(memoryManager.GetSpan(info.ExtraParameter, (int)info.ExtraParameterSize));
+ decodedSampleCount = AdpcmHelper.Decode(tempSpan, waveBufferAdpcm, targetSampleStartOffset, targetSampleEndOffset, offset, sampleCountToDecode - y, coefficients, ref state.LoopContext);
+ break;
+ case SampleFormat.PcmInt16:
+ ReadOnlySpan<short> waveBufferPcm16 = ReadOnlySpan<short>.Empty;
+
+ if (waveBuffer.Buffer != 0 && waveBuffer.BufferSize != 0)
+ {
+ ulong bufferOffset = waveBuffer.Buffer + PcmHelper.GetBufferOffset<short>(targetSampleStartOffset, offset, info.ChannelCount);
+ int bufferSize = PcmHelper.GetBufferSize<short>(targetSampleStartOffset, targetSampleEndOffset, offset, sampleCountToDecode - y) * info.ChannelCount;
+
+ waveBufferPcm16 = MemoryMarshal.Cast<byte, short>(memoryManager.GetSpan(bufferOffset, bufferSize));
+ }
+
+ decodedSampleCount = PcmHelper.Decode(tempSpan, waveBufferPcm16, targetSampleStartOffset, targetSampleEndOffset, info.ChannelIndex, info.ChannelCount);
+ break;
+ case SampleFormat.PcmFloat:
+ ReadOnlySpan<float> waveBufferPcmFloat = ReadOnlySpan<float>.Empty;
+
+ if (waveBuffer.Buffer != 0 && waveBuffer.BufferSize != 0)
+ {
+ ulong bufferOffset = waveBuffer.Buffer + PcmHelper.GetBufferOffset<float>(targetSampleStartOffset, offset, info.ChannelCount);
+ int bufferSize = PcmHelper.GetBufferSize<float>(targetSampleStartOffset, targetSampleEndOffset, offset, sampleCountToDecode - y) * info.ChannelCount;
+
+ waveBufferPcmFloat = MemoryMarshal.Cast<byte, float>(memoryManager.GetSpan(bufferOffset, bufferSize));
+ }
+
+ decodedSampleCount = PcmHelper.Decode(tempSpan, waveBufferPcmFloat, targetSampleStartOffset, targetSampleEndOffset, info.ChannelIndex, info.ChannelCount);
+ break;
+ default:
+ Logger.Warning?.Print(LogClass.AudioRenderer, $"Unsupported sample format {info.SampleFormat}");
+ break;
+ }
+
+ Debug.Assert(decodedSampleCount <= sampleCountToDecode);
+
+ if (decodedSampleCount < 0)
+ {
+ Logger.Warning?.Print(LogClass.AudioRenderer, $"Decoding failed, skipping WaveBuffer");
+
+ state.MarkEndOfBufferWaveBufferProcessing(ref waveBuffer, ref waveBufferIndex, ref waveBufferConsumed, ref playedSampleCount);
+ decodedSampleCount = 0;
+ }
+
+ y += decodedSampleCount;
+ offset += decodedSampleCount;
+ playedSampleCount += (uint)decodedSampleCount;
+
+ if (offset >= targetWaveBufferSampleCount || decodedSampleCount == 0)
+ {
+ offset = 0;
+
+ if (waveBuffer.Looping)
+ {
+ state.LoopCount++;
+
+ if (waveBuffer.LoopCount >= 0)
+ {
+ if (decodedSampleCount == 0 || state.LoopCount > waveBuffer.LoopCount)
+ {
+ state.MarkEndOfBufferWaveBufferProcessing(ref waveBuffer, ref waveBufferIndex, ref waveBufferConsumed, ref playedSampleCount);
+ }
+ }
+
+ if (decodedSampleCount == 0)
+ {
+ isStarving = true;
+ break;
+ }
+
+ if (info.DecodingBehaviour.HasFlag(DecodingBehaviour.PlayedSampleCountResetWhenLooping))
+ {
+ playedSampleCount = 0;
+ }
+ }
+ else
+ {
+ state.MarkEndOfBufferWaveBufferProcessing(ref waveBuffer, ref waveBufferIndex, ref waveBufferConsumed, ref playedSampleCount);
+ }
+ }
+ }
+
+ Span<float> outputSpan = outputBuffer.Slice(i);
+ Span<int> outputSpanInt = MemoryMarshal.Cast<float, int>(outputSpan);
+
+ if (info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
+ {
+ for (int j = 0; j < y; j++)
+ {
+ outputBuffer[j] = tempBuffer[j];
+ }
+ }
+ else
+ {
+ Span<short> tempSpan = tempBuffer.AsSpan().Slice(tempBufferIndex + y);
+
+ tempSpan.Slice(0, sampleCountToDecode - y).Fill(0);
+
+ ToFloat(outputBuffer, outputSpanInt, sampleCountToProcess);
+
+ ResamplerHelper.Resample(outputBuffer, tempBuffer, sampleRateRatio, ref fraction, sampleCountToProcess, info.SrcQuality, y != sourceSampleCountToProcess || info.Pitch != 1.0f);
+
+ tempBuffer.AsSpan().Slice(sampleCountToDecode, pitchMaxLength).CopyTo(state.Pitch.ToSpan());
+ }
+
+ i += sampleCountToProcess;
+ }
+
+ Debug.Assert(sourceSampleCountToProcess == i || !isStarving);
+
+ state.WaveBufferConsumed = waveBufferConsumed;
+ state.Offset = offset;
+ state.PlayedSampleCount = playedSampleCount;
+ state.WaveBufferIndex = (uint)waveBufferIndex;
+ state.Fraction = fraction;
+ }
+
+ ArrayPool<short>.Shared.Return(tempBuffer);
+ }
+
+ private static void ToFloatAvx(Span<float> output, ReadOnlySpan<int> input, int sampleCount)
+ {
+ ReadOnlySpan<Vector256<int>> inputVec = MemoryMarshal.Cast<int, Vector256<int>>(input);
+ Span<Vector256<float>> outputVec = MemoryMarshal.Cast<float, Vector256<float>>(output);
+
+ int sisdStart = inputVec.Length * 8;
+
+ for (int i = 0; i < inputVec.Length; i++)
+ {
+ outputVec[i] = Avx.ConvertToVector256Single(inputVec[i]);
+ }
+
+ for (int i = sisdStart; i < sampleCount; i++)
+ {
+ output[i] = input[i];
+ }
+ }
+
+ private static void ToFloatSse2(Span<float> output, ReadOnlySpan<int> input, int sampleCount)
+ {
+ ReadOnlySpan<Vector128<int>> inputVec = MemoryMarshal.Cast<int, Vector128<int>>(input);
+ Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(output);
+
+ int sisdStart = inputVec.Length * 4;
+
+ for (int i = 0; i < inputVec.Length; i++)
+ {
+ outputVec[i] = Sse2.ConvertToVector128Single(inputVec[i]);
+ }
+
+ for (int i = sisdStart; i < sampleCount; i++)
+ {
+ output[i] = input[i];
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void ToFloatSlow(Span<float> output, ReadOnlySpan<int> input, int sampleCount)
+ {
+ for (int i = 0; i < sampleCount; i++)
+ {
+ output[i] = input[i];
+ }
+ }
+
+ public static void ToFloat(Span<float> output, ReadOnlySpan<int> input, int sampleCount)
+ {
+ if (Avx.IsSupported)
+ {
+ ToFloatAvx(output, input, sampleCount);
+ }
+ else if (Sse2.IsSupported)
+ {
+ ToFloatSse2(output, input, sampleCount);
+ }
+ else
+ {
+ ToFloatSlow(output, input, sampleCount);
+ }
+ }
+
+ public static void ToIntAvx(Span<int> output, ReadOnlySpan<float> input, int sampleCount)
+ {
+ ReadOnlySpan<Vector256<float>> inputVec = MemoryMarshal.Cast<float, Vector256<float>>(input);
+ Span<Vector256<int>> outputVec = MemoryMarshal.Cast<int, Vector256<int>>(output);
+
+ int sisdStart = inputVec.Length * 8;
+
+ for (int i = 0; i < inputVec.Length; i++)
+ {
+ outputVec[i] = Avx.ConvertToVector256Int32(inputVec[i]);
+ }
+
+ for (int i = sisdStart; i < sampleCount; i++)
+ {
+ output[i] = (int)input[i];
+ }
+ }
+
+ public static void ToIntSse2(Span<int> output, ReadOnlySpan<float> input, int sampleCount)
+ {
+ ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(input);
+ Span<Vector128<int>> outputVec = MemoryMarshal.Cast<int, Vector128<int>>(output);
+
+ int sisdStart = inputVec.Length * 4;
+
+ for (int i = 0; i < inputVec.Length; i++)
+ {
+ outputVec[i] = Avx.ConvertToVector128Int32(inputVec[i]);
+ }
+
+ for (int i = sisdStart; i < sampleCount; i++)
+ {
+ output[i] = (int)input[i];
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void ToIntSlow(Span<int> output, ReadOnlySpan<float> input, int sampleCount)
+ {
+ for (int i = 0; i < sampleCount; i++)
+ {
+ output[i] = (int)input[i];
+ }
+ }
+
+ public static void ToInt(Span<int> output, ReadOnlySpan<float> input, int sampleCount)
+ {
+ if (Avx.IsSupported)
+ {
+ ToIntAvx(output, input, sampleCount);
+ }
+ else if (Sse2.IsSupported)
+ {
+ ToIntSse2(output, input, sampleCount);
+ }
+ else
+ {
+ ToIntSlow(output, input, sampleCount);
+ }
+ }
+ }
+}