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path: root/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs
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Diffstat (limited to 'Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs')
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs87
1 files changed, 45 insertions, 42 deletions
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs
index ccd3a0dc..ace0f274 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs
@@ -20,6 +20,7 @@ using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.Effect;
using System;
using System.Diagnostics;
+using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
@@ -64,10 +65,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
- private void ProcessDelayMono(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private unsafe void ProcessDelayMono(ref DelayState state, float* outputBuffer, float* inputBuffer, uint sampleCount)
{
- ref DelayState state = ref State.Span[0];
-
float feedbackGain = FixedPointHelper.ToFloat(Parameter.FeedbackGain, FixedPointPrecision);
float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision);
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
@@ -88,13 +88,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
- private void ProcessDelayStereo(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private unsafe void ProcessDelayStereo(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
{
- ref DelayState state = ref State.Span[0];
+ const ushort channelCount = 2;
- float[] channelInput = new float[Parameter.ChannelCount];
- float[] delayLineValues = new float[Parameter.ChannelCount];
- float[] temp = new float[Parameter.ChannelCount];
+ Span<float> channelInput = stackalloc float[channelCount];
+ Span<float> delayLineValues = stackalloc float[channelCount];
+ Span<float> temp = stackalloc float[channelCount];
float delayFeedbackBaseGain = state.DelayFeedbackBaseGain;
float delayFeedbackCrossGain = state.DelayFeedbackCrossGain;
@@ -104,34 +105,35 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
for (int i = 0; i < sampleCount; i++)
{
- for (int j = 0; j < Parameter.ChannelCount; j++)
+ for (int j = 0; j < channelCount; j++)
{
- channelInput[j] = inputBuffers[j].Span[i] * 64;
+ channelInput[j] = *((float*)inputBuffers[j] + i) * 64;
delayLineValues[j] = state.DelayLines[j].Read();
}
temp[0] = channelInput[0] * inGain + delayLineValues[1] * delayFeedbackCrossGain + delayLineValues[0] * delayFeedbackBaseGain;
temp[1] = channelInput[1] * inGain + delayLineValues[0] * delayFeedbackCrossGain + delayLineValues[1] * delayFeedbackBaseGain;
- for (int j = 0; j < Parameter.ChannelCount; j++)
+ for (int j = 0; j < channelCount; j++)
{
float lowPassResult = state.LowPassFeedbackGain * state.LowPassZ[j] + temp[j] * state.LowPassBaseGain;
state.LowPassZ[j] = lowPassResult;
state.DelayLines[j].Update(lowPassResult);
- outputBuffers[j].Span[i] = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64;
+ *((float*)outputBuffers[j] + i) = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64;
}
}
}
- private void ProcessDelayQuadraphonic(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private unsafe void ProcessDelayQuadraphonic(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
{
- ref DelayState state = ref State.Span[0];
+ const ushort channelCount = 4;
- float[] channelInput = new float[Parameter.ChannelCount];
- float[] delayLineValues = new float[Parameter.ChannelCount];
- float[] temp = new float[Parameter.ChannelCount];
+ Span<float> channelInput = stackalloc float[channelCount];
+ Span<float> delayLineValues = stackalloc float[channelCount];
+ Span<float> temp = stackalloc float[channelCount];
float delayFeedbackBaseGain = state.DelayFeedbackBaseGain;
float delayFeedbackCrossGain = state.DelayFeedbackCrossGain;
@@ -141,9 +143,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
for (int i = 0; i < sampleCount; i++)
{
- for (int j = 0; j < Parameter.ChannelCount; j++)
+ for (int j = 0; j < channelCount; j++)
{
- channelInput[j] = inputBuffers[j].Span[i] * 64;
+ channelInput[j] = *((float*)inputBuffers[j] + i) * 64;
delayLineValues[j] = state.DelayLines[j].Read();
}
@@ -152,25 +154,26 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
temp[2] = channelInput[2] * inGain + (delayLineValues[3] + delayLineValues[0]) * delayFeedbackCrossGain + delayLineValues[2] * delayFeedbackBaseGain;
temp[3] = channelInput[3] * inGain + (delayLineValues[1] + delayLineValues[2]) * delayFeedbackCrossGain + delayLineValues[3] * delayFeedbackBaseGain;
- for (int j = 0; j < Parameter.ChannelCount; j++)
+ for (int j = 0; j < channelCount; j++)
{
float lowPassResult = state.LowPassFeedbackGain * state.LowPassZ[j] + temp[j] * state.LowPassBaseGain;
state.LowPassZ[j] = lowPassResult;
state.DelayLines[j].Update(lowPassResult);
- outputBuffers[j].Span[i] = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64;
+ *((float*)outputBuffers[j] + i) = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64;
}
}
}
- private void ProcessDelaySurround(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private unsafe void ProcessDelaySurround(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
{
- ref DelayState state = ref State.Span[0];
+ const ushort channelCount = 6;
- float[] channelInput = new float[Parameter.ChannelCount];
- float[] delayLineValues = new float[Parameter.ChannelCount];
- float[] temp = new float[Parameter.ChannelCount];
+ Span<float> channelInput = stackalloc float[channelCount];
+ Span<float> delayLineValues = stackalloc float[channelCount];
+ Span<float> temp = stackalloc float[channelCount];
float delayFeedbackBaseGain = state.DelayFeedbackBaseGain;
float delayFeedbackCrossGain = state.DelayFeedbackCrossGain;
@@ -180,9 +183,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
for (int i = 0; i < sampleCount; i++)
{
- for (int j = 0; j < Parameter.ChannelCount; j++)
+ for (int j = 0; j < channelCount; j++)
{
- channelInput[j] = inputBuffers[j].Span[i] * 64;
+ channelInput[j] = *((float*)inputBuffers[j] + i) * 64;
delayLineValues[j] = state.DelayLines[j].Read();
}
@@ -193,49 +196,49 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
temp[4] = channelInput[4] * inGain + (delayLineValues[0] + delayLineValues[1]) * delayFeedbackCrossGain + delayLineValues[4] * delayFeedbackBaseGain;
temp[5] = channelInput[5] * inGain + delayLineValues[5] * delayFeedbackBaseGain;
- for (int j = 0; j < Parameter.ChannelCount; j++)
+ for (int j = 0; j < channelCount; j++)
{
float lowPassResult = state.LowPassFeedbackGain * state.LowPassZ[j] + temp[j] * state.LowPassBaseGain;
state.LowPassZ[j] = lowPassResult;
state.DelayLines[j].Update(lowPassResult);
- outputBuffers[j].Span[i] = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64;
+ *((float*)outputBuffers[j] + i) = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64;
}
}
}
- private void ProcessDelay(CommandList context)
+ private unsafe void ProcessDelay(CommandList context, ref DelayState state)
{
Debug.Assert(Parameter.IsChannelCountValid());
if (IsEffectEnabled && Parameter.IsChannelCountValid())
{
- ReadOnlyMemory<float>[] inputBuffers = new ReadOnlyMemory<float>[Parameter.ChannelCount];
- Memory<float>[] outputBuffers = new Memory<float>[Parameter.ChannelCount];
+ Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
+ Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
for (int i = 0; i < Parameter.ChannelCount; i++)
{
- inputBuffers[i] = context.GetBufferMemory(InputBufferIndices[i]);
- outputBuffers[i] = context.GetBufferMemory(OutputBufferIndices[i]);
+ inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
+ outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
}
switch (Parameter.ChannelCount)
{
case 1:
- ProcessDelayMono(outputBuffers[0].Span, inputBuffers[0].Span, context.SampleCount);
+ ProcessDelayMono(ref state, (float*)outputBuffers[0], (float*)inputBuffers[0], context.SampleCount);
break;
case 2:
- ProcessDelayStereo(outputBuffers, inputBuffers, context.SampleCount);
+ ProcessDelayStereo(ref state, outputBuffers, inputBuffers, context.SampleCount);
break;
case 4:
- ProcessDelayQuadraphonic(outputBuffers, inputBuffers, context.SampleCount);
+ ProcessDelayQuadraphonic(ref state, outputBuffers, inputBuffers, context.SampleCount);
break;
case 6:
- ProcessDelaySurround(outputBuffers, inputBuffers, context.SampleCount);
+ ProcessDelaySurround(ref state, outputBuffers, inputBuffers, context.SampleCount);
break;
default:
- throw new NotImplementedException($"{Parameter.ChannelCount}");
+ throw new NotImplementedException(Parameter.ChannelCount.ToString());
}
}
else
@@ -244,7 +247,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
if (InputBufferIndices[i] != OutputBufferIndices[i])
{
- context.GetBufferMemory(InputBufferIndices[i]).CopyTo(context.GetBufferMemory(OutputBufferIndices[i]));
+ context.CopyBuffer(OutputBufferIndices[i], InputBufferIndices[i]);
}
}
}
@@ -266,7 +269,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
- ProcessDelay(context);
+ ProcessDelay(context, ref state);
}
}
}