diff options
Diffstat (limited to 'Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs')
-rw-r--r-- | Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs | 87 |
1 files changed, 45 insertions, 42 deletions
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs index ccd3a0dc..ace0f274 100644 --- a/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs +++ b/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs @@ -20,6 +20,7 @@ using Ryujinx.Audio.Renderer.Parameter.Effect; using Ryujinx.Audio.Renderer.Server.Effect; using System; using System.Diagnostics; +using System.Runtime.CompilerServices; namespace Ryujinx.Audio.Renderer.Dsp.Command { @@ -64,10 +65,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command } } - private void ProcessDelayMono(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount) + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private unsafe void ProcessDelayMono(ref DelayState state, float* outputBuffer, float* inputBuffer, uint sampleCount) { - ref DelayState state = ref State.Span[0]; - float feedbackGain = FixedPointHelper.ToFloat(Parameter.FeedbackGain, FixedPointPrecision); float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision); float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); @@ -88,13 +88,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command } } - private void ProcessDelayStereo(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private unsafe void ProcessDelayStereo(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount) { - ref DelayState state = ref State.Span[0]; + const ushort channelCount = 2; - float[] channelInput = new float[Parameter.ChannelCount]; - float[] delayLineValues = new float[Parameter.ChannelCount]; - float[] temp = new float[Parameter.ChannelCount]; + Span<float> channelInput = stackalloc float[channelCount]; + Span<float> delayLineValues = stackalloc float[channelCount]; + Span<float> temp = stackalloc float[channelCount]; float delayFeedbackBaseGain = state.DelayFeedbackBaseGain; float delayFeedbackCrossGain = state.DelayFeedbackCrossGain; @@ -104,34 +105,35 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command for (int i = 0; i < sampleCount; i++) { - for (int j = 0; j < Parameter.ChannelCount; j++) + for (int j = 0; j < channelCount; j++) { - channelInput[j] = inputBuffers[j].Span[i] * 64; + channelInput[j] = *((float*)inputBuffers[j] + i) * 64; delayLineValues[j] = state.DelayLines[j].Read(); } temp[0] = channelInput[0] * inGain + delayLineValues[1] * delayFeedbackCrossGain + delayLineValues[0] * delayFeedbackBaseGain; temp[1] = channelInput[1] * inGain + delayLineValues[0] * delayFeedbackCrossGain + delayLineValues[1] * delayFeedbackBaseGain; - for (int j = 0; j < Parameter.ChannelCount; j++) + for (int j = 0; j < channelCount; j++) { float lowPassResult = state.LowPassFeedbackGain * state.LowPassZ[j] + temp[j] * state.LowPassBaseGain; state.LowPassZ[j] = lowPassResult; state.DelayLines[j].Update(lowPassResult); - outputBuffers[j].Span[i] = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64; + *((float*)outputBuffers[j] + i) = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64; } } } - private void ProcessDelayQuadraphonic(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private unsafe void ProcessDelayQuadraphonic(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount) { - ref DelayState state = ref State.Span[0]; + const ushort channelCount = 4; - float[] channelInput = new float[Parameter.ChannelCount]; - float[] delayLineValues = new float[Parameter.ChannelCount]; - float[] temp = new float[Parameter.ChannelCount]; + Span<float> channelInput = stackalloc float[channelCount]; + Span<float> delayLineValues = stackalloc float[channelCount]; + Span<float> temp = stackalloc float[channelCount]; float delayFeedbackBaseGain = state.DelayFeedbackBaseGain; float delayFeedbackCrossGain = state.DelayFeedbackCrossGain; @@ -141,9 +143,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command for (int i = 0; i < sampleCount; i++) { - for (int j = 0; j < Parameter.ChannelCount; j++) + for (int j = 0; j < channelCount; j++) { - channelInput[j] = inputBuffers[j].Span[i] * 64; + channelInput[j] = *((float*)inputBuffers[j] + i) * 64; delayLineValues[j] = state.DelayLines[j].Read(); } @@ -152,25 +154,26 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command temp[2] = channelInput[2] * inGain + (delayLineValues[3] + delayLineValues[0]) * delayFeedbackCrossGain + delayLineValues[2] * delayFeedbackBaseGain; temp[3] = channelInput[3] * inGain + (delayLineValues[1] + delayLineValues[2]) * delayFeedbackCrossGain + delayLineValues[3] * delayFeedbackBaseGain; - for (int j = 0; j < Parameter.ChannelCount; j++) + for (int j = 0; j < channelCount; j++) { float lowPassResult = state.LowPassFeedbackGain * state.LowPassZ[j] + temp[j] * state.LowPassBaseGain; state.LowPassZ[j] = lowPassResult; state.DelayLines[j].Update(lowPassResult); - outputBuffers[j].Span[i] = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64; + *((float*)outputBuffers[j] + i) = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64; } } } - private void ProcessDelaySurround(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private unsafe void ProcessDelaySurround(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount) { - ref DelayState state = ref State.Span[0]; + const ushort channelCount = 6; - float[] channelInput = new float[Parameter.ChannelCount]; - float[] delayLineValues = new float[Parameter.ChannelCount]; - float[] temp = new float[Parameter.ChannelCount]; + Span<float> channelInput = stackalloc float[channelCount]; + Span<float> delayLineValues = stackalloc float[channelCount]; + Span<float> temp = stackalloc float[channelCount]; float delayFeedbackBaseGain = state.DelayFeedbackBaseGain; float delayFeedbackCrossGain = state.DelayFeedbackCrossGain; @@ -180,9 +183,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command for (int i = 0; i < sampleCount; i++) { - for (int j = 0; j < Parameter.ChannelCount; j++) + for (int j = 0; j < channelCount; j++) { - channelInput[j] = inputBuffers[j].Span[i] * 64; + channelInput[j] = *((float*)inputBuffers[j] + i) * 64; delayLineValues[j] = state.DelayLines[j].Read(); } @@ -193,49 +196,49 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command temp[4] = channelInput[4] * inGain + (delayLineValues[0] + delayLineValues[1]) * delayFeedbackCrossGain + delayLineValues[4] * delayFeedbackBaseGain; temp[5] = channelInput[5] * inGain + delayLineValues[5] * delayFeedbackBaseGain; - for (int j = 0; j < Parameter.ChannelCount; j++) + for (int j = 0; j < channelCount; j++) { float lowPassResult = state.LowPassFeedbackGain * state.LowPassZ[j] + temp[j] * state.LowPassBaseGain; state.LowPassZ[j] = lowPassResult; state.DelayLines[j].Update(lowPassResult); - outputBuffers[j].Span[i] = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64; + *((float*)outputBuffers[j] + i) = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64; } } } - private void ProcessDelay(CommandList context) + private unsafe void ProcessDelay(CommandList context, ref DelayState state) { Debug.Assert(Parameter.IsChannelCountValid()); if (IsEffectEnabled && Parameter.IsChannelCountValid()) { - ReadOnlyMemory<float>[] inputBuffers = new ReadOnlyMemory<float>[Parameter.ChannelCount]; - Memory<float>[] outputBuffers = new Memory<float>[Parameter.ChannelCount]; + Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount]; + Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount]; for (int i = 0; i < Parameter.ChannelCount; i++) { - inputBuffers[i] = context.GetBufferMemory(InputBufferIndices[i]); - outputBuffers[i] = context.GetBufferMemory(OutputBufferIndices[i]); + inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]); + outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]); } switch (Parameter.ChannelCount) { case 1: - ProcessDelayMono(outputBuffers[0].Span, inputBuffers[0].Span, context.SampleCount); + ProcessDelayMono(ref state, (float*)outputBuffers[0], (float*)inputBuffers[0], context.SampleCount); break; case 2: - ProcessDelayStereo(outputBuffers, inputBuffers, context.SampleCount); + ProcessDelayStereo(ref state, outputBuffers, inputBuffers, context.SampleCount); break; case 4: - ProcessDelayQuadraphonic(outputBuffers, inputBuffers, context.SampleCount); + ProcessDelayQuadraphonic(ref state, outputBuffers, inputBuffers, context.SampleCount); break; case 6: - ProcessDelaySurround(outputBuffers, inputBuffers, context.SampleCount); + ProcessDelaySurround(ref state, outputBuffers, inputBuffers, context.SampleCount); break; default: - throw new NotImplementedException($"{Parameter.ChannelCount}"); + throw new NotImplementedException(Parameter.ChannelCount.ToString()); } } else @@ -244,7 +247,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command { if (InputBufferIndices[i] != OutputBufferIndices[i]) { - context.GetBufferMemory(InputBufferIndices[i]).CopyTo(context.GetBufferMemory(OutputBufferIndices[i])); + context.CopyBuffer(OutputBufferIndices[i], InputBufferIndices[i]); } } } @@ -266,7 +269,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command } } - ProcessDelay(context); + ProcessDelay(context, ref state); } } } |