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+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System.Runtime.InteropServices;
+
+using DspAddr = System.UInt64;
+
+namespace Ryujinx.Audio.Renderer.Common
+{
+ /// <summary>
+ /// A wavebuffer used for data source commands.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ public struct WaveBuffer
+ {
+ /// <summary>
+ /// The DSP address of the sample data of the wavebuffer.
+ /// </summary>
+ public DspAddr Buffer;
+
+ /// <summary>
+ /// The DSP address of the context of the wavebuffer.
+ /// </summary>
+ /// <remarks>Only used by <see cref="SampleFormat.Adpcm"/>.</remarks>
+ public DspAddr Context;
+
+ /// <summary>
+ /// The size of the sample buffer data.
+ /// </summary>
+ public uint BufferSize;
+
+ /// <summary>
+ /// The size of the context buffer.
+ /// </summary>
+ public uint ContextSize;
+
+ /// <summary>
+ /// First sample to play on the wavebuffer.
+ /// </summary>
+ public uint StartSampleOffset;
+
+ /// <summary>
+ /// Last sample to play on the wavebuffer.
+ /// </summary>
+ public uint EndSampleOffset;
+
+ /// <summary>
+ /// First sample to play when looping the wavebuffer.
+ /// </summary>
+ /// <remarks>
+ /// If <see cref="LoopStartSampleOffset"/> or <see cref="LoopEndSampleOffset"/> is equal to zero,, it will default to <see cref="StartSampleOffset"/> and <see cref="EndSampleOffset"/>.
+ /// </remarks>
+ public uint LoopStartSampleOffset;
+
+ /// <summary>
+ /// Last sample to play when looping the wavebuffer.
+ /// </summary>
+ /// <remarks>
+ /// If <see cref="LoopStartSampleOffset"/> or <see cref="LoopEndSampleOffset"/> is equal to zero, it will default to <see cref="StartSampleOffset"/> and <see cref="EndSampleOffset"/>.
+ /// </remarks>
+ public uint LoopEndSampleOffset;
+
+ /// <summary>
+ /// The max loop count.
+ /// </summary>
+ public int LoopCount;
+
+ /// <summary>
+ /// Set to true if the wavebuffer is looping.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool Looping;
+
+ /// <summary>
+ /// Set to true if the wavebuffer is the end of stream.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool IsEndOfStream;
+
+ /// <summary>
+ /// Padding/Reserved.
+ /// </summary>
+ private ushort _padding;
+ }
+}