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Diffstat (limited to 'Ryujinx.Audio/Renderer/Common/WaveBuffer.cs')
-rw-r--r-- | Ryujinx.Audio/Renderer/Common/WaveBuffer.cs | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderer/Common/WaveBuffer.cs b/Ryujinx.Audio/Renderer/Common/WaveBuffer.cs new file mode 100644 index 00000000..53906c0c --- /dev/null +++ b/Ryujinx.Audio/Renderer/Common/WaveBuffer.cs @@ -0,0 +1,99 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Runtime.InteropServices; + +using DspAddr = System.UInt64; + +namespace Ryujinx.Audio.Renderer.Common +{ + /// <summary> + /// A wavebuffer used for data source commands. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct WaveBuffer + { + /// <summary> + /// The DSP address of the sample data of the wavebuffer. + /// </summary> + public DspAddr Buffer; + + /// <summary> + /// The DSP address of the context of the wavebuffer. + /// </summary> + /// <remarks>Only used by <see cref="SampleFormat.Adpcm"/>.</remarks> + public DspAddr Context; + + /// <summary> + /// The size of the sample buffer data. + /// </summary> + public uint BufferSize; + + /// <summary> + /// The size of the context buffer. + /// </summary> + public uint ContextSize; + + /// <summary> + /// First sample to play on the wavebuffer. + /// </summary> + public uint StartSampleOffset; + + /// <summary> + /// Last sample to play on the wavebuffer. + /// </summary> + public uint EndSampleOffset; + + /// <summary> + /// First sample to play when looping the wavebuffer. + /// </summary> + /// <remarks> + /// If <see cref="LoopStartSampleOffset"/> or <see cref="LoopEndSampleOffset"/> is equal to zero,, it will default to <see cref="StartSampleOffset"/> and <see cref="EndSampleOffset"/>. + /// </remarks> + public uint LoopStartSampleOffset; + + /// <summary> + /// Last sample to play when looping the wavebuffer. + /// </summary> + /// <remarks> + /// If <see cref="LoopStartSampleOffset"/> or <see cref="LoopEndSampleOffset"/> is equal to zero, it will default to <see cref="StartSampleOffset"/> and <see cref="EndSampleOffset"/>. + /// </remarks> + public uint LoopEndSampleOffset; + + /// <summary> + /// The max loop count. + /// </summary> + public int LoopCount; + + /// <summary> + /// Set to true if the wavebuffer is looping. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool Looping; + + /// <summary> + /// Set to true if the wavebuffer is the end of stream. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsEndOfStream; + + /// <summary> + /// Padding/Reserved. + /// </summary> + private ushort _padding; + } +} |