diff options
Diffstat (limited to 'Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs')
-rw-r--r-- | Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs b/Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs new file mode 100644 index 00000000..6cebad5e --- /dev/null +++ b/Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs @@ -0,0 +1,121 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Dsp.State; +using Ryujinx.Common.Memory; +using Ryujinx.Common.Utilities; +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Common +{ + /// <summary> + /// Represent the update state of a voice. + /// </summary> + /// <remarks>This is shared between the server and audio processor.</remarks> + [StructLayout(LayoutKind.Sequential, Pack = Align)] + public struct VoiceUpdateState + { + public const int Align = 0x10; + public const int BiquadStateOffset = 0x0; + public const int BiquadStateSize = 0x10; + + /// <summary> + /// The state of the biquad filters of this voice. + /// </summary> + public Array2<BiquadFilterState> BiquadFilterState; + + /// <summary> + /// The total amount of samples that was played. + /// </summary> + /// <remarks>This is reset to 0 when a <see cref="WaveBuffer"/> finishes playing and <see cref="WaveBuffer.IsEndOfStream"/> is set.</remarks> + /// <remarks>This is reset to 0 when looping while <see cref="Parameter.VoiceInParameter.DecodingBehaviour.PlayedSampleCountResetWhenLooping"/> is set.</remarks> + public ulong PlayedSampleCount; + + /// <summary> + /// The current sample offset in the <see cref="WaveBuffer"/> pointed by <see cref="WaveBufferIndex"/>. + /// </summary> + public int Offset; + + /// <summary> + /// The current index of the <see cref="WaveBuffer"/> in use. + /// </summary> + public uint WaveBufferIndex; + + private WaveBufferValidArray _isWaveBufferValid; + + /// <summary> + /// The total amount of <see cref="WaveBuffer"/> consumed. + /// </summary> + public uint WaveBufferConsumed; + + /// <summary> + /// Pitch used for Sample Rate Conversion. + /// </summary> + public Array8<short> Pitch; + + public float Fraction; + + /// <summary> + /// The ADPCM loop context when <see cref="SampleFormat.Adpcm"/> is in use. + /// </summary> + public AdpcmLoopContext LoopContext; + + /// <summary> + /// The last samples after a mix ramp. + /// </summary> + /// <remarks>This is used for depop (to perform voice drop).</remarks> + public Array24<float> LastSamples; + + /// <summary> + /// The current count of loop performed. + /// </summary> + public int LoopCount; + + [StructLayout(LayoutKind.Sequential, Size = 1 * Constants.VoiceWaveBufferCount, Pack = 1)] + private struct WaveBufferValidArray { } + + /// <summary> + /// Contains information of <see cref="WaveBuffer"/> validity. + /// </summary> + public Span<bool> IsWaveBufferValid => SpanHelpers.AsSpan<WaveBufferValidArray, bool>(ref _isWaveBufferValid); + + /// <summary> + /// Mark the current <see cref="WaveBuffer"/> as played and switch to the next one. + /// </summary> + /// <param name="waveBuffer">The current <see cref="WaveBuffer"/></param> + /// <param name="waveBufferIndex">The wavebuffer index.</param> + /// <param name="waveBufferConsumed">The amount of wavebuffers consumed.</param> + /// <param name="playedSampleCount">The total count of sample played.</param> + public void MarkEndOfBufferWaveBufferProcessing(ref WaveBuffer waveBuffer, ref int waveBufferIndex, ref uint waveBufferConsumed, ref ulong playedSampleCount) + { + IsWaveBufferValid[waveBufferIndex++] = false; + LoopCount = 0; + waveBufferConsumed++; + + if (waveBufferIndex >= Constants.VoiceWaveBufferCount) + { + waveBufferIndex = 0; + } + + if (waveBuffer.IsEndOfStream) + { + playedSampleCount = 0; + } + } + } +} |