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-rw-r--r--Ryujinx.Audio/Renderer/Common/NodeStates.cs246
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diff --git a/Ryujinx.Audio/Renderer/Common/NodeStates.cs b/Ryujinx.Audio/Renderer/Common/NodeStates.cs
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+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Utils;
+using System;
+using System.Diagnostics;
+
+namespace Ryujinx.Audio.Renderer.Common
+{
+ public class NodeStates
+ {
+ private class Stack
+ {
+ private Memory<int> _storage;
+ private int _index;
+
+ private int _nodeCount;
+
+ public void Reset(Memory<int> storage, int nodeCount)
+ {
+ Debug.Assert(storage.Length * sizeof(int) >= CalcBufferSize(nodeCount));
+
+ _storage = storage;
+ _index = 0;
+ _nodeCount = nodeCount;
+ }
+
+ public int GetCurrentCount()
+ {
+ return _index;
+ }
+
+ public void Push(int data)
+ {
+ Debug.Assert(_index + 1 <= _nodeCount);
+
+ _storage.Span[_index++] = data;
+ }
+
+ public int Pop()
+ {
+ Debug.Assert(_index > 0);
+
+ return _storage.Span[--_index];
+ }
+
+ public int Top()
+ {
+ return _storage.Span[_index - 1];
+ }
+
+ public static int CalcBufferSize(int nodeCount)
+ {
+ return nodeCount * sizeof(int);
+ }
+ }
+
+ private int _nodeCount;
+ private EdgeMatrix _discovered;
+ private EdgeMatrix _finished;
+ private Memory<int> _resultArray;
+ private Stack _stack;
+ private int _tsortResultIndex;
+
+ private enum NodeState : byte
+ {
+ Unknown,
+ Discovered,
+ Finished
+ }
+
+ public NodeStates()
+ {
+ _stack = new Stack();
+ _discovered = new EdgeMatrix();
+ _finished = new EdgeMatrix();
+ }
+
+ public static int GetWorkBufferSize(int nodeCount)
+ {
+ return Stack.CalcBufferSize(nodeCount * nodeCount) + 0xC * nodeCount + 2 * EdgeMatrix.GetWorkBufferSize(nodeCount);
+ }
+
+ public void Initialize(Memory<byte> nodeStatesWorkBuffer, int nodeCount)
+ {
+ int workBufferSize = GetWorkBufferSize(nodeCount);
+
+ Debug.Assert(nodeStatesWorkBuffer.Length >= workBufferSize);
+
+ _nodeCount = nodeCount;
+
+ int edgeMatrixWorkBufferSize = EdgeMatrix.GetWorkBufferSize(nodeCount);
+
+ _discovered.Initialize(nodeStatesWorkBuffer.Slice(0, edgeMatrixWorkBufferSize), nodeCount);
+ _finished.Initialize(nodeStatesWorkBuffer.Slice(edgeMatrixWorkBufferSize, edgeMatrixWorkBufferSize), nodeCount);
+
+ nodeStatesWorkBuffer = nodeStatesWorkBuffer.Slice(edgeMatrixWorkBufferSize * 2);
+
+ _resultArray = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer.Slice(0, sizeof(int) * nodeCount));
+
+ nodeStatesWorkBuffer = nodeStatesWorkBuffer.Slice(sizeof(int) * nodeCount);
+
+ Memory<int> stackWorkBuffer = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer.Slice(0, Stack.CalcBufferSize(nodeCount * nodeCount)));
+
+ _stack.Reset(stackWorkBuffer, nodeCount * nodeCount);
+ }
+
+ private void Reset()
+ {
+ _discovered.Reset();
+ _finished.Reset();
+ _tsortResultIndex = 0;
+ _resultArray.Span.Fill(-1);
+ }
+
+ private NodeState GetState(int index)
+ {
+ Debug.Assert(index < _nodeCount);
+
+ if (_discovered.Test(index))
+ {
+ Debug.Assert(!_finished.Test(index));
+
+ return NodeState.Discovered;
+ }
+ else if (_finished.Test(index))
+ {
+ Debug.Assert(!_discovered.Test(index));
+
+ return NodeState.Finished;
+ }
+
+ return NodeState.Unknown;
+ }
+
+ private void SetState(int index, NodeState state)
+ {
+ switch (state)
+ {
+ case NodeState.Unknown:
+ _discovered.Reset(index);
+ _finished.Reset(index);
+ break;
+ case NodeState.Discovered:
+ _discovered.Set(index);
+ _finished.Reset(index);
+ break;
+ case NodeState.Finished:
+ _finished.Set(index);
+ _discovered.Reset(index);
+ break;
+ }
+ }
+
+ private void PushTsortResult(int index)
+ {
+ Debug.Assert(index < _nodeCount);
+
+ _resultArray.Span[_tsortResultIndex++] = index;
+ }
+
+ public ReadOnlySpan<int> GetTsortResult()
+ {
+ return _resultArray.Span.Slice(0, _tsortResultIndex);
+ }
+
+ public bool Sort(EdgeMatrix edgeMatrix)
+ {
+ Reset();
+
+ if (_nodeCount <= 0)
+ {
+ return true;
+ }
+
+ for (int i = 0; i < _nodeCount; i++)
+ {
+ if (GetState(i) == NodeState.Unknown)
+ {
+ _stack.Push(i);
+ }
+
+ while (_stack.GetCurrentCount() > 0)
+ {
+ int topIndex = _stack.Top();
+
+ NodeState topState = GetState(topIndex);
+
+ if (topState == NodeState.Discovered)
+ {
+ SetState(topIndex, NodeState.Finished);
+ PushTsortResult(topIndex);
+ _stack.Pop();
+ }
+ else if (topState == NodeState.Finished)
+ {
+ _stack.Pop();
+ }
+ else
+ {
+ if (topState == NodeState.Unknown)
+ {
+ SetState(topIndex, NodeState.Discovered);
+ }
+
+ for (int j = 0; j < edgeMatrix.GetNodeCount(); j++)
+ {
+ if (edgeMatrix.Connected(topIndex, j))
+ {
+ NodeState jState = GetState(j);
+
+ if (jState == NodeState.Unknown)
+ {
+ _stack.Push(j);
+ }
+ // Found a loop, reset and propagate rejection.
+ else if (jState == NodeState.Discovered)
+ {
+ Reset();
+
+ return false;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return true;
+ }
+ }
+}