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diff --git a/Ryujinx.Audio/Renderer/Common/EdgeMatrix.cs b/Ryujinx.Audio/Renderer/Common/EdgeMatrix.cs
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+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Utils;
+using Ryujinx.Common;
+using System;
+using System.Diagnostics;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Common
+{
+ /// <summary>
+ /// Represents a adjacent matrix.
+ /// </summary>
+ /// <remarks>This is used for splitter routing.</remarks>
+ public class EdgeMatrix
+ {
+ /// <summary>
+ /// Backing <see cref="BitArray"/> used for node connections.
+ /// </summary>
+ private BitArray _storage;
+
+ /// <summary>
+ /// The count of nodes of the current instance.
+ /// </summary>
+ private int _nodeCount;
+
+ /// <summary>
+ /// Get the required work buffer size memory needed for the <see cref="EdgeMatrix"/>.
+ /// </summary>
+ /// <param name="nodeCount">The count of nodes.</param>
+ /// <returns>The size required for the given <paramref name="nodeCount"/>.</returns>
+ public static int GetWorkBufferSize(int nodeCount)
+ {
+ int size = BitUtils.AlignUp(nodeCount * nodeCount, Constants.BufferAlignment);
+
+ return size / Unsafe.SizeOf<byte>();
+ }
+
+ /// <summary>
+ /// Initializes the <see cref="EdgeMatrix"/> instance with backing memory.
+ /// </summary>
+ /// <param name="edgeMatrixWorkBuffer">The backing memory.</param>
+ /// <param name="nodeCount">The count of nodes.</param>
+ public void Initialize(Memory<byte> edgeMatrixWorkBuffer, int nodeCount)
+ {
+ Debug.Assert(edgeMatrixWorkBuffer.Length >= GetWorkBufferSize(nodeCount));
+
+ _storage = new BitArray(edgeMatrixWorkBuffer);
+
+ _nodeCount = nodeCount;
+
+ _storage.Reset();
+ }
+
+ /// <summary>
+ /// Test if the bit at the given index is set.
+ /// </summary>
+ /// <param name="index">A bit index.</param>
+ /// <returns>Returns true if the bit at the given index is set</returns>
+ public bool Test(int index)
+ {
+ return _storage.Test(index);
+ }
+
+ /// <summary>
+ /// Reset all bits in the storage.
+ /// </summary>
+ public void Reset()
+ {
+ _storage.Reset();
+ }
+
+ /// <summary>
+ /// Reset the bit at the given index.
+ /// </summary>
+ /// <param name="index">A bit index.</param>
+ public void Reset(int index)
+ {
+ _storage.Reset(index);
+ }
+
+ /// <summary>
+ /// Set the bit at the given index.
+ /// </summary>
+ /// <param name="index">A bit index.</param>
+ public void Set(int index)
+ {
+ _storage.Set(index);
+ }
+
+ /// <summary>
+ /// Connect a given source to a given destination.
+ /// </summary>
+ /// <param name="source">The source index.</param>
+ /// <param name="destination">The destination index.</param>
+ public void Connect(int source, int destination)
+ {
+ Debug.Assert(source < _nodeCount);
+ Debug.Assert(destination < _nodeCount);
+
+ _storage.Set(_nodeCount * source + destination);
+ }
+
+ /// <summary>
+ /// Check if the given source is connected to the given destination.
+ /// </summary>
+ /// <param name="source">The source index.</param>
+ /// <param name="destination">The destination index.</param>
+ /// <returns>Returns true if the given source is connected to the given destination.</returns>
+ public bool Connected(int source, int destination)
+ {
+ Debug.Assert(source < _nodeCount);
+ Debug.Assert(destination < _nodeCount);
+
+ return _storage.Test(_nodeCount * source + destination);
+ }
+
+ /// <summary>
+ /// Disconnect a given source from a given destination.
+ /// </summary>
+ /// <param name="source">The source index.</param>
+ /// <param name="destination">The destination index.</param>
+ public void Disconnect(int source, int destination)
+ {
+ Debug.Assert(source < _nodeCount);
+ Debug.Assert(destination < _nodeCount);
+
+ _storage.Reset(_nodeCount * source + destination);
+ }
+
+ /// <summary>
+ /// Remove all edges from a given source.
+ /// </summary>
+ /// <param name="source">The source index.</param>
+ public void RemoveEdges(int source)
+ {
+ for (int i = 0; i < _nodeCount; i++)
+ {
+ Disconnect(source, i);
+ }
+ }
+
+ /// <summary>
+ /// Get the total node count.
+ /// </summary>
+ /// <returns>The total node count.</returns>
+ public int GetNodeCount()
+ {
+ return _nodeCount;
+ }
+ }
+}