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Diffstat (limited to 'Ryujinx.Audio/Common/AudioOutputConfiguration.cs')
-rw-r--r-- | Ryujinx.Audio/Common/AudioOutputConfiguration.cs | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Common/AudioOutputConfiguration.cs b/Ryujinx.Audio/Common/AudioOutputConfiguration.cs new file mode 100644 index 00000000..a493561f --- /dev/null +++ b/Ryujinx.Audio/Common/AudioOutputConfiguration.cs @@ -0,0 +1,54 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Common.Memory; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Common +{ + /// <summary> + /// Audio system output configuration. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct AudioOutputConfiguration + { + /// <summary> + /// The target sample rate of the system. + /// </summary> + public uint SampleRate; + + /// <summary> + /// The target channel count of the system. + /// </summary> + public uint ChannelCount; + + /// <summary> + /// Reserved/unused + /// </summary> + public SampleFormat SampleFormat; + + /// <summary> + /// Reserved/unused. + /// </summary> + private Array3<byte> _padding; + + /// <summary> + /// The initial audio system state. + /// </summary> + public AudioDeviceState AudioOutState; + } +} |