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-rw-r--r--Ryujinx.Audio/Common/AudioInputConfiguration.cs46
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+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Common
+{
+ /// <summary>
+ /// Audio user input configuration.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ public struct AudioInputConfiguration
+ {
+ /// <summary>
+ /// The target sample rate of the user.
+ /// </summary>
+ /// <remarks>Only 48000Hz is considered valid, other sample rates will be refused.</remarks>
+ public uint SampleRate;
+
+ /// <summary>
+ /// The target channel count of the user.
+ /// </summary>
+ /// <remarks>Only Stereo and Surround are considered valid, other configurations will be refused.</remarks>
+ /// <remarks>Not used in audin.</remarks>
+ public ushort ChannelCount;
+
+ /// <summary>
+ /// Reserved/unused.
+ /// </summary>
+ private ushort _reserved;
+ }
+}