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+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Integration;
+
+namespace Ryujinx.Audio.Common
+{
+ /// <summary>
+ /// Represent an audio buffer that will be used by an <see cref="IHardwareDeviceSession"/>.
+ /// </summary>
+ public class AudioBuffer
+ {
+ /// <summary>
+ /// Unique tag of this buffer.
+ /// </summary>
+ /// <remarks>Unique per session</remarks>
+ public ulong BufferTag;
+
+ /// <summary>
+ /// Pointer to the user samples.
+ /// </summary>
+ public ulong DataPointer;
+
+ /// <summary>
+ /// Size of the user samples region.
+ /// </summary>
+ public ulong DataSize;
+
+ /// <summary>
+ /// The timestamp at which the buffer was played.
+ /// </summary>
+ /// <remarks>Not used but useful for debugging</remarks>
+ public ulong PlayedTimestamp;
+
+ /// <summary>
+ /// The user samples.
+ /// </summary>
+ public byte[] Data;
+ }
+}