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Diffstat (limited to 'Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceSessionInput.cs')
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diff --git a/Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceSessionInput.cs b/Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceSessionInput.cs
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+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Common;
+using Ryujinx.Audio.Integration;
+using Ryujinx.Memory;
+using System;
+
+namespace Ryujinx.Audio.Backends.Dummy
+{
+ class DummyHardwareDeviceSessionInput : IHardwareDeviceSession
+ {
+ private float _volume;
+ private IHardwareDeviceDriver _manager;
+ private IVirtualMemoryManager _memoryManager;
+
+ public DummyHardwareDeviceSessionInput(IHardwareDeviceDriver manager, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount)
+ {
+ _volume = 1.0f;
+ _manager = manager;
+ _memoryManager = memoryManager;
+ }
+
+ public void Dispose()
+ {
+ // Nothing to do.
+ }
+
+ public ulong GetPlayedSampleCount()
+ {
+ // Not implemented for input.
+ throw new NotSupportedException();
+ }
+
+ public float GetVolume()
+ {
+ return _volume;
+ }
+
+ public void PrepareToClose() { }
+
+ public void QueueBuffer(AudioBuffer buffer)
+ {
+ _memoryManager.Fill(buffer.DataPointer, buffer.DataSize, 0);
+
+ _manager.GetUpdateRequiredEvent().Set();
+ }
+
+ public bool RegisterBuffer(AudioBuffer buffer)
+ {
+ return buffer.DataPointer != 0;
+ }
+
+ public void SetVolume(float volume)
+ {
+ _volume = volume;
+ }
+
+ public void Start() { }
+
+ public void Stop() { }
+
+ public void UnregisterBuffer(AudioBuffer buffer) { }
+
+ public bool WasBufferFullyConsumed(AudioBuffer buffer)
+ {
+ return true;
+ }
+ }
+}