diff options
Diffstat (limited to 'Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceSessionInput.cs')
-rw-r--r-- | Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceSessionInput.cs | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceSessionInput.cs b/Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceSessionInput.cs new file mode 100644 index 00000000..451a8564 --- /dev/null +++ b/Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceSessionInput.cs @@ -0,0 +1,84 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Common; +using Ryujinx.Audio.Integration; +using Ryujinx.Memory; +using System; + +namespace Ryujinx.Audio.Backends.Dummy +{ + class DummyHardwareDeviceSessionInput : IHardwareDeviceSession + { + private float _volume; + private IHardwareDeviceDriver _manager; + private IVirtualMemoryManager _memoryManager; + + public DummyHardwareDeviceSessionInput(IHardwareDeviceDriver manager, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) + { + _volume = 1.0f; + _manager = manager; + _memoryManager = memoryManager; + } + + public void Dispose() + { + // Nothing to do. + } + + public ulong GetPlayedSampleCount() + { + // Not implemented for input. + throw new NotSupportedException(); + } + + public float GetVolume() + { + return _volume; + } + + public void PrepareToClose() { } + + public void QueueBuffer(AudioBuffer buffer) + { + _memoryManager.Fill(buffer.DataPointer, buffer.DataSize, 0); + + _manager.GetUpdateRequiredEvent().Set(); + } + + public bool RegisterBuffer(AudioBuffer buffer) + { + return buffer.DataPointer != 0; + } + + public void SetVolume(float volume) + { + _volume = volume; + } + + public void Start() { } + + public void Stop() { } + + public void UnregisterBuffer(AudioBuffer buffer) { } + + public bool WasBufferFullyConsumed(AudioBuffer buffer) + { + return true; + } + } +} |