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Diffstat (limited to 'Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceSession.cs')
-rw-r--r--Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceSession.cs140
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diff --git a/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceSession.cs b/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceSession.cs
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+++ b/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceSession.cs
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+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Backends.Common;
+using Ryujinx.Audio.Common;
+using System;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Backends.CompatLayer
+{
+ class CompatLayerHardwareDeviceSession : HardwareDeviceSessionOutputBase
+ {
+ private HardwareDeviceSessionOutputBase _realSession;
+ private uint _userChannelCount;
+
+ public CompatLayerHardwareDeviceSession(HardwareDeviceSessionOutputBase realSession, uint userChannelCount) : base(realSession.MemoryManager, realSession.RequestedSampleFormat, realSession.RequestedSampleRate, userChannelCount)
+ {
+ _realSession = realSession;
+ _userChannelCount = userChannelCount;
+ }
+
+ public override void Dispose()
+ {
+ _realSession.Dispose();
+ }
+
+ public override ulong GetPlayedSampleCount()
+ {
+ return _realSession.GetPlayedSampleCount();
+ }
+
+ public override float GetVolume()
+ {
+ return _realSession.GetVolume();
+ }
+
+ public override void PrepareToClose()
+ {
+ _realSession.PrepareToClose();
+ }
+
+ public override void QueueBuffer(AudioBuffer buffer)
+ {
+ _realSession.QueueBuffer(buffer);
+ }
+
+ public override bool RegisterBuffer(AudioBuffer buffer, byte[] samples)
+ {
+ if (RequestedSampleFormat != SampleFormat.PcmInt16)
+ {
+ throw new NotImplementedException("Downmixing formats other than PCM16 is not supported.");
+ }
+
+ if (samples == null)
+ {
+ return false;
+ }
+
+ short[] downmixedBufferPCM16;
+
+ ReadOnlySpan<short> samplesPCM16 = MemoryMarshal.Cast<byte, short>(samples);
+
+ if (_userChannelCount == 6)
+ {
+ downmixedBufferPCM16 = Downmixing.DownMixSurroundToStereo(samplesPCM16);
+
+ if (_realSession.RequestedChannelCount == 1)
+ {
+ downmixedBufferPCM16 = Downmixing.DownMixStereoToMono(downmixedBufferPCM16);
+ }
+ }
+ else if (_userChannelCount == 2 && _realSession.RequestedChannelCount == 1)
+ {
+ downmixedBufferPCM16 = Downmixing.DownMixStereoToMono(samplesPCM16);
+ }
+ else
+ {
+ throw new NotImplementedException($"Downmixing from {_userChannelCount} to {_realSession.RequestedChannelCount} not implemented.");
+ }
+
+ byte[] downmixedBuffer = MemoryMarshal.Cast<short, byte>(downmixedBufferPCM16).ToArray();
+
+ AudioBuffer fakeBuffer = new AudioBuffer
+ {
+ BufferTag = buffer.BufferTag,
+ DataPointer = buffer.DataPointer,
+ DataSize = (ulong)downmixedBuffer.Length
+ };
+
+ bool result = _realSession.RegisterBuffer(fakeBuffer, downmixedBuffer);
+
+ if (result)
+ {
+ buffer.Data = fakeBuffer.Data;
+ buffer.DataSize = fakeBuffer.DataSize;
+ }
+
+ return result;
+ }
+
+ public override void SetVolume(float volume)
+ {
+ _realSession.SetVolume(volume);
+ }
+
+ public override void Start()
+ {
+ _realSession.Start();
+ }
+
+ public override void Stop()
+ {
+ _realSession.Stop();
+ }
+
+ public override void UnregisterBuffer(AudioBuffer buffer)
+ {
+ _realSession.UnregisterBuffer(buffer);
+ }
+
+ public override bool WasBufferFullyConsumed(AudioBuffer buffer)
+ {
+ return _realSession.WasBufferFullyConsumed(buffer);
+ }
+ }
+}