diff options
Diffstat (limited to 'Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceSession.cs')
-rw-r--r-- | Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceSession.cs | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceSession.cs b/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceSession.cs new file mode 100644 index 00000000..493d682f --- /dev/null +++ b/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceSession.cs @@ -0,0 +1,140 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Backends.Common; +using Ryujinx.Audio.Common; +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Backends.CompatLayer +{ + class CompatLayerHardwareDeviceSession : HardwareDeviceSessionOutputBase + { + private HardwareDeviceSessionOutputBase _realSession; + private uint _userChannelCount; + + public CompatLayerHardwareDeviceSession(HardwareDeviceSessionOutputBase realSession, uint userChannelCount) : base(realSession.MemoryManager, realSession.RequestedSampleFormat, realSession.RequestedSampleRate, userChannelCount) + { + _realSession = realSession; + _userChannelCount = userChannelCount; + } + + public override void Dispose() + { + _realSession.Dispose(); + } + + public override ulong GetPlayedSampleCount() + { + return _realSession.GetPlayedSampleCount(); + } + + public override float GetVolume() + { + return _realSession.GetVolume(); + } + + public override void PrepareToClose() + { + _realSession.PrepareToClose(); + } + + public override void QueueBuffer(AudioBuffer buffer) + { + _realSession.QueueBuffer(buffer); + } + + public override bool RegisterBuffer(AudioBuffer buffer, byte[] samples) + { + if (RequestedSampleFormat != SampleFormat.PcmInt16) + { + throw new NotImplementedException("Downmixing formats other than PCM16 is not supported."); + } + + if (samples == null) + { + return false; + } + + short[] downmixedBufferPCM16; + + ReadOnlySpan<short> samplesPCM16 = MemoryMarshal.Cast<byte, short>(samples); + + if (_userChannelCount == 6) + { + downmixedBufferPCM16 = Downmixing.DownMixSurroundToStereo(samplesPCM16); + + if (_realSession.RequestedChannelCount == 1) + { + downmixedBufferPCM16 = Downmixing.DownMixStereoToMono(downmixedBufferPCM16); + } + } + else if (_userChannelCount == 2 && _realSession.RequestedChannelCount == 1) + { + downmixedBufferPCM16 = Downmixing.DownMixStereoToMono(samplesPCM16); + } + else + { + throw new NotImplementedException($"Downmixing from {_userChannelCount} to {_realSession.RequestedChannelCount} not implemented."); + } + + byte[] downmixedBuffer = MemoryMarshal.Cast<short, byte>(downmixedBufferPCM16).ToArray(); + + AudioBuffer fakeBuffer = new AudioBuffer + { + BufferTag = buffer.BufferTag, + DataPointer = buffer.DataPointer, + DataSize = (ulong)downmixedBuffer.Length + }; + + bool result = _realSession.RegisterBuffer(fakeBuffer, downmixedBuffer); + + if (result) + { + buffer.Data = fakeBuffer.Data; + buffer.DataSize = fakeBuffer.DataSize; + } + + return result; + } + + public override void SetVolume(float volume) + { + _realSession.SetVolume(volume); + } + + public override void Start() + { + _realSession.Start(); + } + + public override void Stop() + { + _realSession.Stop(); + } + + public override void UnregisterBuffer(AudioBuffer buffer) + { + _realSession.UnregisterBuffer(buffer); + } + + public override bool WasBufferFullyConsumed(AudioBuffer buffer) + { + return _realSession.WasBufferFullyConsumed(buffer); + } + } +} |