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Diffstat (limited to 'Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs')
-rw-r--r--Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs146
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diff --git a/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs b/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs
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+++ b/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs
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+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Backends.Common;
+using Ryujinx.Audio.Backends.Dummy;
+using Ryujinx.Audio.Common;
+using Ryujinx.Audio.Integration;
+using Ryujinx.Common.Logging;
+using Ryujinx.Memory;
+using System;
+using System.Threading;
+
+using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
+
+namespace Ryujinx.Audio.Backends.CompatLayer
+{
+ public class CompatLayerHardwareDeviceDriver : IHardwareDeviceDriver
+ {
+ private IHardwareDeviceDriver _realDriver;
+
+ public CompatLayerHardwareDeviceDriver(IHardwareDeviceDriver realDevice)
+ {
+ _realDriver = realDevice;
+ }
+
+ public void Dispose()
+ {
+ _realDriver.Dispose();
+ }
+
+ public ManualResetEvent GetUpdateRequiredEvent()
+ {
+ return _realDriver.GetUpdateRequiredEvent();
+ }
+
+ private uint SelectHardwareChannelCount(uint targetChannelCount)
+ {
+ if (_realDriver.SupportsChannelCount(targetChannelCount))
+ {
+ return targetChannelCount;
+ }
+
+ return targetChannelCount switch
+ {
+ 6 => SelectHardwareChannelCount(2),
+ 2 => SelectHardwareChannelCount(1),
+ 1 => throw new ArgumentException("No valid channel configuration found!"),
+ _ => throw new ArgumentException($"Invalid targetChannelCount {targetChannelCount}")
+ };
+ }
+
+ public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
+ {
+ if (channelCount == 0)
+ {
+ channelCount = 2;
+ }
+
+ if (sampleRate == 0)
+ {
+ sampleRate = Constants.TargetSampleRate;
+ }
+
+ if (!_realDriver.SupportsDirection(direction))
+ {
+ if (direction == Direction.Input)
+ {
+ Logger.Warning?.Print(LogClass.Audio, "The selected audio backend doesn't support audio input, fallback to dummy...");
+
+ return new DummyHardwareDeviceSessionInput(this, memoryManager, sampleFormat, sampleRate, channelCount);
+ }
+
+ throw new NotImplementedException();
+ }
+
+ uint hardwareChannelCount = SelectHardwareChannelCount(channelCount);
+
+ IHardwareDeviceSession realSession = _realDriver.OpenDeviceSession(direction, memoryManager, sampleFormat, sampleRate, hardwareChannelCount);
+
+ if (hardwareChannelCount == channelCount)
+ {
+ return realSession;
+ }
+
+ if (direction == Direction.Input)
+ {
+ Logger.Warning?.Print(LogClass.Audio, $"The selected audio backend doesn't support the requested audio input configuration, fallback to dummy...");
+
+ // TODO: We currently don't support audio input upsampling/downsampling, implement this.
+ realSession.Dispose();
+
+ return new DummyHardwareDeviceSessionInput(this, memoryManager, sampleFormat, sampleRate, channelCount);
+ }
+
+ // It must be a HardwareDeviceSessionOutputBase.
+ if (realSession is not HardwareDeviceSessionOutputBase realSessionOutputBase)
+ {
+ throw new InvalidOperationException($"Real driver session class type isn't based on {typeof(HardwareDeviceSessionOutputBase).Name}.");
+ }
+
+ // If we need to do post processing before sending to the hardware device, wrap around it.
+ return new CompatLayerHardwareDeviceSession(realSessionOutputBase, channelCount);
+ }
+
+ public bool SupportsChannelCount(uint channelCount)
+ {
+ return channelCount == 1 || channelCount == 2 || channelCount == 6;
+ }
+
+ public bool SupportsSampleFormat(SampleFormat sampleFormat)
+ {
+ // TODO: More formats.
+ return sampleFormat == SampleFormat.PcmInt16;
+ }
+
+ public bool SupportsSampleRate(uint sampleRate)
+ {
+ // TODO: More sample rates.
+ return sampleRate == Constants.TargetSampleRate;
+ }
+
+ public IHardwareDeviceDriver GetRealDeviceDriver()
+ {
+ return _realDriver;
+ }
+
+ public bool SupportsDirection(Direction direction)
+ {
+ return direction == Direction.Input || direction == Direction.Output;
+ }
+ }
+}