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-rw-r--r--Ryujinx.Audio/AudioManager.cs137
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+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System;
+using System.Threading;
+
+namespace Ryujinx.Audio
+{
+ /// <summary>
+ /// Manage audio input and output system.
+ /// </summary>
+ public class AudioManager : IDisposable
+ {
+ /// <summary>
+ /// Lock used to control the waiters registration.
+ /// </summary>
+ private object _lock = new object();
+
+ /// <summary>
+ /// Events signaled when the driver played audio buffers.
+ /// </summary>
+ private ManualResetEvent[] _updateRequiredEvents;
+
+ /// <summary>
+ /// Action to execute when the driver played audio buffers.
+ /// </summary>
+ private Action[] _actions;
+
+ /// <summary>
+ /// The worker thread in charge of handling sessions update.
+ /// </summary>
+ private Thread _workerThread;
+
+ /// <summary>
+ /// Create a new <see cref="AudioManager"/>.
+ /// </summary>
+ public AudioManager()
+ {
+ _updateRequiredEvents = new ManualResetEvent[2];
+ _actions = new Action[2];
+
+ // Termination event.
+ _updateRequiredEvents[1] = new ManualResetEvent(false);
+
+ _workerThread = new Thread(Update)
+ {
+ Name = "AudioManager.Worker"
+ };
+ }
+
+ /// <summary>
+ /// Start the <see cref="AudioManager"/>.
+ /// </summary>
+ public void Start()
+ {
+ if (_workerThread.IsAlive)
+ {
+ throw new InvalidOperationException();
+ }
+
+ _workerThread.Start();
+ }
+
+ /// <summary>
+ /// Initialize update handlers.
+ /// </summary>
+ /// <param name="updatedRequiredEvent ">The driver event that will get signaled by the device driver when an audio buffer finished playing/being captured</param>
+ /// <param name="outputCallback">The callback to call when an audio buffer finished playing</param>
+ /// <param name="inputCallback">The callback to call when an audio buffer was captured</param>
+ public void Initialize(ManualResetEvent updatedRequiredEvent, Action outputCallback, Action inputCallback)
+ {
+ lock (_lock)
+ {
+ _updateRequiredEvents[0] = updatedRequiredEvent;
+ _actions[0] = outputCallback;
+ _actions[1] = inputCallback;
+ }
+ }
+
+ /// <summary>
+ /// Entrypoint of the <see cref="_workerThread"/> in charge of updating the <see cref="AudioManager"/>.
+ /// </summary>
+ private void Update()
+ {
+ while (true)
+ {
+ int index = WaitHandle.WaitAny(_updateRequiredEvents);
+
+ // Last index is here to indicate thread termination.
+ if (index + 1 == _updateRequiredEvents.Length)
+ {
+ break;
+ }
+
+ lock (_lock)
+ {
+ foreach (Action action in _actions)
+ {
+ action?.Invoke();
+ }
+
+ _updateRequiredEvents[0].Reset();
+ }
+ }
+ }
+
+ public void Dispose()
+ {
+ Dispose(true);
+ }
+
+ protected virtual void Dispose(bool disposing)
+ {
+ if (disposing)
+ {
+ _updateRequiredEvents[1].Set();
+ _workerThread.Join();
+
+ _updateRequiredEvents[1].Dispose();
+ }
+ }
+ }
+}