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Diffstat (limited to 'Ryujinx.Audio.Renderer/Utils/SplitterHardwareDevice.cs')
-rw-r--r-- | Ryujinx.Audio.Renderer/Utils/SplitterHardwareDevice.cs | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Utils/SplitterHardwareDevice.cs b/Ryujinx.Audio.Renderer/Utils/SplitterHardwareDevice.cs new file mode 100644 index 00000000..7309540b --- /dev/null +++ b/Ryujinx.Audio.Renderer/Utils/SplitterHardwareDevice.cs @@ -0,0 +1,64 @@ +// +// Copyright (c) 2019-2020 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Integration; +using System; + +namespace Ryujinx.Audio.Renderer.Utils +{ + public class SplitterHardwareDevice : HardwareDevice + { + private HardwareDevice _baseDevice; + private HardwareDevice _secondaryDevice; + + public SplitterHardwareDevice(HardwareDevice baseDevice, HardwareDevice secondaryDevice) + { + _baseDevice = baseDevice; + _secondaryDevice = secondaryDevice; + } + + public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount) + { + _baseDevice.AppendBuffer(data, channelCount); + _secondaryDevice?.AppendBuffer(data, channelCount); + } + + public uint GetChannelCount() + { + return _baseDevice.GetChannelCount(); + } + + public uint GetSampleRate() + { + return _baseDevice.GetSampleRate(); + } + + public void Dispose() + { + Dispose(true); + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + _baseDevice.Dispose(); + _secondaryDevice?.Dispose(); + } + } + } +} |