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Diffstat (limited to 'Ryujinx.Audio.Renderer/Utils/Mailbox.cs')
-rw-r--r-- | Ryujinx.Audio.Renderer/Utils/Mailbox.cs | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Utils/Mailbox.cs b/Ryujinx.Audio.Renderer/Utils/Mailbox.cs new file mode 100644 index 00000000..1084bc60 --- /dev/null +++ b/Ryujinx.Audio.Renderer/Utils/Mailbox.cs @@ -0,0 +1,72 @@ +// +// Copyright (c) 2019-2020 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; +using System.Collections.Concurrent; + +namespace Ryujinx.Audio.Renderer.Utils +{ + /// <summary> + /// A simple generic message queue for unmanaged types. + /// </summary> + /// <typeparam name="T">The target unmanaged type used</typeparam> + public class Mailbox<T> : IDisposable where T : unmanaged + { + private BlockingCollection<T> _messageQueue; + private BlockingCollection<T> _responseQueue; + + public Mailbox() + { + _messageQueue = new BlockingCollection<T>(1); + _responseQueue = new BlockingCollection<T>(1); + } + + public void SendMessage(T data) + { + _messageQueue.Add(data); + } + + public void SendResponse(T data) + { + _responseQueue.Add(data); + } + + public T ReceiveMessage() + { + return _messageQueue.Take(); + } + + public T ReceiveResponse() + { + return _responseQueue.Take(); + } + + public void Dispose() + { + Dispose(true); + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + _messageQueue.Dispose(); + _responseQueue.Dispose(); + } + } + } +} |