aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Audio.Renderer/Server/Voice/WaveBuffer.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Ryujinx.Audio.Renderer/Server/Voice/WaveBuffer.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Server/Voice/WaveBuffer.cs121
1 files changed, 121 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Server/Voice/WaveBuffer.cs b/Ryujinx.Audio.Renderer/Server/Voice/WaveBuffer.cs
new file mode 100644
index 00000000..e709639b
--- /dev/null
+++ b/Ryujinx.Audio.Renderer/Server/Voice/WaveBuffer.cs
@@ -0,0 +1,121 @@
+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Voice
+{
+ /// <summary>
+ /// A wavebuffer used for server update.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Size = 0x58, Pack = 1)]
+ public struct WaveBuffer
+ {
+ /// <summary>
+ /// The <see cref="AddressInfo"/> of the sample data of the wavebuffer.
+ /// </summary>
+ public AddressInfo BufferAddressInfo;
+
+ /// <summary>
+ /// The <see cref="AddressInfo"/> of the context of the wavebuffer.
+ /// </summary>
+ /// <remarks>Only used by <see cref="Common.SampleFormat.Adpcm"/>.</remarks>
+ public AddressInfo ContextAddressInfo;
+
+
+ /// <summary>
+ /// First sample to play of the wavebuffer.
+ /// </summary>
+ public uint StartSampleOffset;
+
+ /// <summary>
+ /// Last sample to play of the wavebuffer.
+ /// </summary>
+ public uint EndSampleOffset;
+
+ /// <summary>
+ /// Set to true if the wavebuffer is looping.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool ShouldLoop;
+
+ /// <summary>
+ /// Set to true if the wavebuffer is the end of stream.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool IsEndOfStream;
+
+ /// <summary>
+ /// Set to true if the wavebuffer wasn't sent to the <see cref="Dsp.AudioProcessor"/>.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool IsSendToAudioProcessor;
+
+ /// <summary>
+ /// First sample to play when looping the wavebuffer.
+ /// </summary>
+ public uint LoopStartSampleOffset;
+
+ /// <summary>
+ /// Last sample to play when looping the wavebuffer.
+ /// </summary>
+ public uint LoopEndSampleOffset;
+
+ /// <summary>
+ /// The max loop count.
+ /// </summary>
+ public int LoopCount;
+
+ /// <summary>
+ /// Create a new <see cref="Common.WaveBuffer"/> for use by the <see cref="Dsp.AudioProcessor"/>.
+ /// </summary>
+ /// <param name="version">The target version of the wavebuffer.</param>
+ /// <returns>A new <see cref="Common.WaveBuffer"/> for use by the <see cref="Dsp.AudioProcessor"/>.</returns>
+ public Common.WaveBuffer ToCommon(int version)
+ {
+ Common.WaveBuffer waveBuffer = new Common.WaveBuffer();
+
+ waveBuffer.Buffer = BufferAddressInfo.GetReference(true);
+ waveBuffer.BufferSize = (uint)BufferAddressInfo.Size;
+
+ if (ContextAddressInfo.CpuAddress != 0)
+ {
+ waveBuffer.Context = ContextAddressInfo.GetReference(true);
+ waveBuffer.ContextSize = (uint)ContextAddressInfo.Size;
+ }
+
+ waveBuffer.StartSampleOffset = StartSampleOffset;
+ waveBuffer.EndSampleOffset = EndSampleOffset;
+ waveBuffer.Looping = ShouldLoop;
+ waveBuffer.IsEndOfStream = IsEndOfStream;
+
+ if (version == 2)
+ {
+ waveBuffer.LoopCount = LoopCount;
+ waveBuffer.LoopStartSampleOffset = LoopStartSampleOffset;
+ waveBuffer.LoopEndSampleOffset = LoopEndSampleOffset;
+ }
+ else
+ {
+ waveBuffer.LoopCount = -1;
+ }
+
+ return waveBuffer;
+ }
+ }
+}